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  #1  
Old 10-04-2005, 04:30 AM
Tyhm Tyhm is offline
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Bah, don't tell me the team's gone off focus again. You're redoing the castle? The main castle? Again?
Yeah, wrap it up, but seriously - don't bother. If something functionally works, leave it alone, you'll just waste hundreds of hours that could be better spent chipping away at new quests, places, towns, islands, player houses, etc.

If you have a set release date in mind, ie you intend to have several (never give a number) quests ready to go in time for the V4 release date (oops) or the beginning of winter break/Dec14th (nice round number) then go for it, just focus on getting as much as possible working properly by the deadline, slam the system against a guardrail until it accepts your quests, and by all means have SOMEthing ready by the deadline. 'cuz while I could probably pull the appropriate strings to look at what you got ready, I'm on the player side of the fence now, and hidden progress looks just like no progress at all.

I highly recommend SNick's Construction Graphics. The very illusion of progress is comforting. Plus it gives people something to try and sneak past.
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  #2  
Old 10-05-2005, 03:53 AM
jake13jake jake13jake is offline
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Quote:
Originally Posted by Tyhm
Bah, don't tell me the team's gone off focus again. You're redoing the castle? The main castle? Again?
Yeah, wrap it up, but seriously - don't bother. If something functionally works, leave it alone, you'll just waste hundreds of hours that could be better spent chipping away at new quests, places, towns, islands, player houses, etc.
Well... this castle IS a new quest. And the outside is wrapped up (everyone should want to have sex with Exodus after it's up). The guard NPCs and graphics for the exterior are all that are needed now.

If something functionally works leave it alone? The old castle was not functional at all. You have no idea Tyhm, seriously. What the hell was that thing you had in store for the Graal's and where they would take you in the bottom of that dungeon? There were far too many rooms without a purpose. If you want to save Classic's gameplay, rooms have to have a purpose. I'm not just going to have baddy room after baddy room after baddy room. The basis of gameplay will be puzzles. Sure there may be baddies as obstacles to completing the puzzles, but it's not going to be oh, I killed all the baddies, next level.

The most decent quest Graal had was the Destiny Pyramid quest, and that one was certainly bug-laden. The problem with Graal that is making it's audience decline is that there is way too much focus on RPing rather than gameplay. Who seriously wants to press the D key in a mine level all day long? Gold Servers? There the RPing havens. Meanwhile, Classic hasn't been able to pump out a single quest in years. Do I consider what is up on Classic right now as quests? No. They are side quests. The freaking maze quest doesn't even mean anything. The LAT is going to have to go back to that and redo it in some kind of similar fashion but not quite so terrible. The same with the stuff that Com put up.

Reasons I'm moving the Onnet Castle Quest to the GC Castle are:

1. Onnet is a very bad place for a castle.
2. Sardon's tower had a fairly good structure that we might be able to modify and save.
3. The Onnet Castle was not clearly a place that a player would think to go, not big enough.
4. We could have parts of the quest on the exterior of the castle if we had a larger space to move it.
5. The GC Castle has a more centralized location and is closer to the river, which will be important for Storm's storyline.

Ironically, King Tristam is going to be the king once again if I can convince Storm (and I'm sure I can).
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  #3  
Old 10-05-2005, 12:12 PM
Mark Sir Link Mark Sir Link is offline
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Quote:
Originally Posted by jake13jake
Well... this castle IS a new quest. And the outside is wrapped up (everyone should want to have sex with Exodus after it's up). The guard NPCs and graphics for the exterior are all that are needed now.
Must we encourage players to homosexuality?
Quote:
If something functionally works leave it alone? The old castle was not functional at all.
At the moment, I'd take that castle over the current shadow in Onett Town.
Quote:
You have no idea Tyhm, seriously. What the hell was that thing you had in store for the Graal's and where they would take you in the bottom of that dungeon? There were far too many rooms without a purpose. If you want to save Classic's gameplay, rooms have to have a purpose. I'm not just going to have baddy room after baddy room after baddy room. The basis of gameplay will be puzzles. Sure there may be baddies as obstacles to completing the puzzles, but it's not going to be oh, I killed all the baddies, next level.
Puzzles are something I'd like to see, yes, but don't think push and pull blocks will be the key.
Quote:
The most decent quest Graal had was the Destiny Pyramid quest, and that one was certainly bug-laden.
It's amazing how classic worked as well as it did, without having all sorts of new coding and the like.
Quote:
The problem with Graal that is making it's audience decline is that there is way too much focus on RPing rather than gameplay. Who seriously wants to press the D key in a mine level all day long? Gold Servers? There the RPing havens.
Considerable point, but no one on classic wants RPing and jobs. They want gameplay, so you pretty much ranted.
Quote:
Meanwhile, Classic hasn't been able to pump out a single quest in years.
Yet you want to strangle the releasage of quests to build "tensity" and "excitement"
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Do I consider what is up on Classic right now as quests? No. They are side quests. The freaking maze quest doesn't even mean anything.
Why not replace it with the labyrinth? I've already completed the GMAP for it if you'd still like it.
Quote:
The LAT is going to have to go back to that and redo it in some kind of similar fashion but not quite so terrible. The same with the stuff that Com put up.
Com currently has levels on classic?
Quote:
Reasons I'm moving the Onnet Castle Quest to the GC Castle are:

1. Onnet is a very bad place for a castle.
2. Sardon's tower had a fairly good structure that we might be able to modify and save.
3. The Onnet Castle was not clearly a place that a player would think to go, not big enough.
4. We could have parts of the quest on the exterior of the castle if we had a larger space to move it.
5. The GC Castle has a more centralized location and is closer to the river, which will be important for Storm's storyline.

Ironically, King Tristam is going to be the king once again if I can convince Storm (and I'm sure I can).
Don't forget the reason that, well hell, that's not where the original castle was.
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