Graal Forums  

Go Back   Graal Forums > PlayerWorlds > Classic Main Forum
FAQ Members List Calendar Today's Posts

Reply
 
Thread Tools Search this Thread Rate Thread Display Modes
  #1  
Old 06-14-2012, 06:38 PM
Hiro Hiro is offline
\(^∀^)メ(≧∇≦)ノ
Hiro's Avatar
Join Date: Jan 2005
Posts: 1,965
Hiro has a spectacular aura aboutHiro has a spectacular aura about
Send a message via AIM to Hiro
Quote:
Originally Posted by ffcmike View Post
The arguments made against global guilds so far do not weigh up when balanced against the advantages of a local guilds system that have been highlighted.
In your opinion maybe. To players it will mean having to organize another member list for their global guild which is annoying and seemingly pointless. The only real advantages local guilds give are the ability to control them more, and not even that much more.

Quote:
Originally Posted by ffcmike View Post
So do I. We're not going to scrap global guilds just because they're global, that's actually the one factor (though not necessarily an advantage) which doesn't apply to local guilds.
Except that is an advantage.

But whatever. This isn't the first time you've senselessly argued against something people had issues with.
Reply With Quote
  #2  
Old 06-14-2012, 06:46 PM
Fulg0reSama Fulg0reSama is offline
Extrinsical Anomaly
Fulg0reSama's Avatar
Join Date: Sep 2009
Location: Ohio
Posts: 3,049
Fulg0reSama has a brilliant futureFulg0reSama has a brilliant futureFulg0reSama has a brilliant futureFulg0reSama has a brilliant futureFulg0reSama has a brilliant futureFulg0reSama has a brilliant futureFulg0reSama has a brilliant futureFulg0reSama has a brilliant future
Quote:
Originally Posted by Hiro View Post
In your opinion maybe. To players it will mean having to organize another member list for their global guild which is annoying and seemingly pointless. The only real advantages local guilds give are the ability to control them more, and not even that much more.
LOL, You're joking right? Think of what you can expand to local guilds as functionality. Just think on that and you'll see why you're wrong.
__________________

Careful, thoughts and opinions here scare people.
Reply With Quote
  #3  
Old 06-14-2012, 06:47 PM
Hiro Hiro is offline
\(^∀^)メ(≧∇≦)ノ
Hiro's Avatar
Join Date: Jan 2005
Posts: 1,965
Hiro has a spectacular aura aboutHiro has a spectacular aura about
Send a message via AIM to Hiro
Quote:
Originally Posted by Fulg0reSama View Post
LOL, You're joking right? Think of what you can expand to local guilds as functionality. Just think on that and you'll see why you're wrong.
You can "expand" the same **** to global guilds.
Reply With Quote
  #4  
Old 06-14-2012, 06:51 PM
Fulg0reSama Fulg0reSama is offline
Extrinsical Anomaly
Fulg0reSama's Avatar
Join Date: Sep 2009
Location: Ohio
Posts: 3,049
Fulg0reSama has a brilliant futureFulg0reSama has a brilliant futureFulg0reSama has a brilliant futureFulg0reSama has a brilliant futureFulg0reSama has a brilliant futureFulg0reSama has a brilliant futureFulg0reSama has a brilliant futureFulg0reSama has a brilliant future
Quote:
Originally Posted by Hiro View Post
You can "expand" the same **** to global guilds.
Cute keywording, what I'm referring to is the fact that local guilds can be manipulated towards actually beneficial uses and constructs that work towards the server itself. I'm not talking merely making it so members can be added.

On a development perspective, Local, Scripted guilds beat the hell out of Global guilds by the fact that they can be established to a point where they actually hold functionality other then just being name-tags.
__________________

Careful, thoughts and opinions here scare people.
Reply With Quote
  #5  
Old 06-14-2012, 07:07 PM
Hiro Hiro is offline
\(^∀^)メ(≧∇≦)ノ
Hiro's Avatar
Join Date: Jan 2005
Posts: 1,965
Hiro has a spectacular aura aboutHiro has a spectacular aura about
Send a message via AIM to Hiro
Quote:
Originally Posted by Fulg0reSama View Post
Cute keywording, what I'm referring to is the fact that local guilds can be manipulated towards actually beneficial uses and constructs that work towards the server itself. I'm not talking merely making it so members can be added.

