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  #1  
Old 10-08-2006, 01:15 AM
Goboom Goboom is offline
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I think he means something like:


Look at the road...
He would like it more if graal had the optics of the left but it only has that of the right.
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Old 10-08-2006, 01:28 AM
Zero Hour Zero Hour is offline
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Quote:
Originally Posted by Goboom View Post
I think he means something like:


Look at the road...
He would like it more if graal had the optics of the left but it only has that of the right.
Yes, essentially. Even if you make a very nice 3D building and everything else 3D you will always meet this flat appearance... unless you use the 3D engine and that changes the game very dramatically.
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Old 10-08-2006, 01:32 AM
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Quote:
Originally Posted by Zero Hour View Post
Yes, essentially. Even if you make a very nice 3D building and everything else 3D you will always meet this flat appearance... unless you use the 3D engine and that changes the game very dramatically.
I think I see what you mean. So you must like graal's current cliffs since they appear on the sides rather than keeping realism. hehe
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Old 10-08-2006, 01:34 AM
Zero Hour Zero Hour is offline
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Quote:
Originally Posted by Gerami View Post
I think I see what you mean. So you must like graal's current cliffs since they appear on the sides rather than keeping realism. hehe
I think I am just becoming picky, because it really bothers me.
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Old 10-08-2006, 01:40 AM
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Quote:
Originally Posted by Zero Hour View Post
I think I am just becoming picky, because it really bothers me.
Do something about it then you're the GFX pro :[
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  #6  
Old 10-08-2006, 01:43 AM
Zero Hour Zero Hour is offline
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Quote:
Originally Posted by Gerami View Post
Do something about it then you're the GFX pro :[
There would have to be some sort of 3D engine probably using the current GMAP and some perspective engine.
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Old 10-09-2006, 07:04 PM
Raelyn Raelyn is offline
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Quote:
Originally Posted by Zero Hour View Post
Yes, essentially. Even if you make a very nice 3D building and everything else 3D you will always meet this flat appearance... unless you use the 3D engine and that changes the game very dramatically.
This is not entirely true, there is a way to make graal's flat 2D engine look angled without an abrupt flat appearance.

It just requires new concept of level-design, and you wouldn't be able to really use gmaps in the same way..

For example..





In these images, the same flat 2D engine is being used, but the ground you can actually tread is actually limited, leaving the top portion of the level for aesthetic background space to give the area depth and the illusion of a 3rd dimension.

I've worked with this in the graal editor before, and taking into consideration that graal characters themselves are more seen from the side than from the top, with a bit of a tweak to the tileset, it looks fantastic.

Unfortunately, I am a graphic designer, and making these tilesets and styles is easy, finding someone to comprehend them and output levels for my server has been very difficult.
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