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  #16  
Old 06-03-2005, 11:31 PM
VulcanP2P VulcanP2P is offline
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If someone were stupid enough to make a script to give out IPs of others they'd be dumb enough to give it to someone who asked.
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  #17  
Old 06-04-2005, 01:52 AM
Spark910 Spark910 is offline
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Quote:
Originally Posted by Inverness
You could put an IP range lock on someone's player, like there is for RC.
Maybe the script would send a msg to RC if the player of a staff account is out of range.
With the added complication of Billy who sets his dial-up IP as a full 4 digit IP lock on his account!

Quote:
Originally Posted by xAndrewx
What's the difference from looking in RC for their IP?
You could log it, display it more publically than RC, create assumptions of account sharing off a one-time IP change. And the like.

RC shows you the last IP, but this could be used to get a list of someones IPs. Which is more abuseable than a single IP, and less effort than cheacking multiple times to get a list.
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  #18  
Old 06-04-2005, 03:20 AM
KuJi KuJi is offline
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Quote:
Originally Posted by Ajira
Right now it doesn't exist...
I know, I was making an example on how to read the flag or watever. Not sure.
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  #19  
Old 06-04-2005, 03:26 AM
Trevor Trevor is offline
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Quote:
Originally Posted by Benm00t
You can say all you like "Having someone's IP doesn't really mean much", but I wouldn't want someone having my address, even more so if they have some kind of problem with me. Even though i'm fairly well protected and have a dynamic IP address, it still doesn't change anything for me.
Quote:
Originally Posted by VulcanP2P
If someone were stupid enough to make a script to give out IPs of others they'd be dumb enough to give it to someone who asked.
Come on people. If you don't know what you are talking about, then don't talk!
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  #20  
Old 06-04-2005, 03:28 AM
Rick Rick is offline
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Quote:
Originally Posted by Benm00t
How about you give a real opinion on the subject or at least tell us why we don't seem to know what we're talking about instead of what you are doing at the moment.
/open PlayerAccount

HELLO! It's an IP! OMG!


If you think player.ip is insecure, then obviously we must remove RCs from seeing IPs as well.
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  #21  
Old 06-04-2005, 03:59 AM
Benm00t Benm00t is offline
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Quote:
Originally Posted by Trevor
Come on people. If you don't know what you are talking about, then don't talk!
How about you give a real opinion on the subject or at least tell us why we don't seem to know what we're talking about instead of what you are doing at the moment.
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  #22  
Old 06-04-2005, 04:51 AM
napo_p2p napo_p2p is offline
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Quote:
Originally Posted by Spark910
With the added complication of Billy who sets his dial-up IP as a full 4 digit IP lock on his account!
Haha at Billy.

I think Inverness means that higher staff can put IP restrictions for a staff's player, in addition to his/her RC. Logging on with an IP out of range wouldn't disconnect them from the server, but it would notify RC.
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  #23  
Old 06-04-2005, 04:58 AM
Inverness Inverness is offline
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Quote:
Originally Posted by napo_p2p
Haha at Billy.

I think Inverness means that higher staff can put IP restrictions for a staff's player, in addition to his/her RC. Logging on with an IP out of range wouldn't disconnect them from the server, but it would notify RC.
That is exactly what I meant.
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  #24  
Old 06-04-2005, 07:19 AM
xAndrewx xAndrewx is offline
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Quote:
Originally Posted by Rick
/open PlayerAccount

HELLO! It's an IP! OMG!


If you think player.ip is insecure, then obviously we must remove RCs from seeing IPs as well.
Thank you,
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  #25  
Old 06-04-2005, 08:25 AM
Trevor Trevor is offline
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Quote:
Originally Posted by Benm00t
How about you give a real opinion on the subject or at least tell us why we don't seem to know what we're talking about instead of what you are doing at the moment.
How about you read up on it yourself? That is how I learn and I find it pretty
effective.
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  #26  
Old 06-04-2005, 12:11 PM
Benm00t Benm00t is offline
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Quote:
Originally Posted by Trevor
How about you read up on it yourself? That is how I learn and I find it pretty
effective.
If you know so much about it, why not explain to me why I'm wrong?
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  #27  
Old 06-04-2005, 03:43 PM
WanDaMan WanDaMan is offline
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Quote:
Originally Posted by Spark910
With the added complication of Billy who sets his dial-up IP as a full 4 digit IP lock on his account!


You could log it, display it more publically than RC, create assumptions of account sharing off a one-time IP change. And the like.

RC shows you the last IP, but this could be used to get a list of someones IPs. Which is more abuseable than a single IP, and less effort than cheacking multiple times to get a list.
Wow, I'd of thought you'd be against it with other globals...
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  #28  
Old 06-04-2005, 06:14 PM
KuJi KuJi is offline
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How about no one downloads hacks, tries to destroy graal, uses password stealers or any other 3rd party program for graal use. Including Art money.

Theirfore we won't need to worry about getting peoples ips and locking them as people won't have their passes all over the internet.
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  #29  
Old 06-04-2005, 10:34 PM
Trevor Trevor is offline
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Quote:
Originally Posted by Benm00t
If you know so much about it, why not explain to me why I'm wrong?
Because I know it would not do either of us any good.
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  #30  
Old 06-04-2005, 11:17 PM
Velox Cruentus Velox Cruentus is offline
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The script that would display player.id would be produced by Staff. Staff can already use it by RC. There are practical things an NPC Lister can do: Add list of previous IPs to check if a hacker, for instance, is logging on another user, or how dynamic and reliable is a certain player's IP to do IP restrictions when they are hired as staff... Or you can simply make sure that they aren't abusing it?
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