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-   -   player.ip? (https://forums.graalonline.com/forums/showthread.php?t=59228)

ChibiChibiLuc 06-02-2005 09:16 PM

player.ip?
 
Is there anything remotely like a 'player.ip' variable?
I don't believe there is, but I might've missed something.

If not, could it be added?

There're lots of things you could use it for. :)

Rick 06-02-2005 09:26 PM

No. It should be added though. :/

osrs 06-03-2005 07:08 PM

Quote:

Originally Posted by ChibiChibiLuc
There're lots of things you could use it for. :)

Lots of things like ?

Benm00t 06-03-2005 07:12 PM

Could be abused me thinks. <- Ignore that.

Couldn't this be easily abused? <- Answer that.

VulcanP2P 06-03-2005 07:13 PM

Well if you're trying to track someone who you think is sharing an account you can add a make a script where it logs their IP everytime that person logs on, it can be used for numerous things.

EDIT: If player.ip existed...

xAndrewx 06-03-2005 07:43 PM

Quote:

Originally Posted by Benm00t
Could be abused me thinks. <- Ignore that.

Couldn't this be easily abused? <- Answer that.

What's the difference from looking in RC for their IP?

Ajira 06-03-2005 08:04 PM

Quote:

Originally Posted by xAndrewx
What's the difference from looking in RC for their IP?

Because that takes too long.

xAndrewx 06-03-2005 08:05 PM

Quote:

Originally Posted by Ajira
Because that takes too long.

You don't understand my question.

If it's a 'danger' why can we view it through the attrs?

Ajira 06-03-2005 08:09 PM

Quote:

Originally Posted by xAndrewx
You don't understand my question.

If it's a 'danger' why can we view it through the attrs?

Ah, you are correct I misunderstood.
I do not think it is a danger, unless that person is stupid to have so many open ports on their computer. I think that this should be added. IP protected scripts would seem sort of cool. o_O

xAndrewx 06-03-2005 08:10 PM

I do agree it's a cool idea.

Trevor 06-03-2005 08:52 PM

Quote:

Originally Posted by Benm00t
Couldn't this be easily abused?

Having someone's IP doesn't really mean much.

Inverness 06-03-2005 09:31 PM

You could put an IP range lock on someone's player, like there is for RC.
Maybe the script would send a msg to RC if the player of a staff account is out of range.

KuJi 06-03-2005 10:16 PM

if (actionplayeronline) savelog2 ips.txt,#a has logged on with ip: #s(player.ip);

err, would that log it?

Ajira 06-03-2005 10:22 PM

Quote:

Originally Posted by KuJi
if (actionplayeronline) savelog2 ips.txt,#a has logged on with ip: #s(player.ip);

err, would that log it?

Right now it doesn't exist...

Benm00t 06-03-2005 11:12 PM

Quote:

Originally Posted by xAndrewx
What's the difference from looking in RC for their IP?

I was thinking about that, which is why I changed what I wrote into a question. What if... someone makes a script that allows anyone (normal users) to get at anyone elses IP address as long as they are on the server.

Or if some kind of error allows them to get it.

You can say all you like "Having someone's IP doesn't really mean much", but I wouldn't want someone having my address, even more so if they have some kind of problem with me. Even though i'm fairly well protected and have a dynamic IP address, it still doesn't change anything for me.


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