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Sam 12-30-2004 04:09 PM

Miscellaneous Kingdom Discussion
 
>>Quote:
Originally Posted by GryffonDurime

"Dustari is in decline. All the Kingdoms are- that much is apparent. For whatever reason, for whatever cause, the Kingdoms are dieing.......<<



I just found this thread in the Dustari-Forum. Do you think Crescent Pirate also in decline? And if you think so, please tell us why.

GoZelda 12-30-2004 04:25 PM

It was in decline ever since Ziro was kicked. That became even worse when I was kicked by MarkB and he was inactive.

Zurkiba 12-30-2004 04:52 PM

Ghost Pirate is pissed at the current Cresent Pirates, so I would say yes.

2003_emily_2003 12-30-2004 06:33 PM

Yes, it is in decline. I would prefere not to say why.

Brad 12-30-2004 06:39 PM

ill say why
you got a bunch of dumbasses running around pking while sleeping in an arrrg or yes captain


just my 33 cents

2003_emily_2003 12-30-2004 06:49 PM

Alot of these new pirate's don't know what RP means ¬_¬...

Zero Hour 12-30-2004 07:06 PM

All Kingdoms are declining. I would probably feel compelled to log on tag more often if I knew that I wouldn't be greeted by people who want to talk about their dog, or favorite video-game in far too many GMs.

I don't mean to compare, or something - but it was nice back when I was in Zormite and I was greeted in an RP fashion and, since people knew I could RP, people would start a RP conversation. Don't get me wrong, I'm not an RP **** like our good friend LegoBomb (whom I wish would return). But you can't just say it's the RP... Look at Forest when it wasn't recruiting... they had some great people. Why were they great? Chris chose quality of quanitity... something KJ could learn from... Forest had some very smart and very mature people - I was tempted to join at one time.

I think perhaps if the kingdoms didn't race to have the highest number in "recruits" then we would have more people WANTING to join a kingdom and less SENSLESSLY idling on tag talking about how their dog likes to lick his/her feet.

That's just my "33 cents"

Sam 12-30-2004 08:17 PM

Old people always say: In former times everything was better!

CP did not race to have the highest number in "recruits". We just stopped some days ago to recruit, because we try select more!
We also have a lot of "dead members" in our kingdom. They have to be deleted.
I am wondering about some people: they posting and complaining that our kingdoms are declining. And all what they say when going on tag is: It's in my profile on the homepage bit" or "FFXI is updating, like it always does. And it's going to take 3 hours. But it starts in 30 mins".
Not all players speaking english as their native-tongue, some trying hard, others are perfect. How shall all of this people be a prefect member of a kingdom and also perfect in RP?
It is easy to say: the kingdoms are going down. I don´t think the only sense of this game is RP. Teach bad poleplayers how to do it is the better way!

My wish for the new year: be a little more tolerantly!

Nappa 12-30-2004 08:20 PM

CP is dead. All kingdoms are dead. The moment GK was in decline was the day it was released. I can't say anything has gone up. Sure we started at a good level and it took a while to go down, but it did go down, and as long as the same people are running these kingdoms, we won't see any changes.

I am not going to get involved other then talking about the fish heads in the Dustari thread, but I must say, as long as the same people with the same policies around - They will have the same problems.

Zurkiba 12-30-2004 08:37 PM

Quote:

Originally Posted by Schlurfy
Not all players speaking english as their native-tongue, some trying hard, others are perfect. How shall all of this people be a prefect member of a kingdom and also perfect in RP?

It didn't stop Discharge, he roleplayed as a Spanish Paladin!

air_archmage 12-30-2004 09:04 PM

I dont think CP is in a decline.. I see more CP members on then any other kingdom cept maybe ZR.
but they occationaly have dead days.

air_archmage 12-30-2004 09:06 PM

Also.. Nice signature drawing Emily.

Nappa 12-30-2004 09:06 PM

I propose that the thread started in the dustari section be continued here due to it was closed for no real reason at all. Here, the Dustari leaders cannot close the thread.

GoZelda 12-30-2004 09:08 PM

Quote:

Originally Posted by air_archmage
I dont think CP is in a decline.. I see more CP members on then any other kingdom cept maybe ZR.
but they occationaly have dead days.

We're talking about something different here.

air_archmage 12-30-2004 09:14 PM

realy?
god....
wont some one TELL ME WHAT THE HECK IS GOING ON O_O!

