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  #41  
Old 01-22-2005, 11:11 PM
syltburk syltburk is offline
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Quote:
Originally Posted by Aethorpe
Ok, we've determined that the quality is bad, but that is due to my nature and I personally believe that even if a few tiles don't line up right, they are still fully function levels that display the images created in my head. They do their job.

Not that I am implying I don't want to hear your opinion, believe me, I do, but you already gave this same opinion previously in the thread, so it seems a bit redundant to give it again. Although, it is your right to do so, if it floats your boat.
I was reffering too the 3rd level.
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  #42  
Old 01-23-2005, 12:37 PM
Aethorpe Aethorpe is offline
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Quote:
Originally Posted by haunter
Your swamp is really messy, ;(
My swamp is not messy, I did it that way on purpose, that's how I like it.
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  #43  
Old 01-23-2005, 04:02 PM
Darlene159 Darlene159 is offline
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The second set looks better
Just have a tile error on the tops of the trees on the outside one, but it looks better
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  #44  
Old 01-23-2005, 04:59 PM
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Quote:
Originally Posted by Aethorpe
that's how I like it.
Too bad, because who's going to be using levels? Playerworlds and people will be playing them. You liking it and them liking it = 2 different things.
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  #45  
Old 01-23-2005, 07:33 PM
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I think it's important that people try to make levels they like. It provides motivation and may spark creativity. Of course, afterwards things may be editted.
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  #46  
Old 01-23-2005, 09:43 PM
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Quote:
Originally Posted by Aethorpe
My swamp is not messy, I did it that way on purpose, that's how I like it.
You may like it like that... It may have been on purpose... But that doesn't stop it from being messy.
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  #47  
Old 01-24-2005, 12:27 PM
Aethorpe Aethorpe is offline
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Quote:
Originally Posted by haunter
You may like it like that... It may have been on purpose... But that doesn't stop it from being messy.
Explain what is "messy" about it? It was designed for a purpose, it is serving it's purpose.
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  #48  
Old 01-24-2005, 12:28 PM
Aethorpe Aethorpe is offline
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Quote:
Originally Posted by Gerami
Too bad, because who's going to be using levels? Playerworlds and people will be playing them. You liking it and them liking it = 2 different things.
This is an offline world, I am making it for myself, and even if someone else played on it, it's my creation, and I create it how I like it, that's just something they will have to deal with.
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  #49  
Old 01-24-2005, 04:12 PM
Darlene159 Darlene159 is offline
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Quote:
Originally Posted by Aethorpe
This is an offline world, I am making it for myself, and even if someone else played on it, it's my creation, and I create it how I like it, that's just something they will have to deal with.
I am confused, in your first post you said you were suddenly being forced to redo/make levels, and now you are saying you are doing it for yourself for fun?

Anyway, you posted the levels here, and asked people what they thought, then when they tell you what they think, you tell them that you dont care, that you like it.
There is some good advice here to improve your levels, my suggestion would be to at least consider what others have to say if it is constructive
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  #50  
Old 01-25-2005, 03:56 AM
Aethorpe Aethorpe is offline
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Quote:
Originally Posted by Darlene159
I am confused, in your first post you said you were suddenly being forced to redo/make levels, and now you are saying you are doing it for yourself for fun?

Anyway, you posted the levels here, and asked people what they thought, then when they tell you what they think, you tell them that you dont care, that you like it.
There is some good advice here to improve your levels, my suggestion would be to at least consider what others have to say if it is constructive
I am taking the advicee, and very much considering it. Some things though, like the swamp, I did it that way on purpose, not in error. I obtained a desired end result from the way that I did the swamp.
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  #51  
Old 01-25-2005, 04:23 AM
Evil_Trunks Evil_Trunks is offline
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I think your levels are very nice!

Even the outside one.
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  #52  
Old 01-25-2005, 05:02 AM
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Quote:
Originally Posted by Aethorpe
Explain what is "messy" about it? It was designed for a purpose, it is serving it's purpose.
It's not pieced together to flow, like the 4tiles in the right places (like they're set up on the tileset). So it's messy. I'm not saying it's WRONG... I don't particularly like it like that, but that's just me. It's still messy nonetheless.
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  #53  
Old 01-25-2005, 07:06 AM
Aethorpe Aethorpe is offline
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Quote:
Originally Posted by haunter
It's not pieced together to flow, like the 4tiles in the right places (like they're set up on the tileset). So it's messy. I'm not saying it's WRONG... I don't particularly like it like that, but that's just me. It's still messy nonetheless.
I don't want them to be able to be chopped down, if I connect them as displayed in the tileset, they will be choppable, they are for "walking in" effects only.
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  #54  
Old 01-25-2005, 07:25 AM
zell12 zell12 is offline
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You dont have to make them chopable. :/
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  #55  
Old 01-25-2005, 07:39 AM
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I never said you had to make the chopable. I said they were messy! Just because you made them like that on purpose, just because that's part of the design, doesn't stop them from being messy! I can style my hair in a "messy" way if I want! Why? Because I think it looks good!

