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  #41  
Old 03-30-2005, 12:07 AM
jake13jake jake13jake is offline
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Quote:
Originally Posted by Polo
On the diagonal yours should still do the bouching if the player is holding just one directional key, and it feels wierd (to me) that it doesn't .
It feels wierd to me that the "bouching" doesn't work if the player is holding two directional keys in your movement system. Personally, I'd rather move through a diagonal faster than slower.

Quote:
Originally Posted by Polo
I have also managed to hop onto walls using it when travelling down the diagonals.
I know it will let you hop onto walls, and I didn't initially make it that way. I considered that it would be strange if you didn't have normal speed while moving diaganolly. It is still made so that you don't hop over the walls, however, which is a flaw in the default movement. The default moving uses the "bouching" for this effect, and it's very, very choppy. Also, you would want it done this way, and you've gone and mentioned it like it were a bug.

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Originally Posted by Polo
In short, the effort it would take to put the two together is not worth it considering the GScript2 version will superseed it
Movement isn't even considerably affected by gscript2. Most of it is calculations. If you would want me to fix your gani system for you, I am sure it wouldn't take more than a day.
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  #42  
Old 03-30-2005, 12:09 AM
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Quote:
Originally Posted by jahngod
How about

The server formely known as Classic. :P
I'd play it then. Which would make it about 10 times as popular and good.
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  #43  
Old 03-30-2005, 12:36 AM
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Quote:
Originally Posted by Polo
I find it somewhat annoying that you choose to publicly put this on the forums asking me for an answer even though I gave you one on Graal.
I find it annoying that you refuse to accept others work. I think Massokre is trying to prove that your keeping stuff from being released, because you want everything done your way. I like the idea of at least 1 staff member letting us know what's going on behind the scenes.
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  #44  
Old 03-30-2005, 12:38 AM
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Quote:
Originally Posted by p2p_Sir_Link
I find it annoying that you refuse to accept others work. I think Massokre is trying to prove that your keeping stuff from being released, because you want everything done your way. I like the idea of at least 1 staff member letting us know what's going on behind the scenes.
I don't think he's not accepting other peoples work, I just think he thinks he can do a better job to the extent that he's being too controlling. (because he probably CAN script it better than I did.)
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  #45  
Old 03-30-2005, 12:40 AM
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Quote:
Originally Posted by jake13jake
I don't think he's not accepting other peoples work, I just think he thinks he can do a better job to the extent that he's being too controlling. (because he probably CAN script it better than I did.)
Then why are we seeing no proof of this? The movement/hit detection is still bugged to no end.
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  #46  
Old 03-30-2005, 12:48 AM
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Originally Posted by p2p_Sir_Link
Then why are we seeing no proof of this? The movement/hit detection is still bugged to no end.
My movement is definitely bugged a little bit. For some reason it goes to rounding sometimes when it gets crowded, but I bet that could be worked around.
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  #47  
Old 03-30-2005, 12:53 AM
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Quote:
Originally Posted by jake13jake
My movement is definitely bugged a little bit. For some reason it goes to rounding sometimes when it gets crowded, but I bet that could be worked around.
At least you seem to be attempting to rectify this. Storm, on the other hand, has his head buried in the quest (Still the cutscene, perhaps? Why could these cutscenes not be done via script, if he's so 1337?) These are the problems I'm talking about. He doesn't let others do work, and he doesn't seem to do much himself.

-EDIT

And I seem to be one of the Graalians with this much info. Everyone else seems to think storm is working hard.
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  #48  
Old 03-30-2005, 12:57 AM
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Quote:
Originally Posted by p2p_Sir_Link
At least you seem to be attempting to rectify this. Storm, on the other hand, has his head buried in the quest (Still the cutscene, perhaps? Why could these cutscenes not be done via script, if he's so 1337?) These are the problems I'm talking about. He doesn't let others do work, and he doesn't seem to do much himself.

