Graal Forums  

Go Back   Graal Forums > Development Forums > NPC Scripting
FAQ Members List Calendar Today's Posts

 
 
Thread Tools Search this Thread Display Modes
Prev Previous Post   Next Post Next
  #9  
Old 03-15-2005, 09:37 PM
jake13jake jake13jake is offline
Former Classic Staff
jake13jake's Avatar
Join Date: Dec 2002
Location: Northwest Vermont
Posts: 1,452
jake13jake will become famous soon enough
Quote:
Originally Posted by Stefan
The size of the map shouldn't be a big problem, what is more important is the number of active objects on the map. But such a big map might not be really good for organizing the game, there are advantages to keep things smaller. I think it would be better to make a good design about your game world, and make it so that you can start with one small part of it , and latter expand, if needed. That's better than creation a huge world that never gets finished.
I made a 3x3, and it was going to turn into a 5x5 to 6x6 map, but never got finished. I think most of it was because I was making my own tileset and got bored of making graphics. I think I'd have to make a new player, too, if I wanted to use that tileset.
Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT +2. The time now is 07:42 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2026, vBulletin Solutions Inc.
Copyright (C) 1998-2019 Toonslab All Rights Reserved.