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Old 06-13-2012, 08:26 PM
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Quote:
Originally Posted by Crono View Post
People will multi-guild if the guilds in question are weak, that's just how it works. There are some guilds that never had or still don't have issues with multi-guilding (Veracity, MHX, TNR, BTK, SNC, US, and so many more) and some guilds that were only built as either alliances or "jokes". If someone is legit multi-guilding in your guild, it's a sign of disloyalty and you simply kick them out if you have a problem with it. That's how it's been for so long.

I think the biggest issue with local-only guilds is if they are defying the "real" global guild's members & hierarchy.
Just to add to that (since my first post was so informative and useful) what about family guilds? I know most people don't seem to take them seriously anymore, but if I have to create the local guild for Bloodvayne and then still want to be in SNC and such, would I be prevented from doing so?

If so, then that is just plain ****ed up, as are local guilds in general.
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