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Tileset problems
Ok so first of all I need to say that I made a tileset based off of a
Template (had little boxes with E's and some boxes that said stuff such as blocking,non-blocking etc.) but for somereason the pieces didn't quite go as they were said to be like The non-blocking ones blocked,blocking ones sometimes blocked and didn't,etc. I've seen on servers with custom tilesets that theirs work fine so how do you actually make it so some tiles block and don't. |
NPC Code: put that in a npc in the level or a weapon. image = the image of the new tileset levelnamestart = the name/part of the name of the level you wish to use the tileset with type = Two most common types for setting which tile does what are 0 (default tileset) or 1 for the common new tileset (probably the one you want) |
Thank you so much! It was driving me crazy! I thought I was gonna have to copy and paste them over the normal tileset.
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I had it before and now I can't find it. :| |
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I think this may be what you are looking for 'tileset template thread' |
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I remember there was a template of picso.png posted that had different areas marked off as water etc. :o Oh wait, I think it was based off of tiles_inside.png or something. Wait, how do you set tiles_inside.png as the active tileset? is it like, type 3, or what? o.o |
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addtiledef <image>,<levelnamestart>,<type>; requires a type, as you say above, 0 is default, 1 is the new one, but how do you make it tiles_inside.png? The formatting is different for that, isn't it? |
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addtiledef tiles_inside.png,<levelnamestart>,1; |
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They posted it on the forums a few times, I just can't find it, it's got all the areas marked off as "swim" "block" "chair" etc. :) I am just looking for the image. ;P |
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http://forums.graalonline.com/forums...chmentid=28687 http://forums.graalonline.com/forums...chmentid=28686 |
Thats type 2 I think
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