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  #31  
Old 06-04-2005, 11:40 PM
Benm00t Benm00t is offline
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Originally Posted by Trevor
Because I know it would not do either of us any good.
Well if you're not whiling to justify yourself then don't bother giving your opinions in the first place.
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  #32  
Old 06-05-2005, 02:37 AM
Trevor Trevor is offline
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Originally Posted by Benm00t
Well if you're not whiling to justify yourself then don't bother giving your opinions in the first place.
And your saying something is a bad idea when you obviously have no idea what you are talking about is better how?
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  #33  
Old 06-05-2005, 03:06 AM
Benm00t Benm00t is offline
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Quote:
Originally Posted by Trevor
And your saying something is a bad idea when you obviously have no idea what you are talking about...
That's your opinion again which you wont justify. I'm allowed to think and say what I like, and I believe that I know more about said subject than you say I do.
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  #34  
Old 06-14-2005, 11:22 AM
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I don't think I'd like the idea, I can see how it would be useful, and I have a Dynamic IP, but The thought of logging into PlayerworldX only to have my IP Broadcast to the entire server (Not just the people smart enough to get it - And Staff) is not my Idea of Secure, Player.ip is a bad idea IMO.

It would be easy for a player to make a NPCs in their Playerhouses and such to lookup ip's etc.

I understand that it could be extremely useful for tracking Hackers and Impersonators, but in any case you can use the RC, its just a bit more work, Because A script doesn't think and the fact that IPs are easy to cross (2 People with a dynamic ip on the same service provider could get the same IP very easily) it is easy for the script to make mistakes.

My vote is on no.

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  #35  
Old 06-14-2005, 11:37 AM
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Quote:
Originally Posted by MysticHaste
I don't think I'd like the idea, I can see how it would be useful, and I have a Dynamic IP, but The thought of logging into PlayerworldX only to have my IP Broadcast to the entire server [...] is not my Idea of Secure
1) It wouldn't be sent to other clients.
2) As far as I know, Graal already uses client-to-client communication. Meaning that your IP is already being sent to other people.

Quote:
It would be easy for a player to make a NPCs in their Playerhouses and such to lookup ip's etc
Assuming the staff on said server are idiots. In which case it would be quite easy for somebody to get your IP address from them anyway.

But this is all ignoring the fact that IP addresses are not keys to your souls! They don't grant any particular power.

Quote:
I understand that it could be extremely useful for tracking Hackers and Impersonators, but in any case you can use the RC, its just a bit more work
Yeah, manually checking every player's IP address every time they enter the server is "a bit more work".
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  #36  
Old 06-14-2005, 01:09 PM
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Reading the player.ip can be added I guess. You can already put an ip restriction on your account though, using the admin panel. Then you will not be able to login with client to any server if the ip is not matching your global ip range.
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  #37  
Old 06-14-2005, 11:14 PM
Inverness Inverness is offline
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I get the feeling some people here don't understand what the hell they're talking about, as Kai pointed out.
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  #38  
Old 06-15-2005, 01:08 AM
Skyld Skyld is offline
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Quote:
Originally Posted by MysticHaste
I don't think I'd like the idea, I can see how it would be useful, and I have a Dynamic IP, but The thought of logging into PlayerworldX only to have my IP Broadcast to the entire server (Not just the people smart enough to get it - And Staff) is not my Idea of Secure, Player.ip is a bad idea IMO.

It would be easy for a player to make a NPCs in their Playerhouses and such to lookup ip's etc.

I understand that it could be extremely useful for tracking Hackers and Impersonators, but in any case you can use the RC, its just a bit more work, Because A script doesn't think and the fact that IPs are easy to cross (2 People with a dynamic ip on the same service provider could get the same IP very easily) it is easy for the script to make mistakes.

My vote is on no.

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It's no different to a staff member opening your attributes in RC and looking at the IP. If you are not happy about people being able to see your IP, then please disconnect from the Internet now. An IP address is not meant to be a secret.

player.ip could be very useful for logging, or even things like in-game staff tools. I endorse this idea.
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  #39  
Old 06-15-2005, 01:14 AM
Projectshifter Projectshifter is offline
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Quote:
Originally Posted by Benm00t
You can say all you like "Having someone's IP doesn't really mean much", but I wouldn't want someone having my address, even more so if they have some kind of problem with me. Even though i'm fairly well protected and have a dynamic IP address, it still doesn't change anything for me.
Yeah, if you know nothing about how computers work and use windoze you probably don't mind others having your IP address. However, if someone malicious gets it, it makes it a lot easier to monitor things, and any programs you have running can be exploited, and it's a whole mess. We talked once about having scripting features that needed Stefan or perhaps a GST member or so to be the least one to save it in order for certain things to work, that way we could ensure that it wasn't faulty and that it didn't do anything bad.
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  #40  
Old 06-15-2005, 01:16 AM
Projectshifter Projectshifter is offline
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Quote:
Originally Posted by Skyld
An IP address is not meant to be a secret.
Ahh... but you have much to learn my friend. IP addresses are meant to be a bit private. Of course when you log into places and such it can be seen, but you don't openly want your IP to be out there in the open, it's not meant to be public knowledge unless of course you specifically want it to be and have a purpose for it (i.e. ftp)
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  #41  
Old 06-15-2005, 09:22 AM
Skyld Skyld is offline
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Quote:
Originally Posted by Projectshifter
Ahh... but you have much to learn my friend. IP addresses are meant to be a bit private. Of course when you log into places and such it can be seen, but you don't openly want your IP to be out there in the open, it's not meant to be public knowledge unless of course you specifically want it to be and have a purpose for it (i.e. ftp)
If your computer/network is protected well enough, well, security isn't a problem. It's not like you can find out a lot of information from an IP address, perhaps a rough indication as to where it is, but it's not like personal information is attached to them on postcards.
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  #42  
Old 07-02-2005, 04:44 PM
MysticHaste MysticHaste is offline
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Quote:
Originally Posted by Skyld
If your computer/network is protected well enough, well, security isn't a problem. It's not like you can find out a lot of information from an IP address, perhaps a rough indication as to where it is, but it's not like personal information is attached to them on postcards.
I'm not concerned for myself in anycase, I'm dynamic.

I know how it would be useful, but I don't think its necissary, We've been getting by without it. People tend to take games like graal too seriously, if someone like this has an easy way to lookup someone elses' IP and is in no way logged (Account1 opened the attributes of Account2) there is no way to prove it has been done, Don't say "LOG IT NOOB" because unless there is internal logging they just don't have to add it to the script.

Please don't lecture me like I don't have a clue. -_-
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