Lance 12-30-2004 11:59 PM

Quote:

Originally Posted by Schlurfy
Old people always say: In former times everything was better!

This has nothing to do with old people vs. new people. This has to do with whether the kingdoms and their people roleplay or not.

Quote:

My wish for the new year: be a little more tolerantly!
No, we don't tolerate it when people in role-playing kingdoms do not roleplay.

oinknessx 12-31-2004 12:04 AM

The kingdoms will never be as good as Bomy Moon was waaay back, maybe even before it was called Bomy Moon.... back when it was Graal2001, and the Kingdoms were Zormite, Pirate Crew, Dustari, and Samurai.... It'll never be that good again.. Especially with certain kingdoms changing their names crazily all the time with no reason. x. x

Moonite 12-31-2004 04:42 AM

Pirate Crew.. damn thats sounds lame

Splke 12-31-2004 04:44 AM

Quote:

Originally Posted by air_archmage
realy?
god....
wont some one TELL ME WHAT THE HECK IS GOING ON O_O!

No, we don't like people like you spreading about your "hacks" and client-side "scripts". :rolleyes:


Ever since Ghost Pirate left GK (or whatso), CP has declined. Nate, Ziro, Valder, Mark. Do you realize those are all selfish idiots? I do, GP wasn't.

Zurkiba 12-31-2004 07:39 AM

Quote:

Originally Posted by air_archmage
I dont think CP is in a decline.. I see more CP members on then any other kingdom cept maybe ZR.
but they occationaly have dead days.

So by your logic India and/or China are the -best- nations of the world since they have the most people living.

2003_emily_2003 12-31-2004 09:38 AM

Quote:

Originally Posted by Schlurfy
And all what they say when going on tag is: It's in my profile on the homepage bit" or "FFXI is updating, like it always does. And it's going to take 3 hours. But it starts in 30 mins".

...

Splke 12-31-2004 10:06 AM

Quote:

Originally Posted by 2003_emily_2003
...

Sephiroth is cute. :)

Evil_Trunks 12-31-2004 10:53 AM

Quote:

Originally Posted by Zurkiba
So by your logic India and/or China are the -best- nations of the world since they have the most people living.

and UN is the best playerworld, of course :redface:

busyrobot 12-31-2004 11:50 AM

Quote:

Originally Posted by Lance
This has nothing to do with old people vs. new people. This has to do with whether the kingdoms and their people roleplay or not.


No, we don't tolerate it when people in role-playing kingdoms do not roleplay.

Anything is possible for the person who doesn't have to do it themself, I can't speak for CP but regarding the general decline the GK framework doesn't encourage RPing that well. It did, when the average player was lvl 6.

I am all in favor of kingdom leaders doing what they can to encourage RPing, but I think that more needs to be done than throwing blame around. When people were lvl 6, on average, you could roleplay during wartime, the outcome of battles were never certain, and having enough boards and cannon balls and equiping the soldiers with even basic weapons and armor from the HH (unblessed) could turn the tide of battle.

What we really need, is some way to figure out the right direction for GK to take that can remedy these problems, and I can only expect it would take some adjusting of game mechanics. Its too easy to throw around the statement "let their members not RP all the time" and let all the weight fall on that but its not that easy. Doesn't mean we should give in - just that we need some way to move things forward.

I think that all the kingdom leaders, with some staff members and a few hand picked kingdom members, should work out some plot lines that everyone can have fun with.
I would personally support the Crescent Pirates engaging in active piracy in main waters, and should they fire on a dustari ship we would send naval ships after the pirate ship in question. Perhaps a punitive raid on the pirate shores if there is a lot of activity or if it goes into Dustari waters, but its not like CP would have to worry about being conquered or such.

Here is an idea to aid piracy in GK:

Add a mineral mine to each kingdom island, not for normal components but perhaps stones like 'raw jade' and such, different kind to each kingdom.
Add a standard 'Cargo Chest' to ships, that you can load up with as much ore as you can fit. No one can take it out, but each kingdom island, far enough away, could have a dock at a processing center, that acts like the stone crushers at the normal mines. You dock, talk to an NPC, and it pays the person 'jade' that is worth something when sold to NPCS thats based on the amount of ore in the hold. If a pirate sinks the ship, then 1/2 the cargo load gets transferred to the pirate ship's cargo hold and the rest is lost. Then you can have full on convoys when you mine enough, and do everything you can to get your ships through.
Also, if navy ships sink the pirate ship that has been looting for a while, it will make a profit by seizing 1/2 the pirate ship hold's contents.

