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-   -   Idea. (https://forums.graalonline.com/forums/showthread.php?t=57930)

Aethorpe 03-04-2005 05:05 AM

Idea.
 
I've got an idea for a playerworld, and I wanted to see how other people though about it. Think modular.

Instead of having a gmaped overworld with the same old cliche'd islands strewn about, and lots of content cramed from shore to short on drastically undersized continents, I was thinking of making... The Abyss!!!!!111oneone.one (Note: sarcasm intended for humor) *queue "dun dun dun" music*

Ok, so the concept is, you get sacrificed to this Abyss, because some gods demand warriors to be thrown in, in the hopes that one would defy all logic and stumble out of the abyss alive, be worshipping, and ascend to uber godliness. All this in one amazing spectacular intro scene.

Ok, so you start your journey at the bottom of a very deep chasm, in a room full misc. junk and the rotting corpses of those that may not have survived the fall, and whole server takes place in the abyss, yes, there will be a way out, but it will take the will of a madman to find it, and the reward would be immortality and ascension, blah blah, more on this later.

The idea behind this was, most graal servers are on continents that can be walked across in 5 minutes, tops, which seems pretty tiny in comparison to what a world should be, kinda boring if you ask me, seeing the same old sights over and over again gets boring. Solution? Well, I got to thinking.. "How the hell are inside levels always bigger than the houses on the outside?"

Inside levels feel true in size, but when you get ouside, everything feels really small, so, if the world was underground, IE, indoors, it would feel alot more accurate. Now, another great, great, great, key factor here, is modular. The act of adding a a new level to the "overworld" in such a dungeon, would be incredibly simple in comparison, there would be no map, considering the whole point of the server is to be lost in an abyss, so adding another room would be little more than creating it, and linking it.

Also, I was going for a very retro feel here, very classic graal style, no "seemlessly linked levels" each level loads as you enter it, all seperately, and rather than burn out developers on producing "look and feel" useless waste, time would be spent on producing quality and funtional, however less shiny and pleasing to the eye, content and expansions.


Thoughts? Questions?

p2p_Sir_Link 03-04-2005 05:12 AM

Quote:

Originally Posted by Aethorpe
Instead of having a gmaped overworld with the same old cliche'd islands strewn about, and lots of content cramed from shore to short on drastically undersized continents, I was thinking of making... The Abyss!!!!!111oneone.one (Note: sarcasm intended for humor) *queue "dun dun dun" music*

GMAPs deserve death. The terraingenerator is terrible. The idea of the server sounds pretty sound, but this whole ascension to "uber-godliness" sounds more like it should be the endpoint of the game. And I fail to see the multiplayer side of this game in point, if everyone somehow becomes a god.

Aethorpe 03-04-2005 05:18 AM

Quote:

Originally Posted by p2p_Sir_Link
GMAPs deserve death. The terraingenerator is terrible. The idea of the server sounds pretty sound, but this whole ascension to "uber-godliness" sounds more like it should be the endpoint of the game. And I fail to see the multiplayer side of this game in point, if everyone somehow becomes a god.

The ascension would indeed be the end of the game, more or less, but believe me, it will be designed to be utterly impossible, and if by wonder anyone actually escapes, they deserve that cookie, but all in all, they will prolly just get tossed back in the abyss, but quite a bit more powerful than before, and the exit would be moved so they couldn't taint the world with an uber godly populace by telling them the way out.

oinknessx 03-04-2005 05:21 AM

Still, you sacrifice a virgin, not 50 virgins... so the story of sacrificing this person to the gods wouldn't work in a mmorpg environment. :D

Aethorpe 03-04-2005 05:25 AM

Quote:

Originally Posted by oinknessx
Still, you sacrifice a virgin, not 50 virgins... so the story of sacrificing this person to the gods wouldn't work in a mmorpg environment. :D

Yes it would, these gods seek a being of great valor, cunning and speed to become the next warrior in thier godly arsenal, to become immortal, live forever in the realms of the gods, people are so thrilled at the prospect of becoming immortal and wealthy beyond measure, they are practically throwing themselves into the abyss to try thier luck.

Quit trying to break the very loose WIP storyline and critique the server idea.

Kaimetsu 03-04-2005 09:02 AM

A world that's almost exclusively indoors? Sounds interesting. Could be cool.

Aethorpe 03-04-2005 12:41 PM

Quote:

Originally Posted by Kaimetsu
A world that's almost exclusively indoors? Sounds interesting. Could be cool.

I thought so too. :o

zell12 03-04-2005 03:48 PM

Not a bad idea, I like it. :)

Aethorpe 03-04-2005 05:47 PM

Quote:

Originally Posted by zell12
Not a bad idea, I like it. :)

So, it looks like I had a good idea after all. :D

Kaimetsu 03-04-2005 06:35 PM

Quote:

Originally Posted by Aethorpe
So, it looks like I had a good idea after all. :D

Maybe, but it is nothing without a good implementation. It's not time for self-congratulation yet :-p

Aethorpe 03-04-2005 07:05 PM

Quote:

Originally Posted by Kaimetsu
Maybe, but it is nothing without a good implementation. It's not time for self-congratulation yet :-p

I don't really have time to implement it, I just thought it was a good idea and felt like sharing.

zell12 03-04-2005 07:36 PM

Better things need to be made... :( *coughg2k1cough*

Aethorpe 03-04-2005 08:10 PM

Quote:

Originally Posted by zell12
Better things need to be made... :( *coughg2k1cough*

I played G2k1, and I never really saw the appeal, what was so great about it anyways?

zell12 03-04-2005 08:13 PM

The people, the games, the kingdoms, everything. I loved it... :)

Aethorpe 03-04-2005 08:26 PM

Quote:

Originally Posted by zell12
The people, the games, the kingdoms, everything. I loved it... :)

Played Maloria?

They have "kingdoms" and lots of events, it's not bad I think, better than GK, by far, a bigger playerbase and they would be rockin' and rollin'.

zell12 03-04-2005 08:27 PM

Yeah but Maloria sucks. :( GK sucks... they all do. bleh

Crono 03-04-2005 08:30 PM

Quote:

Originally Posted by Aethorpe
I played G2k1, and I never really saw the appeal, what was so great about it anyways?

im my opinion the overall economy, revolutionairy (spelling?) level styles, and the community.

Aethorpe 03-04-2005 08:40 PM

Quote:

Originally Posted by Gerami
im my opinion the overall economy, revolutionairy (spelling?) level styles, and the community.

The community is of g2k1 is either 1) gone, or 2) player another server. Any server can have a good economy, and new level styles can be had, all people have to do is walk away from the cliche. I still don't see what g2k1 ever had that isn't around on other servers.

Aethorpe 03-04-2005 08:41 PM

Quote:

Originally Posted by zell12
Yeah but Maloria sucks. :( GK sucks... they all do. bleh

Well, what do you expect? How many graal developers can legitamately say they are professional game developers, what, 3-5?

p2p_Sir_Link 03-05-2005 12:52 AM

Back to topic, this is a great idea. I finance playerworld projects, contact me if your interested.


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