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  #16  
Old 12-30-2004, 11:59 PM
Lance Lance is offline
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Quote:
Originally Posted by Schlurfy
Old people always say: In former times everything was better!
This has nothing to do with old people vs. new people. This has to do with whether the kingdoms and their people roleplay or not.

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My wish for the new year: be a little more tolerantly!
No, we don't tolerate it when people in role-playing kingdoms do not roleplay.
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  #17  
Old 12-31-2004, 12:04 AM
oinknessx oinknessx is offline
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The kingdoms will never be as good as Bomy Moon was waaay back, maybe even before it was called Bomy Moon.... back when it was Graal2001, and the Kingdoms were Zormite, Pirate Crew, Dustari, and Samurai.... It'll never be that good again.. Especially with certain kingdoms changing their names crazily all the time with no reason. x. x
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  #18  
Old 12-31-2004, 04:42 AM
Moonite Moonite is offline
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Pirate Crew.. damn thats sounds lame
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  #19  
Old 12-31-2004, 04:44 AM
Splke Splke is offline
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Quote:
Originally Posted by air_archmage
realy?
god....
wont some one TELL ME WHAT THE HECK IS GOING ON O_O!
No, we don't like people like you spreading about your "hacks" and client-side "scripts".


Ever since Ghost Pirate left GK (or whatso), CP has declined. Nate, Ziro, Valder, Mark. Do you realize those are all selfish idiots? I do, GP wasn't.
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Argo was very right.
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No, that would look stupid, shut your stupid face, stupid.
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  #20  
Old 12-31-2004, 07:39 AM
Zurkiba Zurkiba is offline
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Quote:
Originally Posted by air_archmage
I dont think CP is in a decline.. I see more CP members on then any other kingdom cept maybe ZR.
but they occationaly have dead days.
So by your logic India and/or China are the -best- nations of the world since they have the most people living.
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  #21  
Old 12-31-2004, 09:38 AM
2003_emily_2003 2003_emily_2003 is offline
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Quote:
Originally Posted by Schlurfy
And all what they say when going on tag is: It's in my profile on the homepage bit" or "FFXI is updating, like it always does. And it's going to take 3 hours. But it starts in 30 mins".
...
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  #22  
Old 12-31-2004, 10:06 AM
Splke Splke is offline
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Quote:
Originally Posted by 2003_emily_2003
...
Sephiroth is cute.
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Originally Posted by ZanderX
Argo was very right.
Quote:
Originally Posted by haunter
No, that would look stupid, shut your stupid face, stupid.
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Originally Posted by Nappa
In the words of the great Argosax

WOOHOO BOOBIES
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  #23  
Old 12-31-2004, 10:53 AM
Evil_Trunks Evil_Trunks is offline
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Quote:
Originally Posted by Zurkiba
So by your logic India and/or China are the -best- nations of the world since they have the most people living.
and UN is the best playerworld, of course
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  #24  
Old 12-31-2004, 11:50 AM
busyrobot busyrobot is offline
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Quote:
Originally Posted by Lance
This has nothing to do with old people vs. new people. This has to do with whether the kingdoms and their people roleplay or not.


No, we don't tolerate it when people in role-playing kingdoms do not roleplay.
Anything is possible for the person who doesn't have to do it themself, I can't speak for CP but regarding the general decline the GK framework doesn't encourage RPing that well. It did, when the average player was lvl 6.

I am all in favor of kingdom leaders doing what they can to encourage RPing, but I think that more needs to be done than throwing blame around. When people were lvl 6, on average, you could roleplay during wartime, the outcome of battles were never certain, and having enough boards and cannon balls and equiping the soldiers with even basic weapons and armor from the HH (unblessed) could turn the tide of battle.

What we really need, is some way to figure out the right direction for GK to take that can remedy these problems, and I can only expect it would take some adjusting of game mechanics. Its too easy to throw around the statement "let their members not RP all the time" and let all the weight fall on that but its not that easy. Doesn't mean we should give in - just that we need some way to move things forward.

I think that all the kingdom leaders, with some staff members and a few hand picked kingdom members, should work out some plot lines that everyone can have fun with.
I would personally support the Crescent Pirates engaging in active piracy in main waters, and should they fire on a dustari ship we would send naval ships after the pirate ship in question. Perhaps a punitive raid on the pirate shores if there is a lot of activity or if it goes into Dustari waters, but its not like CP would have to worry about being conquered or such.

Here is an idea to aid piracy in GK:

Add a mineral mine to each kingdom island, not for normal components but perhaps stones like 'raw jade' and such, different kind to each kingdom.
Add a standard 'Cargo Chest' to ships, that you can load up with as much ore as you can fit. No one can take it out, but each kingdom island, far enough away, could have a dock at a processing center, that acts like the stone crushers at the normal mines. You dock, talk to an NPC, and it pays the person 'jade' that is worth something when sold to NPCS thats based on the amount of ore in the hold. If a pirate sinks the ship, then 1/2 the cargo load gets transferred to the pirate ship's cargo hold and the rest is lost. Then you can have full on convoys when you mine enough, and do everything you can to get your ships through.
Also, if navy ships sink the pirate ship that has been looting for a while, it will make a profit by seizing 1/2 the pirate ship hold's contents.

