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  #1  
Old 02-04-2005, 07:34 PM
Kaimetsu Kaimetsu is offline
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New hoverbike?

I thought the hoverbike's trail was pretty unrealistic, so I made this alternate gani. There's a very simplistic test level included in the zip.

Stefan, let me know if you intend to use it. Some of the variables may need tweaking and I can save you the effort of deciphering my code.

Edit:
v1.11 changes the gani so that all sounds are played by the script - this way there is not as much ugly overlap
v1.12 has some insignificant changes, and now all the related graphics are included in the zip - perhaps it will alleviate the performance issues that have been reported here
Attached Files
File Type: zip kai_hoverbike.zip (60.9 KB, 325 views)
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Last edited by Kaimetsu; 02-04-2005 at 11:06 PM.. Reason: v1.12
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Old 02-04-2005, 08:51 PM
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That is EXTREMELY laggy on my graal. Frame frates dropped like hell.
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Old 02-04-2005, 09:00 PM
Kaimetsu Kaimetsu is offline
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Quote:
Originally Posted by Gerami
That is EXTREMELY laggy on my graal. Frame frates dropped like hell.
That is strange. There aren't many images shown at once. Lemme look over the code again.
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Old 02-04-2005, 09:03 PM
EikeSiewertsen EikeSiewertsen is offline
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Just wanted to say that I am not having any speed problems with it and it is working fine here. Again, it's Crono's fault!

Nice, by the way.
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  #5  
Old 02-04-2005, 10:29 PM
Spark910 Spark910 is offline
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Hmm my client died when running it, while this computer is lower than my usual spec... I would have thought it could handle it, it's not that old.
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Old 02-04-2005, 10:39 PM
Kaimetsu Kaimetsu is offline
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Not sure what's causing the performance problems. Does it happen as soon as you enter the level, or when you try to move?
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Old 02-04-2005, 11:55 PM
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Why the heck does it make me download "download.php" instead of the actual file? God thats frustrating.
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Old 02-05-2005, 12:40 AM
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Ok added to the game, with some small modifications (converted it to use this. vars and the alpha starts at 0.6). On my 450Mhz computer it is only taking ~2% cpu usage (in the debugger window).
I have also optimized the flamethrower fire, it much less laggy now
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Old 02-05-2005, 09:15 AM
Kaimetsu Kaimetsu is offline
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Quote:
Originally Posted by Stefan
converted it to use this. vars
None of the non-this variables needed to keep their values between frames. Do we still need to use the this. prefix for all variables in gani scripts?
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Old 02-05-2005, 12:18 PM
Spark910 Spark910 is offline
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Quote:
Originally Posted by Kaimetsu
Not sure what's causing the performance problems. Does it happen as soon as you enter the level, or when you try to move?
It happened when I tried to move, for myself.
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Old 02-05-2005, 12:43 PM
Kaimetsu Kaimetsu is offline
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Quote:
Originally Posted by Spark910
It happened when I tried to move, for myself.
Have you tried the version that's currently on Zone?
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Old 02-05-2005, 12:59 PM
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Quote:
Originally Posted by Kaimetsu
Have you tried the version that's currently on Zone?
Yeah some time ago.
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Old 02-05-2005, 03:13 PM
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It happened when I tried to move, for myself.
Same, the version on zone works though.
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Old 02-05-2005, 04:16 PM
Kaimetsu Kaimetsu is offline
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It was probably because of the non-this vars. I'm still not sure of the rules about variable naming in ganis.
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Old 02-14-2005, 12:14 AM
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Quote:
Originally Posted by Kaimetsu
It was probably because of the non-this vars. I'm still not sure of the rules about variable naming in ganis.
non-this vars are allowed, but not recommened. I also needed to change the use of the variables like "c" which were used as array and number at the same time.
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Old 02-14-2005, 12:29 AM
Kaimetsu Kaimetsu is offline
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Quote:
Originally Posted by Stefan
I also needed to change the use of the variables like "c" which were used as array and number at the same time.
That is just one of my habits I use the number component to store the size of the array. Probably not a good idea for compatibility with future Graal versions, but it is great for code obfuscation!
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