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  #301  
Old 10-08-2005, 04:39 PM
Mark Sir Link Mark Sir Link is offline
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Quote:
Originally Posted by Lomgren
Call me crazy, but I liked it when Tyhm was LAT admin... things actually got *done*, and they were usually interesting. Of course, I am probably biased because I was one of the LATs working under his guidance
I wouldn't call it bias, Tyhm's stuff was revolutionary considering the tools he had at hand, it WORKED (even more amazingly)
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  #302  
Old 10-10-2005, 07:03 AM
jake13jake jake13jake is offline
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lol, Tyhm actually had baddies. I have to make new ones, but I can be creative at that. They won't even all need the hit detection overhaul.

I have to wait on Storm's Movement/Damage overhaul to complete some of my baddies. The frog baddy is a bit different and I need to rescript it. If you don't think we're overwhelmed with work, or doing work... here.

Projects (that I can think of off the top of my head) List:

Frog Graphics: Preexistent
Frog Ganis: Myself, need to be redone
Frog Script: Myself, needs slight modifications.
Black Spider Graphics: Myself = done
Black Spider Ganis: Myself = done
Black Spider Script: Myself = done (waiting for damage function)
Mountain Spider Graphics: Preexistent
Mountain Spider Ganis: Unassigned
Mountain Spider Script: Myself
Stone Turtle GFX: Cappa = done
Stone Turtle Ganis: Racil
Stone Turtle Script: Myself
Carnivorous Bush Graphics: Cappa = done
Carnivorous Bush Ganis: unassigned
Carnivorous Bush Script: Myself
Troll Graphics: PKT (needs some touching up, Storm demands they be used)
Troll Ganis: Racil
Troll Script: Unassigned
Guardian Tree Graphics: Preexistent/Luda (needs slight modifications)
Guardian Tree Ganis: (Kevin's Attempt of an LAT app)/Myself
Guardian Tree Script: Myself
(to kill guardian tree)
Red Bomb Plant Graphics: Cappa = done
Red Bomb Plant Scripts: Unassigned
Castle Guard Script: Myself
Weapon Hammer: IDK who made it = done
Weapon Jolt Bomb: GrowlZ
Weapon Bruges' Bird: Unassigned
Weapon Birdshot: Myself
Weapon Lantern: Myself = done
Lantern Dark Room: Myself = done
Sliding Door Script (Dynamic): Kohan
City Gossips Script: (will be) Kohan
Pretext Quest: Myself
Quest Scripting: Myself
Graal Castle/Dungeon Levels: Exodus (in charge), Racil, Mighty
Graal Castle/Dungeon Graphics: Luda
Gnome Cave Levels: Raistlin
Swamp Town/Kull's Fort Interior Levels: Unassigned/Exodus
Onnet Town/Sardon's Tower Interior Levels: Unassigned/Racil/Exodus
Forest Island Levels: Mighty
Water Island Levels: Drastic
Desert Island Levels: Unassigned
Lava Island Levels: Jaffer or reuse Big City
Forest Island Dungeon Levels: Exodus
Water Island Dungeon Levels: Myself = done (needs tweaking)
Desert Island Dungeon Levels: Unassigned
Lava Island Dungeon Levels: Unassigned
Quest Key Graphics: Ghost = 3/5 done
Quest Big Chest Graphics: Luda = done
Overworld Expansion: (mostly)Exodus/(tweaking)Myself
Bug Storm About Movement: Everybody
Bug Storm About Damage: Everybody

Right now we're working mostly on expanding the overworld, and I'm mostly trying to keep things organized.

Oh wait, the pretext questing isn't done... oyy.
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  #303  
Old 10-12-2005, 09:22 AM
Lomgren Lomgren is offline
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I kinda figured that there was a lot more going on behind the scenes - unfortunately, the players don't care about that, they want visible results. And I admit that it is a bit depressing to see so little change during the months that I didn't log in to Classic. Is there any simple stuff that you have done that is high quality and can be added quickly, or is it all pretty in-depth stuff that has to be changed?
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  #304  
Old 10-12-2005, 04:49 PM
jake13jake jake13jake is offline
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I could probably start some work on Onnet, some of the stuff there that I had partially in mind for the quest would be pretty easy to script.
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  #305  
Old 11-20-2005, 09:50 PM
jake13jake jake13jake is offline
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Old Message Removed: DELETE DIDN'T WORK FOR ME!!!

Last edited by jake13jake; 11-21-2005 at 09:28 PM..
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