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  #1  
Old 03-23-2005, 06:34 AM
jahngod jahngod is offline
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Classic

Classic was always my favourite server, from the first time I tried Graal, back when it was all free.

Now I come back, and I see the NPC Server is up, all my items are erased...
There is only one map (??!?!?), which is small.
All the quests are gone.
Everyone has 6 hearts.

What has happened?
This server may as well just be deleted now
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  #2  
Old 03-23-2005, 06:42 AM
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MasterStorm is working on a new overworld which should be released soon. They had to use the NPC-server, it is more secure and they can run more advanced scripts with it. Just bare with them until it is completed. ^.^;
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  #3  
Old 03-23-2005, 04:11 PM
URBANLEGEND URBANLEGEND is offline
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the npcs server was started 3+ years ago, and now its released still not done. Classic is pretty much dead. Storm should just release the levels pack right before the npcs server so that someone with the determination and staff power to fix it up and release it.
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  #4  
Old 03-23-2005, 04:13 PM
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Hm, they had no choice but to release the NPC Server anyways.

Classic will own once it's fully done.
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  #5  
Old 03-23-2005, 04:38 PM
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The switch was not easy, but most systems are done and Storm is already working on cut scenes and such things for story telling.
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  #6  
Old 03-23-2005, 06:47 PM
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Quote:
Originally Posted by zell12
MasterStorm is working on a new overworld which should be released soon. ...
Heh. I'd be very surprised if it were actually released "soon". We've all heard that sort of thing before, and many a time.
Quote:
Originally Posted by Malinko
Hm, they had no choice but to release the NPC Server anyways.

Classic will own once it's fully done.
How many players would have quit by then and given up on Classic?
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  #7  
Old 03-23-2005, 06:54 PM
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Yes, the Classic NPC server may have been worked on for over 3 years... but this does not mean that I had 3 years of completed stuff to work from. I had to make the decision to rework it all from scratch, which was a hard decision to make, but in the long run, is the right one. Simply 'uploading the old levels pack' is one of the major reasons I took the decision. Many old scripts dont work with NPC Server, and the ever nearing full switch to GScript2 would have on complicated things further. Classic was already too buggy, I didn't want to make that worse.
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  #8  
Old 03-24-2005, 09:50 PM
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Thumbs up

Indeed. I'll certainly try it again once it is done, though perhaps renaming it is in order, or something. Heh, call it New Classic! Well... heh. I'll wait. I'll keep on waiting for classic. I never gave up on it before, and I won't now, either. I think it will surpass its old self, and become greater. In time. Good luck with that, too...
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  #9  
Old 03-24-2005, 11:25 PM
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Yeah, I don't think Classic is a fitting name as it doesn't accurately describe the server.
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  #10  
Old 03-26-2005, 04:15 PM
jahngod jahngod is offline
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How about

