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  #1  
Old 07-29-2005, 04:10 PM
Discharge Discharge is offline
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These kind of staff are the folks that made the unnecessary items. For example, “Mail of Might," and created items that conflicted with role-playing environment. That time could have been channeled to correcting some very problematic aspects of the game. Of course since we have children as administrators, nothing really gets done unless the parents like Stefan say something.
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Old 07-29-2005, 04:55 PM
dNeonb dNeonb is offline
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Quote:
Originally Posted by Discharge

These kind of staff are the folks that made the unnecessary items. For example, “Mail of Might," and created items that conflicted with role-playing environment. That time could have been channeled to correcting some very problematic aspects of the game. Of course since we have children as administrators, nothing really gets done unless the parents like Stefan say something.
And you want to say us with this message?
I think you don't even belive what you just said. "nothing really gets done" oh my, please... you have absolutly no clue whats goint on so don't talk about things you can't even proof.



Sam and Zero Hour just got such a hat for the entertainment and nothing else. I didn't even know it was uploaded but this doesn't matter. From Sam I know that they sold the hats to a shop npc after the event was over.

Edit: Sam sold his but not Zero Hour. I'll have a word with him.
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Last edited by dNeonb; 07-29-2005 at 05:17 PM..
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  #3  
Old 07-30-2005, 06:15 PM
Discharge Discharge is offline
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Quote:
Originally Posted by dNeonb
And you want to say us with this message?
I think you don't even belive what you just said. "nothing really gets done" oh my, please... you have absolutly no clue whats goint on so don't talk about things you can't even proof.



Sam and Zero Hour just got such a hat for the entertainment and nothing else. I didn't even know it was uploaded but this doesn't matter. From Sam I know that they sold the hats to a shop npc after the event was over.

Edit: Sam sold his but not Zero Hour. I'll have a word with him.

I am very knowledgeable on what goes on in Graal Kingdoms. I have been observing it since after the first hour of its initial release. At first, I patiently waited for all of our role-playing items and environment to be setup. Now I’m waiting to see if this game ever gets back to its original purpose of being a role-playing server.

Proof? We have this very problematic ship system. We can’t even send a fleet over to fight an opposing faction without have half the fleet stranded in between the transition of maps. Or we have our vessels stuck on a piece of bread, coin, corn, chicken etc…

We have an arsenal of obsolete combat items, for example that steel sword, chain mails, paladin helmet, clubs, maces etc…..As a result, everyone is going after the same items because they are superior to the previous ones first developed. The general population has the same weapons so we lose diversity and making our role-playing characters unique.

And then there is game environment/mechanics. Everybody is on the main island because there is no point on staying in the Kingdom islands. Move the mines, the places of production to give life to the kingdom islands. We fight bunnies and t-rexes. The bosses are like maximized rabbits and shrooms. We have all these spontaneous ideas that only excite the community for awhile like card playing houses, fishing, collecting pets etc…

And then we have staff make cowboy hats, mail of might, these nice shields that are still not out but administrators wear them anyway. This kind of stuff is what I’m talking about. We need to focus our attention to major game-play faults and not creating pretty hats. Show me this cowboy hat and lets see if it fits in with the middle ages.
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Old 07-30-2005, 08:07 PM
Ziro_of_the_Turks Ziro_of_the_Turks is offline
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Quote:
Originally Posted by Discharge
I am very knowledgeable on what goes on in Graal Kingdoms. I have been observing it since after the first hour of its initial release. At first, I patiently waited for all of our role-playing items and environment to be setup. Now I’m waiting to see if this game ever gets back to its original purpose of being a role-playing server.

Proof? We have this very problematic ship system. We can’t even send a fleet over to fight an opposing faction without have half the fleet stranded in between the transition of maps. Or we have our vessels stuck on a piece of bread, coin, corn, chicken etc…

We have an arsenal of obsolete combat items, for example that steel sword, chain mails, paladin helmet, clubs, maces etc…..As a result, everyone is going after the same items because they are superior to the previous ones first developed. The general population has the same weapons so we lose diversity and making our role-playing characters unique.

