Graal Forums  

Go Back   Graal Forums > Development Forums > NPC Scripting
FAQ Members List Calendar Today's Posts

 
 
Thread Tools Search this Thread Display Modes
Prev Previous Post   Next Post Next
  #6  
Old 12-16-2004, 08:00 PM
Raelyn Raelyn is offline
the Professional.
Raelyn's Avatar
Join Date: Sep 2003
Location: Zormite
Posts: 964
Raelyn will become famous soon enough
Quote:
Originally Posted by calum
NPC Code:

removetiledefs;
addtiledef <image>,<levelnamestart>,<type>;


put that in a npc in the level or a weapon.
image = the image of the new tileset
levelnamestart = the name/part of the name of the level you wish to use the tileset with
type = Two most common types for setting which tile does what are 0 (default tileset) or 1 for the common new tileset (probably the one you want)
I know how to script it, but;

addtiledef <image>,<levelnamestart>,<type>;

requires a type, as you say above, 0 is default, 1 is the new one, but how do you make it tiles_inside.png?

The formatting is different for that, isn't it?
__________________
*Don't let the door hit you on the way out.*
Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT +2. The time now is 01:24 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2026, vBulletin Solutions Inc.
Copyright (C) 1998-2019 Toonslab All Rights Reserved.