The server formely known as Classic. :P
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  #11  
Old 03-26-2005, 04:27 PM
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what do i have to do to make a level there? lol im just wondering
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  #12  
Old 03-26-2005, 04:55 PM
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Quote:
Originally Posted by maximus_asinus
Yeah, I don't think Classic is a fitting name as it doesn't accurately describe the server.
Well, Storm is aiming to make the server more Classic than Tyhm's Classic.
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  #13  
Old 03-26-2005, 06:28 PM
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Quote:
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what do i have to do to make a level there? lol im just wondering
Playerhouse uploading hasn't been reintroduced yet, and probably won't for a while.
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  #14  
Old 03-26-2005, 07:22 PM
Xcessive54321 Xcessive54321 is offline
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o lol
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  #15  
Old 03-27-2005, 02:48 AM
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Quote:
Originally Posted by Minoc
Well, Storm is aiming to make the server more Classic than Tyhm's Classic.
Then why does it have a weird ass hit detection system that is nothing like classic graal?
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  #16  
Old 03-27-2005, 02:17 PM
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Quote:
Originally Posted by Polo
Yes, the Classic NPC server may have been worked on for over 3 years... but this does not mean that I had 3 years of completed stuff to work from. I had to make the decision to rework it all from scratch, which was a hard decision to make, but in the long run, is the right one. Simply 'uploading the old levels pack' is one of the major reasons I took the decision. Many old scripts dont work with NPC Server, and the ever nearing full switch to GScript2 would have on complicated things further. Classic was already too buggy, I didn't want to make that worse.
Why is development taking so much longer when it could be done so much faster? That's my #1 question.
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  #17  
Old 03-27-2005, 02:28 PM
xXDuMajuXx xXDuMajuXx is offline
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Quote:
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Why is development taking so much longer when it could be done so much faster? That's my #1 question.
Possibley because they're putting ALOT of effort into it?
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  #18  
Old 03-27-2005, 04:12 PM
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Quote:
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Possibley because they're putting ALOT of effort into it?
That makes no sense.
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  #19  
Old 03-27-2005, 05:14 PM
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Quote:
Originally Posted by Inspiration
Then why does it have a weird ass hit detection system that is nothing like classic graal?
I don't know.
But I was thinking more classic levels-wise.
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  #20  
Old 03-27-2005, 07:48 PM
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Classic wont be classic becuz the players aren't with us anymore... Its the players that made classic, not the server itself.
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  #21  
Old 03-27-2005, 07:54 PM
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Quote:
Originally Posted by syltburk
Classic wont be classic becuz the players aren't with us anymore... Its the players that made classic, not the server itself.
But old players can not even feel nostalgia there any longer, because it has been torn apart so badly.
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  #22  
Old 03-27-2005, 09:22 PM
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Quote:
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Classic wont be classic becuz the players aren't with us anymore... Its the players that made classic, not the server itself.
Yeah, but many of these players quit because Classic changed.
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  #23  
Old 03-27-2005, 09:29 PM
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Quote:
Originally Posted by Minoc
Yeah, but many of these players quit because Classic changed.
I quit because of the changes that Storm decided to intoduce. I have noticed others quiting aswell.
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  #24  
Old 03-27-2005, 09:35 PM
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Quote:
Originally Posted by Inspiration
Then why does it have a weird ass hit detection system that is nothing like classic graal?
Because Storm prefers to rescript everything rather than use the "Classic" scripts.

Why remove non-NPC Server servers anyway? Classic was working fine before the NPC Server.
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  #25  
Old 03-27-2005, 09:43 PM
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Quote:
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Why remove non-NPC Server servers anyway? Classic was working fine before the NPC Server.
Ask Stefan, it wasn't Storm's decision.
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  #26  
Old 03-27-2005, 10:58 PM
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Quote:
Originally Posted by Inspiration
Then why does it have a weird ass hit detection system that is nothing like classic graal?
Because theres no other choice.

Answering that question has become rather tedious and tiresome now.
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  #27  
Old 03-27-2005, 11:10 PM
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Because theres no other choice.
...?
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  #28  
Old 03-27-2005, 11:25 PM
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Quote:
Originally Posted by Polo
Because theres no other choice.

Answering that question has become rather tedious and tiresome now.
and we are tired of saying, no, you had another choice. Leave it alone as there was nothing really wrong with it.

If you try and counter with some type of error in the default system, I'll post all the bugs in the current one, which are far worse.
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  #29  
Old 03-28-2005, 01:21 PM
p2p_Sir_Link p2p_Sir_Link is offline
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lol, let's follow storm around on player and bounce off tables.
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  #30  
Old 03-28-2005, 02:30 PM
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Quote:
Originally Posted by Polo
Because theres no other choice.

Answering that question has become rather tedious and tiresome now.
Well, being that nearly every other server uses an unaltered movement system, I'd like to know why there was no choice but to change yours!

I have heard that "Stefan told to". However, it seems very odd to me that:

A) Stefan would tell a manager of a server what content to add/change, if the current content was acceptable.

B) Stefan would desire to alter Classic in such a way.



I think the main point here is, much like 2k1, the condition of this server does not represent the amount of time there has been to work on it.

2k1 is a Development server, and has TONS more content than classic, so what is justifying allowing classic to remain under the classic tab?
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  #31  
Old 03-28-2005, 05:05 PM
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Quote:
Originally Posted by Inspiration
I have heard that "Stefan told to".
Stefan didn't TELL him to, Storm AGREED to.