No matter how much you like it, no matter how intentional that is, it's never going to stop being messy.
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  #56  
Old 01-25-2005, 07:53 AM
zell12 zell12 is offline
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rgr dgr Pick up that M4A1 Carbine Quick!

Anyway man, if you want to make your own style that looks messy, you are better off making your own tiles.
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  #57  
Old 01-26-2005, 06:46 AM
Aethorpe Aethorpe is offline
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Quote:
Originally Posted by Evil_Trunks
I think your levels are very nice!

Even the outside one.
Thanks.
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  #58  
Old 01-26-2005, 06:47 AM
Aethorpe Aethorpe is offline
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Quote:
Originally Posted by zell12
rgr dgr Pick up that M4A1 Carbine Quick!

Anyway man, if you want to make your own style that looks messy, you are better off making your own tiles.
I am actually doing that, and my own people too.
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  #59  
Old 01-26-2005, 11:44 AM
Snakeandy7 Snakeandy7 is offline
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You remind me of myself like a year ago, Aethorpe :o...
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  #60  
Old 01-26-2005, 02:55 PM
Aethorpe Aethorpe is offline
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Quote:
Originally Posted by Snakeandy7
You remind me of myself like a year ago, Aethorpe :o...
Is that a good thing?
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  #61  
Old 01-26-2005, 03:13 PM
Snakeandy7 Snakeandy7 is offline
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You can take it as a compliment or an offence, your choice
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  #62  
Old 01-26-2005, 04:21 PM
Aethorpe Aethorpe is offline
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Quote:
Originally Posted by Snakeandy7
You can take it as a compliment or an offence, your choice
Tough choice.

Lookie.
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  #63  
Old 01-26-2005, 04:53 PM
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Woah, you are really going to do this o_O...
GET THE TANKS!!!


look's awesome
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  #64  
Old 01-26-2005, 05:26 PM
Aethorpe Aethorpe is offline
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Quote:
Originally Posted by Snakeandy7
Woah, you are really going to do this o_O...
GET THE TANKS!!!


look's awesome
*really does it*


Amagad, ya, my tank was uber.

For those who are tank-clueless, here is the tank.

The graphics are deliberately corny, but it was the gani that did it, the tank bounced and made "boing" sounds while a guy rode on it, and when you fired, it shot out more tanks. :P
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  #65  
Old 01-26-2005, 05:32 PM
Snakeandy7 Snakeandy7 is offline
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*****, .
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  #66  
Old 01-26-2005, 05:59 PM
Aethorpe Aethorpe is offline
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Quote:
Originally Posted by Snakeandy7
*****, .
I should make my paladin ride the tank. :O
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  #67  
Old 01-26-2005, 07:39 PM
Snakeandy7 Snakeandy7 is offline
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That would be awesome
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  #68  
Old 01-26-2005, 08:55 PM
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Just a quick observation here frolll (start answering on aim or im gonna poke you with a cattle prod)...

You asked "What do you think" about your levels. That's a no no.. If you don't think it looks fresh against the "graal standards", then try again. Have you ever seen a house on graal that had more than 3 brick stepping stones in the grass? Have you ever seen one that had the whole level full of stepping stones? Exactly my point. That's just not the way it is done. Try to use realistic 'movements' in your levels. Try this:

Grass contains:

Water contains:

Houses contain:

Mountains contain:

Etc.. make a list of realistic things that are seen in each area around your life. I hope you don't have little red pots all over your floor, man.
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  #69  
Old 01-27-2005, 12:00 AM
Aethorpe Aethorpe is offline
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Quote:
Originally Posted by oinknessx
Just a quick observation here frolll (start answering on aim or im gonna poke you with a cattle prod)...

You asked "What do you think" about your levels. That's a no no.. If you don't think it looks fresh against the "graal standards", then try again. Have you ever seen a house on graal that had more than 3 brick stepping stones in the grass? Have you ever seen one that had the whole level full of stepping stones? Exactly my point. That's just not the way it is done. Try to use realistic 'movements' in your levels. Try this:

Grass contains:

Water contains:

Houses contain:

Mountains contain:

Etc.. make a list of realistic things that are seen in each area around your life. I hope you don't have little red pots all over your floor, man.
I do, and they are all full of yin-yangs.
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