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  #1  
Old 02-19-2007, 04:34 AM
konidias konidias is offline
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Quests!

We have been drawing up dungeon maps and making quest levels since yesterday and I'm really excited about what we've got so far.

I don't want to go and post a lot of snapshots of the quest levels since I kind of want people to experience those for the first time when they play... But I attached a picture of the boss in one of the quests. (it hasn't been scripted or anything yet, I just put the image in there to get a feel for the size)

The dungeons will play out more like Zelda 3 dungeons... with all sorts of puzzles and challenges, dungeon map items so you can see the layout of a dungeon... challenging bosses... etc

I'm not sure exactly how many quests we'll finish by the time I want to release the server... but I'm estimating about 20.

If anyone has any interesting ideas or suggestions for quests just post about it here. (or if there's anything in particular you'd like to see in a quest or you expect to see)
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  #2  
Old 02-19-2007, 04:37 AM
killerogue killerogue is offline
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konidias I'm not kidding you when I say that is some hot stuff man. I can't wait to play. If I come up with some quest ideas in the next 10 mins (which I probably will) I'll PM a few of them to you. :]
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Old 02-19-2007, 04:42 AM
CheeToS2 CheeToS2 is offline
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Looks nice!

I would enjoy a quest where you must fight a giant angry peac ock that is running after you.
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Old 02-19-2007, 04:46 AM
Darlene159 Darlene159 is offline
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Looks awesome. I can't wait to play this server.
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  #5  
Old 02-19-2007, 04:48 AM
maximus_asinus maximus_asinus is offline
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Yay, finally a server that is getting back the Legends of Zelda feel.
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Old 02-19-2007, 05:32 AM
killerogue killerogue is offline
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Quote:
Originally Posted by CheeToS2 View Post
Looks nice!

I would enjoy a quest where you must fight a giant angry peac ock that is running after you.
Pea**** CheeToS? XD
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Old 02-19-2007, 05:40 AM
smirt362 smirt362 is offline
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Well...just like the Zelda quests there should be items (ex: hook shot, boomerang, etc) that help you complete puzzles in the dungeon and for puzzles in the future dungeon, that also have some sort of offensive or defensive capability for the boss of the dungeon and for general use.
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Old 02-19-2007, 05:47 AM
Valder Valder is offline
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He reminds me a lot of the first pendant boss from A Link to the Past...

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Old 02-19-2007, 05:50 AM
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Pea**** CheeToS? XD
Yes. Perhaps you can get a "peac ock hat" or something from it. Here is an artist's rendition of the beast:
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Old 02-19-2007, 07:54 AM
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Yes. Perhaps you can get a "peac ock hat" or something from it. Here is an artist's rendition of the beast:
def mocking my style :'[

hey koni, thats dead sexy
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Old 02-19-2007, 10:17 AM
zell12 zell12 is offline
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Every time you post something like this, I want to start playing. Please don't let us down Koni. I'll be sad.
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Old 02-19-2007, 03:14 PM
konidias konidias is offline
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Quote:
Originally Posted by smirt362 View Post
Well...just like the Zelda quests there should be items (ex: hook shot, boomerang, etc) that help you complete puzzles in the dungeon and for puzzles in the future dungeon, that also have some sort of offensive or defensive capability for the boss of the dungeon and for general use.
Well the thing about having this game online... there is the issue of people giving you items before you even do the quest... Like if you need a "boomerang" or whatever item... and someone sells one to you prior to even doing the "boomering" quest, then you'll kind of be ahead of the game... though I guess it still wouldn't harm anything too much. It's definitely being used in our quests already though.

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He reminds me a lot of the first pendant boss from A Link to the Past...

LoL! I promise I didn't copy it or anything. I *have* been playing LTtP recently but I honestly wasn't drawing this boss from memory or looking at that one. I could post the pencil/paper sketch I did of the boss but it's hideous... lol. Besides, that boss looks puny.

-------

One issue I want to address with people (to get their opinion on), is the problem with having single player quests in a multiplayer environment. Obviously you can't have 30 people doing the same quest at the same time... it would be mayhem and people would be pking eachother and all that good stuff... So I was considering the following two options at the moment:

1. when a player enters a single player quest it copies the quest levels and creates temporary new ones so that the person can play on their own set of levels.

2. when a player enters a single player quest it locks out everyone else and gives that player a time limit to complete the quest. if the player dies or time runs out, they are ejected from the dungeon (or whatever) and cannot enter for x amount of time.

Now I know option 1 sounds more convenient for everyone... but it's hardly as realistic as option 2.... It would be weird to have 10 people doing the same quest yet not running into eachother... Plus I'm not even sure this method is completely possible without a lot of extra scripting.

Option 2 seems to be the way I want to go. Yes it will be lame having to wait to get into a quest... but the other people only get so much time. I think it will be more challenging to complete the quest before you run out of time as well. (of course I'll make sure that you can at least get through the quest at a reasonable speed before time runs out)

Option 2 also works easily for multiplayer quests. Since we will be having quests that require 2, 3, 4... or more players.
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  #13  
Old 02-19-2007, 03:42 PM
maximus_asinus maximus_asinus is offline
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I don't see how you can even consider option two. I can see thirty different ways locking people out of a quest could be exploited. Option one is possible, I think, but it would be unneeded and messy.

I thought questing with friends was the best part of Graal. Working together to beat certain areas. It is pretty sad that you are trying to eliminate this aspect. These are the things that help build a community.

Now option three appears. Make single player quests but try to integrate a system where you can work together with people to finish quests, try to promote teamwork, not like Stefan's quest, more like a party system.

Alternate you could leave it alone. PKing is a natural part of online gameplay. Don't try to shield people from it, because it'll happen eventually.
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Old 02-19-2007, 03:47 PM
smirt362 smirt362 is offline
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Quote:
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Well the thing about having this game online... there is the issue of people giving you items before you even do the quest... Like if you need a "boomerang" or whatever item... and someone sells one to you prior to even doing the "boomering" quest, then you'll kind of be ahead of the game... though I guess it still wouldn't harm anything too much. It's definitely being used in our quests already though.
Simple solution. Make certain items un-tradeable .
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Old 02-19-2007, 03:53 PM
maximus_asinus maximus_asinus is offline
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Simple solution. Make certain items un-tradeable .
I'd enforce a untradeable clause on all items obtained in quests. What would happen if a newbie was cowed into trading away a vital item and wasn't able to continue questing?
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