Quote:
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lol, let's follow storm around on player and bounce off tables.
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  #32  
Old 03-28-2005, 10:11 PM
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Quote:
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Possibley because they're putting ALOT of effort into it?
They? I am "they" of the GC Team, and I could give consideration that I have accomplished more than what has been done outside of the GC Team.
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  #33  
Old 03-28-2005, 10:22 PM
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Quote:
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They? I am "they" of the GC Team, and I could give consideration that I have accomplished more than what has been done outside of the GC Team.
Preach it. The LAT team consists of GFX people. No levelers. Storm is the only one making levels.
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  #34  
Old 03-29-2005, 12:31 AM
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Quote:
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Stefan didn't TELL him to, Storm AGREED to.
That's basically what I was getting at.
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  #35  
Old 03-29-2005, 02:17 AM
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That's basically what I was getting at.
I know, I just wanted to make sure people were aware of it.
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  #36  
Old 03-29-2005, 03:26 AM
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I know, I just wanted to make sure people were aware of it.
I love you, Kat! Same type deal with the Easter Egg hunt. Stryker had 3,000 the last I looked. It would have been wiser for Storm to make it so you couldn't collect easter eggs with a staff tag on. Any kind of scavenger hunt object is easy to make, bushes were the laziest way of going about it.
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  #37  
Old 03-29-2005, 01:27 PM
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I bet Stryker is editing attributing those eggs, the same way he got all those GC Items.
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  #38  
Old 03-29-2005, 02:31 PM
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I bet Stryker is editing attributing those eggs, the same way he got all those GC Items.
No, he just wastes his life slashing bushes for hours on end.
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  #39  
Old 03-29-2005, 08:28 PM
jake13jake jake13jake is offline
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I got bored today and decided to work on my movement system a little bit. I ended up just adding a diaganol movement exception for walking through tiles arranged as:
NPC Code:

x--x
-x--x
--x--x


The handling of such tile arrangements doesn't use "bouching" (as Storm refers to it), but instead moves you in a straight line when there is a vecx/vecy going simultaneously. This avoids letting the players go through walls. While Storm doesn't like that, he cannot defend his own movement system, which handles diaganol movement horribly.

Edit: Adding that the script I made lets the player "bouch" on walls, just not diaganolly.

I had been working on this script for a while (I've actually set it aside the past month or so), as a learning script.

My movement system is only a standard movement system that doesn't cover hurt, jump, or anything related to ganis. However, Master Storm's movement does handle these separately. Scripting in jumping and damage would be more of a cut and paste from his old movement solution, and even though his gani system has its fair share of bugs, I call it satisfactory for the time being.

The problem is standing, however. Master Storm is avid in using only systems he has scripted. He will not have anything to do with my movement script, no matter how superior it proves to be than his. I would like to know, simply, "Why?"

Time for Jacob's shower and toothbrushing. I am curious to see what response this post gets.

Last edited by jake13jake; 03-29-2005 at 09:21 PM..
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  #40  
Old 03-29-2005, 11:30 PM
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The issue of 'who scripted it' is irrelevant. I find it somewhat annoying that you choose to publicly put this on the forums asking me for an answer even though I gave you one on Graal. I also find it odd that you put it in a thread currently discussing our Easter Egg Hunt...

Probably the main reason I am not going to use it is that I am redoing the movement for GScript2 anyway...

On the diagonal yours should still do the bouching if the player is holding just one directional key, and it feels wierd (to me) that it doesn't . I have also managed to hop onto walls using it when travelling down the diagonals. I know the conditions my movement breaks down on and why, and these are fixed in the GScript2 version. Also, Its not the simple job of copy and pasting you believe it to be. There is at least one new bug which your movement adds to the gani handling on mine (which may or may not be easily solvable), and there may be others relating to cliff jumping and stuff, although I've not checked.

In short, the effort it would take to put the two together is not worth it considering the GScript2 version will superseed it, and its not like theres any major restrictions with the current implementation.
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