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-   -   gmaps and lag (https://forums.graalonline.com/forums/showthread.php?t=57999)

Gman4pwnu 03-09-2005 08:14 AM

gmaps and lag
 
Recently me and the server owner were discussing a 4000 level overworld, using a gmap, but would this GMAP cause a considerable increase in lag compared to a gmap of say 500-1000 levels?

Ajira 03-09-2005 03:03 PM

Quote:

Originally Posted by Gman4pwnu
Recently me and the server owner were discussing a 4000 level overworld, using a gmap, but would this GMAP cause a considerable increase in lag compared to a gmap of say 500-1000 levels?

Why don't you try it out? o_O
I'm not sure if it would increase lag though. If you mean lag on the client, maybe, but I don't think it would have any effect serverside.

jake13jake 03-10-2005 12:16 AM

I'd rather have a server with an overworld of 16-25 intense levels, but I know whoever approves playerworlds wouldn't approve of that.

Gman4pwnu 03-10-2005 01:35 AM

Jake is there any point to your post?

KuJi 03-11-2005 12:19 AM

lol, i think thats crazy as most servers can't even make like 200 lvls, but try it out ;-D

Python523 03-11-2005 05:44 AM

Quote:

Originally Posted by Gman4pwnu
Jake is there any point to your post?

Yes, he was providing an opinion that was a constrast to your idea.

Polo 03-11-2005 06:11 AM

In some ways when an overworld it so big it can be bad - 4000 levels and say, 100 players, thats 40 levels per player, and you wont see people so often.

I dont think the size of the overworld makes much of a difference to lag as I think locally Graal only handles a 3 by 3 square of levels (I cannot confirm this so dont take it as definite), and on the server its going to be more dependant on the number of npc's and stuff.

Admins 03-11-2005 11:35 PM

The size of the map shouldn't be a big problem, what is more important is the number of active objects on the map. But such a big map might not be really good for organizing the game, there are advantages to keep things smaller. I think it would be better to make a good design about your game world, and make it so that you can start with one small part of it , and latter expand, if needed. That's better than creation a huge world that never gets finished.

KuJi 03-12-2005 05:36 AM

Quote:

Originally Posted by Polo
In some ways when an overworld it so big it can be bad - 4000 levels and say, 100 players, thats 40 levels per player, and you wont see people so often.

Stefan generates 6 gmap's of 6 island's with about 400-600 lvls each.

lol.

Gman4pwnu 03-12-2005 09:08 AM

400x400 not 400-600, gk has a large gmap.

vahn32 03-12-2005 10:32 AM

Eh... 400x400 = 160000..?
...
I'm having trouble believing that one gmap on GK has 160000 levels.

KuJi 03-12-2005 07:54 PM

I ment 400 through 600 levels.

As in, between their?

jake13jake 03-15-2005 09:37 PM

Quote:

Originally Posted by Stefan
The size of the map shouldn't be a big problem, what is more important is the number of active objects on the map. But such a big map might not be really good for organizing the game, there are advantages to keep things smaller. I think it would be better to make a good design about your game world, and make it so that you can start with one small part of it , and latter expand, if needed. That's better than creation a huge world that never gets finished.

I made a 3x3, and it was going to turn into a 5x5 to 6x6 map, but never got finished. I think most of it was because I was making my own tileset and got bored of making graphics. I think I'd have to make a new player, too, if I wanted to use that tileset.


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