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Originally Posted by Kaimetsu
No, I said that we were to assume the default. Most non-scripters don't know anything about GS2, and you're most definitely not a scripter. The default assumption is that you're completely ignorant of what it brings, and you've given us no reason to move away from that default.
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Alright, so wouldn't I be the best kind of person to ask about this type of thing? I know nothing about scripting. What I do know is that, currently, NPCs and so forth are good enough for me. I don't need them to be any better. There are functions I want to see that aren't being put in, apparently because all the attention on updates goes to scripting.
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Originally Posted by Kaimetsu
No, your counterargument was that the players "don't even pay attention to GS2 stuff or know about it". That's great, but I never claimed that they do.
The point is that they don't need to be aware of something in order to benefit from it.
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How do they benefit? They want something interesting. They want something interesting when the update happens. You're implying that a new GS2 function provides them with it. This is blatantly untrue, as you have to depend on the developers to actually make appropriate
use of said function. Neat features built into the client directly are far more gratifying for the average player.
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Originally Posted by Kaimetsu
I do? When was the last time I mentioned them, outside of this thread? Or are you basing this solely on the fact that I admonished you for speaking about something you don't understand?
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It's snob appeal, no matter how many times you use it or where you use it.
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Originally Posted by Kaimetsu
Haha. Congratulations on being literate, but you're not really proving anything. What makes you think everything is in newfeatures?
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Total and unadulterated irrelevance. Name an update that the average player would notice that
isn't in newfeatures. Most of the "covert" updates are just that: covert. Nobody knows about the updates because said updates don't affect them on a direct and obvious level. Thus, the game appears boring because nothing is updated.
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Originally Posted by Kaimetsu
Graal's undergoing an apotheosis at the moment, what with the standardisation of GS2 and the advances in V4. It's a long process, but the end result is that developers will be able to make grander, richer systems than before, and they'll be able to do it twice as quickly.
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That's fine, but it's undergoing this apotheosis at the expense of interesting additions that players can actually relate to. Big updates which are far between are dangerous; people can lose interest in the game before a major addition is factored in. A number of smaller tweaks and additions should be factored in so it actually looks like the developer is doing something, rather than one huge update at the end. The way it looks now, we have a dead Graal3 project, GK is dying, and Graal3D/Graal 2001 are completely out of the picture. Graal4 is simply rumors: even though there is a thread in the bugs forum, no screenshots have been released and no actual plans for the version have been specified.