-EDIT

And I seem to be one of the Graalians with this much info. Everyone else seems to think storm is working hard.
Yea, the problem with the rounding thing is that it's difficult to test for.
Programming Lesson for Today:
To find out if two variables are on the same side of zero, multiply them together and see if they are greater than zero.
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  #49  
Old 03-30-2005, 12:58 AM
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Quote:
Originally Posted by Polo
I find it somewhat annoying that you choose to publicly put this on the forums asking me for an answer even though I gave you one on Graal. I also find it odd that you put it in a thread currently discussing our Easter Egg Hunt...
that's all Massokre ever does
he chats about stuff to the entire forum in random classic related threads when in fact no one cares/would understand what the heck he is saying
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  #50  
Old 03-30-2005, 12:59 AM
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Quote:
Originally Posted by Evil_Trunks
that's all Massokre ever does
he chats about stuff to the entire forum in random classic related threads when in fact no one cares/would understand what the heck he is saying
But I enjoy debating . Why does no one like debating but me? and maybe Rak?
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  #51  
Old 03-30-2005, 01:00 AM
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I understand where he is coming from. Although I cannot claim myself to be near the talents of you, Massokre, and Storm (this isn't the easter egg thread btw, Storm), I think Massokre gets my vote as best staff member. Simply because he tries to keep players included.
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  #52  
Old 03-30-2005, 01:08 AM
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Quote:
Originally Posted by p2p_Sir_Link
I understand where he is coming from. Although I cannot claim myself to be near the talents of you, Massokre, and Storm (this isn't the easter egg thread btw, Storm), I think Massokre gets my vote as best staff member. Simply because he tries to keep players included.
I don't know, this movement script seems to have it's share of obscure mean old bugs. sigh...
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  #53  
Old 03-30-2005, 01:19 AM
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Yes, but you seem to be working on fixing said bugs.
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  #54  
Old 03-30-2005, 01:42 AM
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Quote:
Originally Posted by p2p_Sir_Link
Why could these cutscenes not be done via script, if he's so 1337?) These are the problems I'm talking about. He doesn't let others do work, and he doesn't seem to do much himself.
I am scripting them... thats the problem. I wrote a framework for rapid development of them and it was working perfectly offline. However, online when a level is updated or has no players for 5 minutes it gets unloaded from emmeory. There was a bug before hand which was preventing all the classes from joining correctly when reloading and this was affecting cutscene playback. The bug has now been fixed by Stefan, but as the 2.3x client will be moving to use GScript2 soon, I should rewrite it all for that.
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  #55  
Old 03-30-2005, 04:02 AM
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  #56  
Old 03-30-2005, 04:12 AM
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Originally Posted by jacob_bald6225
insert crazy image
Storm hasn't met my expectations, I thought he'd be an excellent manager, but I was mistaken.

And no, do not restrict guilds to local, or make it easier for other people to make tags.
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  #57  
Old 03-30-2005, 01:25 PM
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Quote:
Originally Posted by Polo
I am scripting them... thats the problem. I wrote a framework for rapid development of them and it was working perfectly offline. However, online when a level is updated or has no players for 5 minutes it gets unloaded from emmeory. There was a bug before hand which was preventing all the classes from joining correctly when reloading and this was affecting cutscene playback. The bug has now been fixed by Stefan, but as the 2.3x client will be moving to use GScript2 soon, I should rewrite it all for that.
I had been told there was an issue with the graal shop movie mode going into this?
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  #58  
Old 03-30-2005, 01:29 PM
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Quote:
Originally Posted by p2p_Sir_Link
I had been told there was an issue with the graal shop movie mode going into this?
Ive never used GraalShop Movie Mode ever... so no.
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  #59  
Old 03-30-2005, 01:31 PM
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Quote:
Originally Posted by Polo
Ive never used GraalShop Movie Mode ever... so no.
I'll have to check our history on that, either Stefan or yourself cited an error in GraalShop in a mass message.
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  #60  
Old 04-01-2005, 05:21 PM
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It seems Storm is working hard, but there is a obvious lack of Level designers, and I think the reason for this is also obvious:

Storm has a vision of how he wants the server to progress, and is a little to closed-minded about this.
If Storm was a little more open-minded maybe things would progress faster.

