Quote:
Originally Posted by Crono
The minus points I was referring to were the storyline quests
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These are targeted towards hooking the interest of new Graal players. They may not be to your, older or more casual players liking, but are part of a strategy intended to bring players to the game. This means there would potentially be more players to spar/pk/participate within events, which is a good thing.
Quote:
Originally Posted by Crono
and disabling global guilds
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Classic pre dates global guilds. Many of the best known global guilds were originally local guilds on Classic, restoring a system which prevents multi-guilding will resurrect some of the factors which made guilds great in the first place. Right now it's technically impossible to even create a new global guild, as well as transfer leadership or be disabled for inactivity. Global guild leaders will be able to create their guild locally, criteria permitting.