Perhaps instead of a mine, you can hit special flowers on an isle to get 'raw spice' that grow randomly in the forest, and jewels from another, and that sort of thing.
To make it more interesting, each ship could have a 'view stats' that in the F2 window, prints how many ships that ship has sunk, the total tonnage of cargo it has captured, and the time it has been at sea. Then it could be a matter of pride for naval captians and pirate captians to keep their ships in one piece.

[side note, it would only be processed by going to the dock, not by walking up on foot, and perhaps we'd have to bar people carrying that stuff from entering the dungeons, maybe they are cursed by demons that hate spices, I don't know the excuse but travel should be forced to be by sea]

Now, I know I have been talking game mechanics for the last several paragraphs, but you have to admit, game mechanics like that can go a long way to making not just being but acting like a pirate a lot more appealing, and with a bit of help from the staff scripting team, it would be a game mechanic addition that is very complimentry to creating a vibrant pirate RP atmosphere.
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  #25  
Old 12-31-2004, 01:20 PM
GoZelda GoZelda is offline
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Quote:
Originally Posted by busyrobot
Now, I know I have been talking game mechanics for the last several paragraphs, but you have to admit, game mechanics like that can go a long way to making not just being but acting like a pirate a lot more appealing, and with a bit of help from the staff scripting team, it would be a game mechanic addition that is very complimentry to creating a vibrant pirate RP atmosphere.
It's a good idea, but how long haven't we proposed similar ideas in the suggestion forums?
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  #26  
Old 12-31-2004, 05:01 PM
Zurkiba Zurkiba is offline
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Quote:
Originally Posted by busyrobot
Anything is possible for the person who doesn't have to do it themself, I can't speak for CP but regarding the general decline the GK framework doesn't encourage RPing that well. It did, when the average player was lvl 6.

I am all in favor of kingdom leaders doing what they can to encourage RPing, but I think that more needs to be done than throwing blame around. When people were lvl 6, on average, you could roleplay during wartime, the outcome of battles were never certain, and having enough boards and cannon balls and equiping the soldiers with even basic weapons and armor from the HH (unblessed) could turn the tide of battle.
Chris and Forest have no problem mixing the game mechanics and roleplaying into the server.

What's wrong with Graal Kingdoms is this, There are hardly any leaders who roleplay.
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  #27  
Old 12-31-2004, 07:54 PM
busyrobot busyrobot is offline
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Quote:
Originally Posted by Zurkiba
Chris and Forest have no problem mixing the game mechanics and roleplaying into the server.

What's wrong with Graal Kingdoms is this, There are hardly any leaders who roleplay.
Are you sure about that? I haven't heard of Forest doing anything that major with the other kingdoms...in a long time. I am not trying to bash forest, or any of the kingdoms, but I do think you are being short sighted if you can't see how game mechanics have effected the game in general. So instead of simplistic responses there should be a constructive forum on how to improve roleplaying in GK.

On the front of CP and roleplaying, I do think that it could be more fun if they engaged in piracy more often, it was easier in GP day when CP struck fear with good reason into all the kingdoms. Today, the other kingdoms are all pretty strong and can't be so easily threatened, but some good skirmishes would be a nice idea.
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  #28  
Old 12-31-2004, 09:49 PM
--Chris-- --Chris-- is offline
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Actually...this was this month, no?
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  #29  
Old 12-31-2004, 10:08 PM
busyrobot busyrobot is offline
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Quote:
Originally Posted by --Chris--
Actually...this was this month, no?
This thread is getting less and less about CP but...what is that a screen shot of exactly? It looks like a wand handout or something. If an average day in the life of forest is full of various RP events and plots and storylines, I would be interested in knowing how its going. Otherwise, we should all be brainstorming on how to get some excitment and interest back into kingdoms and improve roleplaying overall. This includes wars, treaties, piracy, quests, hunts, festivals and the like.
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Woodsman Padren Talisan Sagesun (Dustari)
Graal Kingdoms

"Uh, Professor, are we even allowed in the Forbidden Zone?"
"Why, of course! It's just a name, like the Death Zone or the Zone of No Return. All the zones have names like that in the Galaxy of Terror."
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  #30  
Old 12-31-2004, 10:13 PM
--Chris-- --Chris-- is offline
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In a nutshell; Pirates stole the wands, we had a lil war, we got them back.

I agree with you. Personally I believe there should be an RP admin and fix role-playing events which kingdoms must participate in. In the case of wars, the story alters depending on the winning party.
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