Perhaps instead of a mine, you can hit special flowers on an isle to get 'raw spice' that grow randomly in the forest, and jewels from another, and that sort of thing.
To make it more interesting, each ship could have a 'view stats' that in the F2 window, prints how many ships that ship has sunk, the total tonnage of cargo it has captured, and the time it has been at sea. Then it could be a matter of pride for naval captians and pirate captians to keep their ships in one piece.

[side note, it would only be processed by going to the dock, not by walking up on foot, and perhaps we'd have to bar people carrying that stuff from entering the dungeons, maybe they are cursed by demons that hate spices, I don't know the excuse but travel should be forced to be by sea]

Now, I know I have been talking game mechanics for the last several paragraphs, but you have to admit, game mechanics like that can go a long way to making not just being but acting like a pirate a lot more appealing, and with a bit of help from the staff scripting team, it would be a game mechanic addition that is very complimentry to creating a vibrant pirate RP atmosphere.

GoZelda 12-31-2004 01:20 PM

Quote:

Originally Posted by busyrobot
Now, I know I have been talking game mechanics for the last several paragraphs, but you have to admit, game mechanics like that can go a long way to making not just being but acting like a pirate a lot more appealing, and with a bit of help from the staff scripting team, it would be a game mechanic addition that is very complimentry to creating a vibrant pirate RP atmosphere.

It's a good idea, but how long haven't we proposed similar ideas in the suggestion forums?

Zurkiba 12-31-2004 05:01 PM

Quote:

Originally Posted by busyrobot
Anything is possible for the person who doesn't have to do it themself, I can't speak for CP but regarding the general decline the GK framework doesn't encourage RPing that well. It did, when the average player was lvl 6.

I am all in favor of kingdom leaders doing what they can to encourage RPing, but I think that more needs to be done than throwing blame around. When people were lvl 6, on average, you could roleplay during wartime, the outcome of battles were never certain, and having enough boards and cannon balls and equiping the soldiers with even basic weapons and armor from the HH (unblessed) could turn the tide of battle.

Chris and Forest have no problem mixing the game mechanics and roleplaying into the server.

What's wrong with Graal Kingdoms is this, There are hardly any leaders who roleplay.

busyrobot 12-31-2004 07:54 PM

Quote:

Originally Posted by Zurkiba
Chris and Forest have no problem mixing the game mechanics and roleplaying into the server.

What's wrong with Graal Kingdoms is this, There are hardly any leaders who roleplay.

Are you sure about that? I haven't heard of Forest doing anything that major with the other kingdoms...in a long time. I am not trying to bash forest, or any of the kingdoms, but I do think you are being short sighted if you can't see how game mechanics have effected the game in general. So instead of simplistic responses there should be a constructive forum on how to improve roleplaying in GK.

On the front of CP and roleplaying, I do think that it could be more fun if they engaged in piracy more often, it was easier in GP day when CP struck fear with good reason into all the kingdoms. Today, the other kingdoms are all pretty strong and can't be so easily threatened, but some good skirmishes would be a nice idea.

--Chris-- 12-31-2004 09:49 PM

1 Attachment(s)
Actually...this was this month, no?

busyrobot 12-31-2004 10:08 PM

Quote:

Originally Posted by --Chris--
Actually...this was this month, no?

This thread is getting less and less about CP but...what is that a screen shot of exactly? It looks like a wand handout or something. If an average day in the life of forest is full of various RP events and plots and storylines, I would be interested in knowing how its going. Otherwise, we should all be brainstorming on how to get some excitment and interest back into kingdoms and improve roleplaying overall. This includes wars, treaties, piracy, quests, hunts, festivals and the like.

--Chris-- 12-31-2004 10:13 PM

In a nutshell; Pirates stole the wands, we had a lil war, we got them back.

I agree with you. Personally I believe there should be an RP admin and fix role-playing events which kingdoms must participate in. In the case of wars, the story alters depending on the winning party.

protagonist 12-31-2004 11:55 PM

Know what needs to happen?

You need to have a way to enter PK mode without being in a kingdom, so that newbs who just want to mess around in battle mode don't go join a kingdom and make fool.

WanDaMan 01-01-2005 12:12 AM

A Kingdom leader should be introduced; instead of Kingdom leaders deciding who gets to be the leader after they leave someone with experience should approve someone who they think deserve it.

