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New hoverbike?
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I thought the hoverbike's trail was pretty unrealistic, so I made this alternate gani. There's a very simplistic test level included in the zip.
Stefan, let me know if you intend to use it. Some of the variables may need tweaking and I can save you the effort of deciphering my code. Edit: v1.11 changes the gani so that all sounds are played by the script - this way there is not as much ugly overlap v1.12 has some insignificant changes, and now all the related graphics are included in the zip - perhaps it will alleviate the performance issues that have been reported here |
That is EXTREMELY laggy on my graal. Frame frates dropped like hell.
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Just wanted to say that I am not having any speed problems with it and it is working fine here. Again, it's Crono's fault!
Nice, by the way. |
Hmm my client died when running it, while this computer is lower than my usual spec... I would have thought it could handle it, it's not that old.
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Not sure what's causing the performance problems. Does it happen as soon as you enter the level, or when you try to move?
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Why the heck does it make me download "download.php" instead of the actual file? God thats frustrating.
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Ok added to the game, with some small modifications (converted it to use this. vars and the alpha starts at 0.6). On my 450Mhz computer it is only taking ~2% cpu usage (in the debugger window).
I have also optimized the flamethrower fire, it much less laggy now |
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It was probably because of the non-this vars. I'm still not sure of the rules about variable naming in ganis.
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