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Graal dieing
Anyone noticed, other then me, that Graal's dieing? I've been noticing this for about 2-3 months now. Slowly I see my friends quitting. Here I find myself doing the same. I log on and log off in like 5 minutes. Graal need's something new. New Globals, Classic Servers, Something to get more players. I really think the cost for such a non-attracting game is what get's at people and makes them not download it..
I talk to my friends they all say they'd play if they didn't have to pay $28.00. Unholy Nation is atleast trying something new to attract people. I remember it had over 230 players at times. Now there down to 100-150. Era.. Oh, don't even get me started on Era. Era's going through hell right now. No one likes Era anymore. The reset(s) the staff. The poorly qualified managers. It's all going to hell. But, I won't harp on Era's downfall, but theres a majority of players gone down the drain! Alright so we have so many servers to play on *Yay*, yet only 3-4 seem fun. The rest have like 10 players and no one can log on. Sure, we can buy a playerworld! But all of the plan's/ideas get shot down like a duck trying to fly away in duck season. Nothings new. No one responds on the Support Tickets. The only active global staff are extremely ****y and/or never log on. Stefan's busy with whatever, You can never get ahold of him. Maybe I'm just rambling on trying to buy some time in my Computer Applications class. But if any of you feel the same, please tell me so I dont feel like the only one who thinks Graal's dead. |
Ever since everything got p2p'ized, it's been a downward spiral of population. You just haven't been around long enough to see that.
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Anyhow, possible solutions (which I'm sure have been suggested before, but here goes): Lower account cost. $19.00 for 3 months of running around on a 2D futuristic game and a collapsing RP server? Not worth it. Increase playerworld cost. Higher cost to start a server = less people running off to their own corners of Graal = more centralisation = (in this case) good. |
What's dieing?
Anyway, Graal has been on a decline since p2p hit. I remember there being at least 1200 or so players on Graal at any given time. Now we're lucky if we get 600-700. |
You personally tried to attack Era and Unholy Nation, can you try again please?
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What? UN had over 190 online yesterday.
Our average is still around 180-200 at peak times. We can get to 220 on national US holidays and such... when nobody has school. |
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Classic can't hold a playercount above 30 - 40 nowadays. I blame the Administration, the developers there are inactive, the Manager doesn't really do anything, most of the time when I was on RC with him, he was fiddling around with his website. The only reason most of us stay is because we never played outside classic, or we hope there will be change sometime soon.
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I find myself as well logging on a server and logging right off after a few minutes, because I get bored. Though I find myself doing that a lot now a days for all games I have. I don't know, maybe I am just as your could say "growing up." I do wish graal had something exciting happen. I would like to see Stefan make another playerworld using the original tileset. other than 3d or Kingdoms. That is just my opinion though.
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I remember when Classic was just called the main server and there'd be around 500 on at one time. It got so laggy just before the serverlist Graal and peoples account were RANDOMLY being wiped. The server was just randomly wiping peoples accounts and I remember everyone getting all worried. Ah, the good days =P
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Graal wasnt so bad in 2003 either, you had UN, Era, GK, Val, Bab, and Delt dominating the playerlist with playercounts of over 50 each or so. I remember bab and val hit 100 numerous times, sometimes even competing with UN and Era. Delteria would jump a lot and GK always had around 60+
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Oh man, I loved Babylon. In my opinion the real downfall of graal started after Babylon went down the drain. (WHY'D YOU HAVE TO CHANGE IT, ALEXANDER?! T.T)
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I do still come on to Graal, but I usually just idle and do other things while I'm connected. It's a shame. It's ridiculous. Unless some big changes are to be made, then Graal Online will never been like it once was. |
I blame Stefan creating Zelda Online! If it wasn't for the birth of Graal, it would have never declines! *shakes head in dismay*... Why not we just twiddle our thumbs and complain about how messed up some game that never was created due to these threads could have been!
You know that one game? Yea... The one the George almost made but didn't... They would have had corrupt administrators that dominated the players... Oh -- It would have been so bad... Seesh! Leave Graal alone, will you? It's fine enough how they are trying the best they can with the little budget they have. I do believe that if they invested a little more, they would get more quality, but it's obvious they can't do any better. People have put a lot of effort into making this game and their servers possible, and so what if they aren't top notch quality... I play the server (script on them, actually), because of e community, and how they try rentlessly to make something on it... To expose the little development skills they can possess to create something that maybe 10, maybe 15 would enjoy for 5-10 hours of their lifetime. Be a little more constructive... I don't care about complaining -- As long as it's constructive. |
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