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  #46  
Old 03-21-2007, 04:06 AM
Zideruic Zideruic is offline
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Quote:
Originally Posted by Demisis_P2P View Post
Yeah right, as if you could draw my dog's head.
If I had a green metallic dog, maybe; but I don't.
Aren't you the cool kid following in Infernix's footsteps....they grow up so fast...

Besides I could draw a dog easily, doing lineart of a dog however....not my forte.

Not sure which is better...first one is without the dithering...i think the dithering gives it too much of a texture.
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  #47  
Old 03-21-2007, 04:46 AM
xXziroXx xXziroXx is offline
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Quote:
Originally Posted by Zideruic View Post
Aren't you the cool kid following in Infernix's footsteps....they grow up so fast...

Besides I could draw a dog easily, doing lineart of a dog however....not my forte.

Not sure which is better...first one is without the dithering...i think the dithering gives it too much of a texture.
The hand looks alot better, but I would like to see a mix between those two. Like example, change the dithering on the dithered one to a more "smooth" pattern.
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  #48  
Old 03-21-2007, 05:05 AM
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Check out where I shaded on this. It may help. If you want me to point it out, the backside of knuckles are dark, as well as areas in the inside of the palm where creases would be, or in the case of the image, where smaller fragments of bone connect. Before doing that, however, I shaded the entire glove to have light shining down on the top side. If you need me to size it up, let me know.
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  #49  
Old 03-21-2007, 05:32 AM
SayianOozaru SayianOozaru is offline
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Well, the shading did get better than the first. The hand still looks off though. The fingers need fixed.
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  #50  
Old 03-21-2007, 09:41 PM
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Originally Posted by Zideruic View Post
It's going to have your dogs head in it's grasp.

Added dithering to make the transitions in shade better.
looks great, its more the shape of it im concerned with..
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  #51  
Old 03-21-2007, 11:59 PM
Zideruic Zideruic is offline
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okok 1=new shape 2=old shape/dithered.
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  #52  
Old 03-22-2007, 01:40 AM
Sage_Shadowbane Sage_Shadowbane is offline
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Give it some AA and you're golden.
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  #53  
Old 03-22-2007, 03:29 AM
Zideruic Zideruic is offline
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Alrighty.
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  #54  
Old 03-22-2007, 06:08 PM
Crow Crow is offline
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Edit, if it doesnt hurt you to see your gfx getting edited by some random idiots

Just my suggestion in the form of an image, I cannot really describe that in words ;D

Name:  crhand.png
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  #55  
Old 03-23-2007, 02:30 AM
Zideruic Zideruic is offline
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I see what you mean...the black outline gave the right side a sticking out effect. thanks.
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  #56  
Old 03-23-2007, 03:12 AM
Stephen Stephen is offline
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Originally Posted by Zideruic View Post
I see what you mean...the black outline gave the right side a sticking out effect. thanks.
Yea, consistent-color-outlines generally flatten your image to one depth.
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  #57  
Old 03-23-2007, 03:37 AM
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Quote:
Originally Posted by Crow View Post
Edit, if it doesnt hurt you to see your gfx getting edited by some random idiots

Just my suggestion in the form of an image, I cannot really describe that in words ;D

Attachment 40203
That's mad sexy... XD
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  #58  
Old 03-23-2007, 11:58 AM
Crono Crono is offline
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Quote:
Originally Posted by Crow View Post
Edit, if it doesnt hurt you to see your gfx getting edited by some random idiots

Just my suggestion in the form of an image, I cannot really describe that in words ;D

Attachment 40203
All you gotta do now is fix the left-most finger. It really makes the graphic look bad.
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  #59  
Old 03-23-2007, 09:19 PM
Zideruic Zideruic is offline
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Crow, there's one problem with that hand, it looks trippy on a non-transparent backround...
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  #60  
Old 03-23-2007, 09:38 PM
Crow Crow is offline
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Well, I usually just use white backgrounds and do some AA that just looks good on a white background. I guess you could just make it alpha transparent with Photoshop or something else if you dont like the fact that you would have to choose a background color and cant make it transparent :P If you want to keep the background dark green, just pick some colors that work on it to AA your hand.
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