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player.ip?
Is there anything remotely like a 'player.ip' variable?
I don't believe there is, but I might've missed something. If not, could it be added? There're lots of things you could use it for. :) |
No. It should be added though. :/
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Could be abused me thinks. <- Ignore that.
Couldn't this be easily abused? <- Answer that. |
Well if you're trying to track someone who you think is sharing an account you can add a make a script where it logs their IP everytime that person logs on, it can be used for numerous things.
EDIT: If player.ip existed... |
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If it's a 'danger' why can we view it through the attrs? |
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I do not think it is a danger, unless that person is stupid to have so many open ports on their computer. I think that this should be added. IP protected scripts would seem sort of cool. o_O |
I do agree it's a cool idea.
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You could put an IP range lock on someone's player, like there is for RC.
Maybe the script would send a msg to RC if the player of a staff account is out of range. |
if (actionplayeronline) savelog2 ips.txt,#a has logged on with ip: #s(player.ip);
err, would that log it? |
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Or if some kind of error allows them to get it. You can say all you like "Having someone's IP doesn't really mean much", but I wouldn't want someone having my address, even more so if they have some kind of problem with me. Even though i'm fairly well protected and have a dynamic IP address, it still doesn't change anything for me. |
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