And then there is game environment/mechanics. Everybody is on the main island because there is no point on staying in the Kingdom islands. Move the mines, the places of production to give life to the kingdom islands. We fight bunnies and t-rexes. The bosses are like maximized rabbits and shrooms. We have all these spontaneous ideas that only excite the community for awhile like card playing houses, fishing, collecting pets etc…

And then we have staff make cowboy hats, mail of might, these nice shields that are still not out but administrators wear them anyway. This kind of stuff is what I’m talking about. We need to focus our attention to major game-play faults and not creating pretty hats. Show me this cowboy hat and lets see if it fits in with the middle ages.
I like all of what you said except it fitting in with the "middle ages", and that just goes with my previous post about Graal not having to be along our timeline. Though, I do already believe the cowboy hat (along with many other things in the game that weren't put up by this person who made the cowboy hat- so we show we're not picking on him alone) doesn't fit in to how I'd think things should be. However, maybe Graal isn't meant to have a theme and it's supposed to continue it's idea of mixed aspects as we've seen before...

Classic Graal- Zelda-like elements(sword as main weapon, monsters, other races of creates). Spaceships. Television sets. Houses lit up by electricity. Houses lit up by fire-lit lamps.
Graal 2001- Zelda-like elements(sword as main weapon, monsters, other races of creates). Trains. Guns. Afros. Dragon Ball Z scouters. Modern-day sense of style (people with their odd hats and such).

But the way I interpretted the ideas/plans as being is that- the idea was for GK to be more based around RPing than G2k1 (especially since 5/6's of the world is land devoted to roleplaying groups). You would think that would mean we'd have at least 5/6's of the game be RPing involved with kingdoms. I wasn't with G2k1 from the beginning, nor did I involve myself as much with the kingdoms, so I can't exactly say much about that- but I thought that was more event-based RPing since the rest of the game was based around...hats...random hats.

But also, I loved G2k1 even without the RPing. So bring all the cowboy hats you want. While you're at it, get rid of all our class differences, skills, levels, experience points, weapons, armour, and spells. As long as I get my black gangster hat back, I'll be happy
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  #5  
Old 07-29-2005, 09:16 PM
Zero Hour Zero Hour is offline
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Quote:
Originally Posted by Discharge

These kind of staff are the folks that made the unnecessary items.
For example, “Mail of Might," and created items that conflicted with role-playing environment.

Do you know the stats on the hat which is in question?
Conflict with RP? There's Samurai's running around, and I can't be a cowboy?

Shogun ruled Japan: 1192AC-1892AC (approximately) (with reference to the kingdom "Samurai")
Cowboys ~1500AC (Cowboys can be traced back to 2000BC, but it would be more suitable to consider them shepards... but I'm getting my info from Google)

I don't see what the problem is?

Quote:
Of course since we have children as administrators
Children? I'm nearly 20... and I'm a GP and GAT, not an administrator.
Quote:
nothing really gets done unless the parents like Stefan say something.
Stefan is barely involved with GK beyond scripting and debugging the new mudlib, Bjorn is basically running it, and he's doing a decent job.

This reminds me of what Tyhm did, one time; I had (re)created the "small" shield, and wanted it uploaded to GK. Tyhm ofcourse started saying that it's staff like me that ruin the game with all of our overpowered items, only concerned about ourselfs... until I told him the stats: AC+1... no armour, nothing else. I just wanted archers to have a shield they could wear, I suspect that doesn't ruin the RP, does it? )':

Just to clearify the Cowboy Hat is AC+1, and Speed+2... no armour, once again... and the players who gained it had to do a series of horse races in a
very announced horse race, which Ed hosted.

Now, I'm going to assume that, since you called me a child who ruins RP (I guess that you assumed the item had amazing stats, and that I have lots of amazing gear to match it) you think I'm only concerned about items... I only have a single "Samurai shield"+2, dual Rings of Combat, and a flaming sword of Ogma+6, aswell as my recently acquired cowboy hat... I guess you can just toss the assumption aside.

Also, I've RPed for several years on GK... I was the Strategus in Zormite under Wren Archigos, and restructured the military in a more suiting RP fashion. I've RPed the same character, Fitzwilliam Vimes, for probably more than two years.

I doubt it, but you may recognize the name Vimes, it's a small RP family Ruathma Vimes (Monkyboy_Mcgee) started, and I carried on after he left.


Perhaps this will clearify some stuff people didn't know before.
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