
10-10-2005, 07:03 AM
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Former Classic Staff
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Join Date: Dec 2002
Location: Northwest Vermont
Posts: 1,452
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lol, Tyhm actually had baddies. I have to make new ones, but I can be creative at that. They won't even all need the hit detection overhaul.
I have to wait on Storm's Movement/Damage overhaul to complete some of my baddies. The frog baddy is a bit different and I need to rescript it. If you don't think we're overwhelmed with work, or doing work... here.
Projects (that I can think of off the top of my head) List:
Frog Graphics: Preexistent
Frog Ganis: Myself, need to be redone
Frog Script: Myself, needs slight modifications.
Black Spider Graphics: Myself = done
Black Spider Ganis: Myself = done
Black Spider Script: Myself = done (waiting for damage function)
Mountain Spider Graphics: Preexistent
Mountain Spider Ganis: Unassigned
Mountain Spider Script: Myself
Stone Turtle GFX: Cappa = done
Stone Turtle Ganis: Racil
Stone Turtle Script: Myself
Carnivorous Bush Graphics: Cappa = done
Carnivorous Bush Ganis: unassigned
Carnivorous Bush Script: Myself
Troll Graphics: PKT (needs some touching up, Storm demands they be used)
Troll Ganis: Racil
Troll Script: Unassigned
Guardian Tree Graphics: Preexistent/Luda (needs slight modifications)
Guardian Tree Ganis: (Kevin's Attempt of an LAT app)/Myself
Guardian Tree Script: Myself
(to kill guardian tree)
Red Bomb Plant Graphics: Cappa = done
Red Bomb Plant Scripts: Unassigned
Castle Guard Script: Myself
Weapon Hammer: IDK who made it = done
Weapon Jolt Bomb: GrowlZ
Weapon Bruges' Bird: Unassigned
Weapon Birdshot: Myself
Weapon Lantern: Myself = done
Lantern Dark Room: Myself = done
Sliding Door Script (Dynamic): Kohan
City Gossips Script: (will be) Kohan
Pretext Quest: Myself
Quest Scripting: Myself
Graal Castle/Dungeon Levels: Exodus (in charge), Racil, Mighty
Graal Castle/Dungeon Graphics: Luda
Gnome Cave Levels: Raistlin
Swamp Town/Kull's Fort Interior Levels: Unassigned/Exodus
Onnet Town/Sardon's Tower Interior Levels: Unassigned/Racil/Exodus
Forest Island Levels: Mighty
Water Island Levels: Drastic
Desert Island Levels: Unassigned
Lava Island Levels: Jaffer or reuse Big City
Forest Island Dungeon Levels: Exodus
Water Island Dungeon Levels: Myself = done (needs tweaking)
Desert Island Dungeon Levels: Unassigned
Lava Island Dungeon Levels: Unassigned
Quest Key Graphics: Ghost = 3/5 done
Quest Big Chest Graphics: Luda = done
Overworld Expansion: (mostly)Exodus/(tweaking)Myself
Bug Storm About Movement: Everybody
Bug Storm About Damage: Everybody
Right now we're working mostly on expanding the overworld, and I'm mostly trying to keep things organized.
Oh wait, the pretext questing isn't done... oyy. |
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