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  #1  
Old 01-15-2006, 01:17 AM
lyrael lyrael is offline
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Custom Tileset in the Graal Editor

Noobish question no. 2 - How do you get the Graal Editor to recognize/use a custom tileset?

I've used the type1.png from the tutorials section of this forum and created an entire new tileset using that...but I can't figure how to get the editor to recognize it so I can actually create a level with it.

Any help would be greatly appreciated.

Thanks!
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Old 01-15-2006, 01:28 AM
Warcaptain Warcaptain is offline
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see command: addtiledef
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Old 01-15-2006, 05:44 AM
Raeiphon Raeiphon is offline
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Or copy the world tileset tiledef you want out of /levels/tiledefs into the tiledefOffline (or something like that) .txt file. Look in the tiledef for the appropriate prefix/suffix to use when naming the level to make the tileset appear.
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Old 01-15-2006, 06:26 PM
haunter haunter is offline
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Quote:
Originally Posted by Raeiphon
Or copy the world tileset tiledef you want out of /levels/tiledefs into the tiledefOffline (or something like that) .txt file. Look in the tiledef for the appropriate prefix/suffix to use when naming the level to make the tileset appear.
I think it's better if she learns to use the addtiledef and addtiledef2 commands.

If I may add one point. Both of those addtiledef commands are clientside.
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