Graal Forums

Graal Forums (https://forums.graalonline.com/forums/index.php)
-   Bomy Island Main Forum (https://forums.graalonline.com/forums/forumdisplay.php?f=80)
-   -   Quests! (https://forums.graalonline.com/forums/showthread.php?t=72283)

konidias 02-19-2007 04:34 AM

Quests!
 
2 Attachment(s)
We have been drawing up dungeon maps and making quest levels since yesterday and I'm really excited about what we've got so far.

I don't want to go and post a lot of snapshots of the quest levels since I kind of want people to experience those for the first time when they play... But I attached a picture of the boss in one of the quests. (it hasn't been scripted or anything yet, I just put the image in there to get a feel for the size)

The dungeons will play out more like Zelda 3 dungeons... with all sorts of puzzles and challenges, dungeon map items so you can see the layout of a dungeon... challenging bosses... etc

I'm not sure exactly how many quests we'll finish by the time I want to release the server... but I'm estimating about 20.

If anyone has any interesting ideas or suggestions for quests just post about it here. (or if there's anything in particular you'd like to see in a quest or you expect to see)

killerogue 02-19-2007 04:37 AM

konidias I'm not kidding you when I say that is some hot stuff man. I can't wait to play. If I come up with some quest ideas in the next 10 mins (which I probably will) I'll PM a few of them to you. :]

CheeToS2 02-19-2007 04:42 AM

Looks nice!

I would enjoy a quest where you must fight a giant angry peac ock that is running after you.

Darlene159 02-19-2007 04:46 AM

Looks awesome. I can't wait to play this server.

maximus_asinus 02-19-2007 04:48 AM

Yay, finally a server that is getting back the Legends of Zelda feel.

killerogue 02-19-2007 05:32 AM

Quote:

Originally Posted by CheeToS2 (Post 1279193)
Looks nice!

I would enjoy a quest where you must fight a giant angry peac ock that is running after you.

Pea**** CheeToS? XD

smirt362 02-19-2007 05:40 AM

Well...just like the Zelda quests there should be items (ex: hook shot, boomerang, etc) that help you complete puzzles in the dungeon and for puzzles in the future dungeon, that also have some sort of offensive or defensive capability for the boss of the dungeon and for general use.

Valder 02-19-2007 05:47 AM

He reminds me a lot of the first pendant boss from A Link to the Past...

http://zs.ffshrine.org/album/link-to...nightBlue1.gif

CheeToS2 02-19-2007 05:50 AM

1 Attachment(s)
Quote:

Originally Posted by killerogue (Post 1279232)
Pea**** CheeToS? XD

Yes. Perhaps you can get a "peac ock hat" or something from it. Here is an artist's rendition of the beast:

Crono 02-19-2007 07:54 AM

Quote:

Originally Posted by CheeToS2 (Post 1279244)
Yes. Perhaps you can get a "peac ock hat" or something from it. Here is an artist's rendition of the beast:

def mocking my style :'[

hey koni, thats dead sexy

zell12 02-19-2007 10:17 AM

Every time you post something like this, I want to start playing. Please don't let us down Koni. I'll be sad. :(

konidias 02-19-2007 03:14 PM

Quote:

Originally Posted by smirt362 (Post 1279235)
Well...just like the Zelda quests there should be items (ex: hook shot, boomerang, etc) that help you complete puzzles in the dungeon and for puzzles in the future dungeon, that also have some sort of offensive or defensive capability for the boss of the dungeon and for general use.

Well the thing about having this game online... there is the issue of people giving you items before you even do the quest... Like if you need a "boomerang" or whatever item... and someone sells one to you prior to even doing the "boomering" quest, then you'll kind of be ahead of the game... though I guess it still wouldn't harm anything too much. It's definitely being used in our quests already though. :)

Quote:

Originally Posted by Valder (Post 1279240)
He reminds me a lot of the first pendant boss from A Link to the Past...

http://zs.ffshrine.org/album/link-to...nightBlue1.gif

LoL! I promise I didn't copy it or anything. I *have* been playing LTtP recently but I honestly wasn't drawing this boss from memory or looking at that one. I could post the pencil/paper sketch I did of the boss but it's hideous... lol. Besides, that boss looks puny. :p

-------

One issue I want to address with people (to get their opinion on), is the problem with having single player quests in a multiplayer environment. Obviously you can't have 30 people doing the same quest at the same time... it would be mayhem and people would be pking eachother and all that good stuff... So I was considering the following two options at the moment:

1. when a player enters a single player quest it copies the quest levels and creates temporary new ones so that the person can play on their own set of levels.

2. when a player enters a single player quest it locks out everyone else and gives that player a time limit to complete the quest. if the player dies or time runs out, they are ejected from the dungeon (or whatever) and cannot enter for x amount of time.

Now I know option 1 sounds more convenient for everyone... but it's hardly as realistic as option 2.... It would be weird to have 10 people doing the same quest yet not running into eachother... Plus I'm not even sure this method is completely possible without a lot of extra scripting.

Option 2 seems to be the way I want to go. Yes it will be lame having to wait to get into a quest... but the other people only get so much time. I think it will be more challenging to complete the quest before you run out of time as well. (of course I'll make sure that you can at least get through the quest at a reasonable speed before time runs out)

Option 2 also works easily for multiplayer quests. Since we will be having quests that require 2, 3, 4... or more players.

maximus_asinus 02-19-2007 03:42 PM

I don't see how you can even consider option two. I can see thirty different ways locking people out of a quest could be exploited. Option one is possible, I think, but it would be unneeded and messy.

I thought questing with friends was the best part of Graal. Working together to beat certain areas. It is pretty sad that you are trying to eliminate this aspect. These are the things that help build a community.

Now option three appears. Make single player quests but try to integrate a system where you can work together with people to finish quests, try to promote teamwork, not like Stefan's quest, more like a party system.

Alternate you could leave it alone. PKing is a natural part of online gameplay. Don't try to shield people from it, because it'll happen eventually.

smirt362 02-19-2007 03:47 PM

Quote:

Originally Posted by konidias (Post 1279296)
Well the thing about having this game online... there is the issue of people giving you items before you even do the quest... Like if you need a "boomerang" or whatever item... and someone sells one to you prior to even doing the "boomering" quest, then you'll kind of be ahead of the game... though I guess it still wouldn't harm anything too much. It's definitely being used in our quests already though. :)

Simple solution. Make certain items un-tradeable .

maximus_asinus 02-19-2007 03:53 PM

Quote:

Originally Posted by smirt362 (Post 1279306)
Simple solution. Make certain items un-tradeable .

I'd enforce a untradeable clause on all items obtained in quests. What would happen if a newbie was cowed into trading away a vital item and wasn't able to continue questing?


All times are GMT +2. The time now is 10:05 AM.

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2026, vBulletin Solutions Inc.
Copyright (C) 1998-2019 Toonslab All Rights Reserved.