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I've got an idea for a playerworld, and I wanted to see how other people though about it. Think modular.
Instead of having a gmaped overworld with the same old cliche'd islands strewn about, and lots of content cramed from shore to short on drastically undersized continents, I was thinking of making... The Abyss!!!!!111oneone.one (Note: sarcasm intended for humor) *queue "dun dun dun" music*
Ok, so the concept is, you get sacrificed to this Abyss, because some gods demand warriors to be thrown in, in the hopes that one would defy all logic and stumble out of the abyss alive, be worshipping, and ascend to uber godliness. All this in one amazing spectacular intro scene.
Ok, so you start your journey at the bottom of a very deep chasm, in a room full misc. junk and the rotting corpses of those that may not have survived the fall, and whole server takes place in the abyss, yes, there will be a way out, but it will take the will of a madman to find it, and the reward would be immortality and ascension, blah blah, more on this later.
The idea behind this was, most graal servers are on continents that can be walked across in 5 minutes, tops, which seems pretty tiny in comparison to what a world should be, kinda boring if you ask me, seeing the same old sights over and over again gets boring. Solution? Well, I got to thinking.. "How the hell are inside levels always bigger than the houses on the outside?"
Inside levels feel true in size, but when you get ouside, everything feels really small, so, if the world was underground, IE, indoors, it would feel alot more accurate. Now, another great, great, great, key factor here, is modular. The act of adding a a new level to the "overworld" in such a dungeon, would be incredibly simple in comparison, there would be no map, considering the whole point of the server is to be lost in an abyss, so adding another room would be little more than creating it, and linking it.
Also, I was going for a very retro feel here, very classic graal style, no "seemlessly linked levels" each level loads as you enter it, all seperately, and rather than burn out developers on producing "look and feel" useless waste, time would be spent on producing quality and funtional, however less shiny and pleasing to the eye, content and expansions.
Thoughts? Questions? |