I am not meaning to disrespect you btw Storm - I am very sure you will do a great job, and I appreciate the effort you are putting in to my favourite server!
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  #61  
Old 04-01-2005, 05:44 PM
maximus_asinus maximus_asinus is offline
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I mean to disrespect him, he is too close minded about everything, and if it doesn't fit into his skewed interpretation of Classic, then it isn't fit for the server. He wants to make a poorly done clone of Zelda? Players moved passed that point a long time ago, and they expect better.
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  #62  
Old 04-01-2005, 10:59 PM
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You know, I just realized how good a fit Studio M would be, remove the blocks, if it were just a PK room with (full health enabled)/(infinite ammo). Most people don't like the concept of PK rooms with ammo, but Studio M is definitely well designed to be fair in all combat.
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  #63  
Old 04-02-2005, 04:57 AM
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Quote:
Originally Posted by jake13jake
They? I am "they" of the GC Team, and I could give consideration that I have accomplished more than what has been done outside of the GC Team.
because no one else does anything

Quote:
Originally Posted by jake13jake
You know, I just realized how good a fit Studio M would be, remove the blocks, if it were just a PK room with (full health enabled)/(infinite ammo). Most people don't like the concept of PK rooms with ammo, but Studio M is definitely well designed to be fair in all combat.
why in the world did you post that
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  #64  
Old 04-02-2005, 05:06 AM
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I was thinking the same.

I think he posted in the wrong thread by mistake. lol
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  #65  
Old 04-02-2005, 07:35 AM
maximus_asinus maximus_asinus is offline
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Maybe he was trying to change the subject quickly as he seen this was going to turn into another storm bashing thread.
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  #66  
Old 04-02-2005, 03:39 PM
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Well back on Subject:

Why on earth are there like 30players constantly on Classic - there is no content on the server *yet* lol?

Unless everyone was after the easter eggs (I never found one).
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  #67  
Old 04-02-2005, 04:33 PM
maximus_asinus maximus_asinus is offline
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Usually most of the playercount is made up of staff members (on or off tag) and RCs. Toss in some trial newbies, and a couple 'loyal' classic members, and you have yourself the typical, low class, classic playerworld.
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  #68  
Old 04-03-2005, 08:26 PM
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All I ask for is Sardon's Tower, Kull's Fort, and Ebon Keep.
In the meanwhile, I detest Scavenger's.
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  #69  
Old 04-04-2005, 02:55 PM
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Why do you people want "classic" graal back? It is classic for a reason. It has been replaced by things superior. I might venture to say I would prefer UN over classic. And that is saying a lot, because UN is terrible. Get used to something new - classic was great because of community. That community is now gone. It will never be what it used to be.
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  #70  
Old 04-05-2005, 04:13 PM
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Classic will never be what it use to be.
who to blame well i vote Storm..
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  #71  
Old 04-05-2005, 06:29 PM
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Quote:
Originally Posted by Soul-Blade
classic was great because of community. That community is now gone. It will never be what it used to be.
Not only classic but graal itself. Graal -was- great because of community. And just like classic, this is gone and graal will never be what it used to be.

oh im smart :o
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  #72  
Old 04-05-2005, 11:01 PM
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Quote:
Originally Posted by Gerami
Not only classic but graal itself. Graal -was- great because of community. And just like classic, this is gone and graal will never be what it used to be.

