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  #46  
Old 03-31-2007, 02:22 AM
Demisis_P2P Demisis_P2P is offline
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Originally Posted by Sage_Shadowbane View Post
I think its very nice... But just wondering... Why does everything you make look so... "squarish"?
Maybe he has a background in making isometric art.
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  #47  
Old 03-31-2007, 02:53 AM
Lylic Lylic is offline
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Hrm, that door goes over the roof, shouldn't it be under it? (the roof)
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  #48  
Old 03-31-2007, 03:08 AM
DustyPorViva DustyPorViva is offline
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Hrm, that door goes over the roof, shouldn't it be under it? (the roof)
Was going to... but if I did that then it'd look really awkward because you'd see none of the top frame.

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I think its very nice... But just wondering... Why does everything you make look so... "squarish"?
Mainly the tileset is because I'm trying to work it to a classic/zelda style.

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Make them look rounder.
Dunno what you mean... if I make the bottle any 'rounder' I'd be messing up the perspective.
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  #49  
Old 03-31-2007, 03:11 AM
Lylic Lylic is offline
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Well, it doesn't look right. The door frame shouldn't be on the roof. Also, are you looking for any jobs?
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  #50  
Old 03-31-2007, 03:21 AM
DustyPorViva DustyPorViva is offline
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Perhaps, but for now it'll do as is. Both ways it looked weird because of the limitations that were set, so I decided to go the way that looked less odd... though I'll see.
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  #51  
Old 04-01-2007, 12:36 AM
Luda Luda is offline
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Any updates?
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  #52  
Old 04-01-2007, 12:53 AM
DustyPorViva DustyPorViva is offline
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Not at home, so I can't do any work on it.
The tree is stumping me though, I have no idea's for a zelda/classic style tree.
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  #53  
Old 04-01-2007, 08:27 AM
smirt362 smirt362 is offline
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Quote:
Originally Posted by xXziroXx View Post
Make them look rounder.
I dunno..I kinda like them like that.
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