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gmaps and lag
Recently me and the server owner were discussing a 4000 level overworld, using a gmap, but would this GMAP cause a considerable increase in lag compared to a gmap of say 500-1000 levels?
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I'm not sure if it would increase lag though. If you mean lag on the client, maybe, but I don't think it would have any effect serverside. |
I'd rather have a server with an overworld of 16-25 intense levels, but I know whoever approves playerworlds wouldn't approve of that.
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Jake is there any point to your post?
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lol, i think thats crazy as most servers can't even make like 200 lvls, but try it out ;-D
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In some ways when an overworld it so big it can be bad - 4000 levels and say, 100 players, thats 40 levels per player, and you wont see people so often.
I dont think the size of the overworld makes much of a difference to lag as I think locally Graal only handles a 3 by 3 square of levels (I cannot confirm this so dont take it as definite), and on the server its going to be more dependant on the number of npc's and stuff. |
The size of the map shouldn't be a big problem, what is more important is the number of active objects on the map. But such a big map might not be really good for organizing the game, there are advantages to keep things smaller. I think it would be better to make a good design about your game world, and make it so that you can start with one small part of it , and latter expand, if needed. That's better than creation a huge world that never gets finished.
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lol. |
400x400 not 400-600, gk has a large gmap.
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Eh... 400x400 = 160000..?
... I'm having trouble believing that one gmap on GK has 160000 levels. |
I ment 400 through 600 levels.
As in, between their? |
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