oh im smart :o
How so? The community is still great. They detest newbs, but it's always been that way. If players (newbies) would stick together for a while, until they acheive oldbie/not newb status, then they'd be accepted into the community as well. Communities are like that irl, beleive it or not. Paying 48 dollars doesn't mean the community that you got to join will like you right away..
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  #73  
Old 04-05-2005, 11:20 PM
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If players (newbies) would stick together for a while, until they acheive oldbie status, then they'd be accepted into the community as well.
Wouldn't that take them about 4 years?
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  #74  
Old 04-05-2005, 11:25 PM
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To reach not-newbie status takes a couple months. Hiro, IE. I used to play way back when, yet no one remembers me, or the Azite family, x-x
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  #75  
Old 04-05-2005, 11:27 PM
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To reach not-newbie status takes a couple months. Hiro, IE. I used to play way back when, yet no one remembers me, or the Azite family, x-x
Not-newbie - maybe.
Oldbie - negative.
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  #76  
Old 04-06-2005, 02:27 AM
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If there is going to be any blame, I blame Tyhm.
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  #77  
Old 04-06-2005, 02:34 AM
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Quote:
Originally Posted by jake13jake
If there is going to be any blame, I blame Tyhm.
I feel loved, for a change
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  #78  
Old 04-06-2005, 02:54 AM
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If there is going to be any blame, I blame Tyhm.
At least Tyhm didn't interfere to RUIN things. I'd rather have a manager that did nothing and ruined nothing than one that does things and ruins it all.


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  #79  
Old 04-06-2005, 03:51 AM
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Yeah, a number of my changes were unwelcome, unnecessary and ultimately detremental. I still think races are a keen idea, just not for Classic. I'd love to see a Saga Frontier like world where you can realistically be expected to compleat the same game with a bubble wand as with a sword - the technique is different so the goal is different, to traverse rather than defeat.
I still think seasons and night are a keen idea, and I think they're keen for Classic, just maybe not at the technology level at which they were implemented. Slowed down the game for too many people.
I still think a cohesive plot and levels that can be reasonably expected to meld without introducing such bugs as edge-PKing is a keen idea for Classic. I think such ideas are the very HEART of Classic. I think Classic was always intended to be a smooth Zelda3 like game, with magic, 20 hearts, and eventually the L4 Sword.
Here's the crux of it though - I tried to balance things out.
I think there were intended to be 20 hearts, but more than 20 quests. So you got Heras, and people didn't like it. You're right, it didn't feel Classic, but neither did quarterhearts.
I think Magic was intended to exist and to be powerful, but not something innate. So you got The Magic Quest, and people didn't like it. You're right, it didn't feel Zelda 3, but neither did Sarda's Book.
I think The Golden Sword was intended to exist and do 2 hearts of damage, but not slice through Newbies, and not be so commonplace that anyone who visited Zol's House had one. So I put it off to the very end of the plot and put Newbie Protection in dans le temps midi (a fancy way of saying "in the meantime" without saying "put it in in the meantime") I still have the levels somewhere where you at last get The Golden Sword, and I believe there were plans that a single player at any given time would be permitted to carry it out of The Golden Temple.

So yeah, I messed up Classic trying to save it. Others have messed up Classic trying to personalize it, or trying to preserve it. Now we've got a team that has carried on my legacy of messing things up in your eyes trying to save a game that belongs to all of us (though primarily supported by Stef and Steph) - a team that tore it asunder to get a wedge of it on an NPCServer, a team that managed to take the seed of Classic with the hope of regrowing the rest of it. And I wish them all the best of luck from The Tower of the Emeritus, whether you like it or not; without such well-intentioned and pigheaded developers as them and as I, there wouldn't be a Classic for you to complain about.

In any case, I fail to see what the argument is about anymore - honestly, I gave you guys Graal1998 version a AND b.
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  #80  
Old 04-06-2005, 12:03 PM
jake13jake jake13jake is offline
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Quote:
Originally Posted by Tyhm
So yeah, I messed up Classic trying to save it. Others have messed up Classic trying to personalize it, or trying to preserve it. Now we've got a team that has carried on my legacy of messing things up in your eyes trying to save a game that belongs to all of us (though primarily supported by Stef and Steph) - a team that tore it asunder to get a wedge of it on an NPCServer, a team that managed to take the seed of Classic with the hope of regrowing the rest of it. And I wish them all the best of luck from The Tower of the Emeritus, whether you like it or not; without such well-intentioned and pigheaded developers as them and as I, there wouldn't be a Classic for you to complain about.
I love you Tyhm. I thought I was the only person ever to use the word "asunder"! You should come back!!! I wish Com would come back too! Anyway, I don't believe that you messed up Classic, I believe you abandoned it.
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