Quote:
Originally Posted by Zurkiba
Ah, but a good majority of the actual armada is north-ward fighting with that land monster that's in the sea.
But the ships were only Samurai and Bellaserian ships. Many Bellaserian ships landed, many Zormites swam ashore.
There was a huge battle, and the pirates partook in it.
And for the record: Roleplayings are NOT restricted to gameplay mechanics. For example: Just because you didn't see any ships coming from the north does NOT mean that there was no armada.
And if you went home disappointed then that's your fault, there were two-three coastal cities you could've sacked.
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sigh, i'm actually, physicallty tired of saying this, so i promise this is the last time i'll say it. won't even resort to gimmicks like putting periods at the end of each word, or trying to ridicule anyone:
roleplaying has its foundation on the game mechanics. the gm are there to enrich the rp, it would have been nice for you guys (ze) to have made an effort to rp it better, by having the necessary props (i.e. ships), it's not that hard---otherwise, i could have sat in my playerhouse and *imagined* i was in a battle i wasn't it, and sunk such and such ships and liberated such and such towns, which is essentially what happens when something isn't grounded in gm. otherwise, like i've said before too many times, it becomes more like one of those text-based, turn-based roleplaying sites out there (though i understand there wasn't much of an effort made to rp back from bo). to me, the best rp is one that incorporates the gm to make a rich and credible story that isn't just left to the player's imaginations completely, but that can be interacted with on a more even level that simply *stating* that you have the world's largest army behind you, but then not make a showing of it. my last words on this issue (and i know we've strayed off topic) is that rp and gm are not antagonists, the latter informs the former.
once again, sorry for taking this off topic