An Roleplaying leader would probably help too, I want to see more battles between kingdoms and if possible more kingdoms!

Evil_Lord_Sparda 01-01-2005 12:48 AM

If anything there are too many Kingdoms at the moment. People are being spread far too thinly across the Kingdoms as it is. I would prefer less Kingdoms with higher player counts.

GoZelda 01-01-2005 12:52 AM

Quote:

Originally Posted by Evil_Lord_Sparda
If anything there are too many Kingdoms at the moment. People are being spread far too thinly across the Kingdoms as it is. I would prefer less Kingdoms with higher player counts.

Yes, combine Zormite and Dustari. Pirates should be more like an 'official' guild, kill their island too. They can have the island east of Hotaru which isn't used anyway.

Gambet 01-01-2005 01:05 AM

Its not just the kingdoms that are dying, but the server in itself.

busyrobot 01-01-2005 01:12 AM

Quote:

Originally Posted by --Chris--
In a nutshell; Pirates stole the wands, we had a lil war, we got them back.

I agree with you. Personally I believe there should be an RP admin and fix role-playing events which kingdoms must participate in. In the case of wars, the story alters depending on the winning party.

Cool, sounds like a fun event. I think that RP admins would help but shouldn't just be there to make RPing forcive, but more entertaining. As for wars, power players pretty much fix the results of wars before they occur, so it can't really alter the storyline for the winning party if the outcome is predetermined. There needs to be a way that playing smart and the overall health of a kingdom determines the winning party - not who has the most lvled up players and items. We need to have storylines where the players can participate to improve the chances of their kingdom succeeding, and something being at stake in the plot.

GoZelda 01-01-2005 01:23 AM

Quote:

Originally Posted by busyrobot
Cool, sounds like a fun event. I think that RP admins would help but shouldn't just be there to make RPing forcive, but more entertaining. As for wars, power players pretty much fix the results of wars before they occur, so it can't really alter the storyline for the winning party if the outcome is predetermined. There needs to be a way that playing smart and the overall health of a kingdom determines the winning party - not who has the most lvled up players and items. We need to have storylines where the players can participate to improve the chances of their kingdom succeeding, and something being at stake in the plot.

One of the good things when everybody was ~level 6, everybody could hit and hurt everybody, and if you couldn't the gap was easily crossed. Now you can't. This is a big problem, but if it's fixed it would help the RPing since even someone of say, level 10, could hurt a level 100 even though it's just a little such as 2 damage. But about 10 level 10s could take down a level 100 that way.

GoldSri 01-01-2005 01:33 AM

I think pirates is in decline...New members cannot be expected to RP properly when the people who should be setting an example are using phrases such like
"k, i'll see ya's l8r"
I mentioned it to a friend, who later talked to this person in RP and still got responses like the above =/

busyrobot 01-01-2005 01:38 AM

Quote:

Originally Posted by GoZelda
One of the good things when everybody was ~level 6, everybody could hit and hurt everybody, and if you couldn't the gap was easily crossed. Now you can't. This is a big problem, but if it's fixed it would help the RPing since even someone of say, level 10, could hurt a level 100 even though it's just a little such as 2 damage. But about 10 level 10s could take down a level 100 that way.

One idea I had to fix that, is a 'swarming' mechanism. Each time a player is hit, a timeout script gives them a +2 penalty to their AC for up to 3 seconds. Each time a player is attacked but missed, they get a +1 penalty for 2 seconds. A player who has to fight off a large number of attackers would then become much more vulnerable - which frankly is more realistic too. It would make monster hordes more dangerous in dungeons and maps as well.
I agree about when the people were around lvl 6 and the fun times we had in wars, and the problem of high level 'unstoppables' in wars. The most important thing is to find solutions now or throw in the towel...we've tried the limbo thing long enough, its time for working solutions.

GoZelda 01-01-2005 01:43 AM

Quote:

Originally Posted by busyrobot
One idea I had to fix that, is a 'swarming' mechanism. Each time a player is hit, a timeout script gives them a +2 penalty to their AC for up to 3 seconds. Each time a player is attacked but missed, they get a +1 penalty for 2 seconds.

It'd still require much stronger players to do this. An option would be that if a player was attacked from multiple sides, his shield AC could only be used against one, and would be subtracted from the ac against the rest of his attacker [possibly gloves/bracers too]. You can also add something like the possibility of your helmet falling off (it unequips but stays in your inventory).


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