On a development perspective, Local, Scripted guilds beat the hell out of Global guilds by the fact that they can be established to a point where they actually hold functionality other then just being name-tags.
In the end it's just tag manipulation which can be done with global guilds as well.
Reply With Quote
  #6  
Old 06-14-2012, 07:31 PM
Fulg0reSama Fulg0reSama is offline
Extrinsical Anomaly
Fulg0reSama's Avatar
Join Date: Sep 2009
Location: Ohio
Posts: 3,049
Fulg0reSama has a brilliant futureFulg0reSama has a brilliant futureFulg0reSama has a brilliant futureFulg0reSama has a brilliant futureFulg0reSama has a brilliant futureFulg0reSama has a brilliant futureFulg0reSama has a brilliant futureFulg0reSama has a brilliant future
Quote:
Originally Posted by Hiro View Post
In the end it's just tag manipulation which can be done with global guilds as well.
This is a perfect example of being closed minded, I refer to you this as to my example of why Global Guilds can't beat Local Guilds in functionality, as well as just plain being more then capable of replacing the obsolete system:

Quote:
Originally Posted by Fulg0reSama View Post
Example: Billy Bob "Cotton Eye" Joe Harris decides he wants to have "The Farmer's Guild". He pays or does whatever is necessary for that guild to be created, an excessively creative server could have it where that you go to the "Guild's Headquarters" and fill out some "paper forms" in a clever GUI appearance, once that is done, a guild administrator could literally read and review said application right in front of you, interview you based on the answers of your questions given from the application, Once everything is fixed, finished and ready to go, you get your "Guild Certificate" and then you could be asked if you wish to also buy a Guildhouse for your brand spankin' new guild.

The idea of guilds is an extremely flexible and also enjoyable aspect, Global Guilds are just nametags, Local Guilds could literally become what a server IS, If you know how to create content friendly to the feature itself.

I would also like to simply add to the fact that if we've seen from what the Scripted RC has shown to everybody else, that also means that having Local Guilds as a barebone script on its own is also a viable way to eliminate the need for Global Guilds at all, considering that it could even become the new Global Guild System itself.
This is a hypothetical, but it's not improbable.
__________________

Careful, thoughts and opinions here scare people.
Reply With Quote
  #7  
Old 06-15-2012, 12:56 AM
Hiro Hiro is offline
\(^∀^)メ(≧∇≦)ノ
Hiro's Avatar
Join Date: Jan 2005
Posts: 1,965
Hiro has a spectacular aura aboutHiro has a spectacular aura about
Send a message via AIM to Hiro
Quote:
Originally Posted by ffcmike View Post
text
You'd gain the ability to delete/create guilds?

Quote:
Originally Posted by Fulg0reSama View Post
This is a perfect example of being closed minded, I refer to you this as to my example of why Global Guilds can't beat Local Guilds in functionality, as well as just plain being more then capable of replacing the obsolete system:



This is a hypothetical, but it's not improbable.
If that's what you want why not offer it to both types of guilds?
Reply With Quote
  #8  
Old 06-14-2012, 07:10 PM
ffcmike ffcmike is offline
Banned
Join Date: Jul 2004
Location: London
Posts: 2,029
ffcmike has a reputation beyond reputeffcmike has a reputation beyond reputeffcmike has a reputation beyond reputeffcmike has a reputation beyond reputeffcmike has a reputation beyond reputeffcmike has a reputation beyond reputeffcmike has a reputation beyond reputeffcmike has a reputation beyond repute
Send a message via AIM to ffcmike Send a message via MSN to ffcmike
Quote:
Originally Posted by Hiro View Post
To players it will mean having to organize another member list for their global guild which is annoying and seemingly pointless.
If it means having a much better system, then surely it's worth it?
You're also forgetting that it will save the effort of members having to open their web browser, log in to Graal Online and browse through the control panel there, as opposed to opening a window within the game.

Quote:
Originally Posted by Hiro View Post
The only real advantages local guilds give are the ability to control them more, and not even that much more.
Control them more?
They'd give us 100% freedom and control.

Quote:
Originally Posted by Hiro View Post
Except that is an advantage.
Not when you have thousands of mostly useless guilds, some intended for other specific servers.

Quote:
Originally Posted by Hiro View Post
You can "expand" the same **** to global guilds.
Except we can't, global guilds have very few ways in which they can be accessed by script.

Quote:
Originally Posted by Hiro View Post
This isn't the first time you've senselessly argued against something
Ironic >

Quote:
Originally Posted by Hiro View Post
Local guilds only is stupid and you should feel bad for thinking it's a good idea.
Quote:
Originally Posted by Hiro View Post
If so, then that is just plain ****ed up, as are local guilds in general.
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT +2. The time now is 04:27 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2026, vBulletin Solutions Inc.
Copyright (C) 1998-2019 Toonslab All Rights Reserved.