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Custom Tileset in the Graal Editor
Noobish question no. 2 - How do you get the Graal Editor to recognize/use a custom tileset?
I've used the type1.png from the tutorials section of this forum and created an entire new tileset using that...but I can't figure how to get the editor to recognize it so I can actually create a level with it. Any help would be greatly appreciated. Thanks! |
see command: addtiledef
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Or copy the world tileset tiledef you want out of /levels/tiledefs into the tiledefOffline (or something like that) .txt file. Look in the tiledef for the appropriate prefix/suffix to use when naming the level to make the tileset appear.
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If I may add one point. Both of those addtiledef commands are clientside. |
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