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  #1  
Old 03-11-2012, 01:14 AM
Crow Crow is offline
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Quote:
Originally Posted by geneticfrog View Post
acutally the front of the hat was bright and had a light source.

the rim had a second light source from a seperate area.

the top of the hat was dark still and thus the light source was in between you and the object.

a form of pillow shading in my book. but again you are never right when dusti is around.
The rim is lit from the exact same light source as the cylindric part of the hat, just not as drastically. The top is lit up as well, again, not as drastically. I overdid my highlights and didn't use bright enough tones on both the rim and the top part. That still doesn't make it pillow shading, and I don't even feel bad about it, because I'm not a graphics guy; I'm a coder.

I actually feel good about it, because I know more about graphics than you do, and it shows. Hooray!
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Old 03-11-2012, 01:17 AM
geneticfrog geneticfrog is offline
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Quote:
Originally Posted by Crow View Post
The rim is lit from the exact same light source as the cylindric part of the hat, just not as drastically. The top is lit up as well, again, not as drastically. I overdid my highlights and didn't use bright enough tones on both the rim and the top part. That still doesn't make it pillow shading, and I don't even feel bad about it, because I'm not a graphics guy; I'm a coder.

I actually feel good about it, because I know more about graphics than you do, and it shows. Hooray!
the bright spot o the rim is slightly to the left= the light source is slighly to the left.

the middle part is fully centred = light source is DIRECTLY between you and the object.

the top was dark = tells me theres no source of light in the sky above the hat.

but w/e floats your boat.
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Old 03-11-2012, 01:18 AM
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Quote:
Originally Posted by geneticfrog View Post
it was acutally a good example of pillow shading but this guy dusti always has something negetive to say no matter what you post apparantly.

just beacause the pillow shading wasnt applied EXACTLY HOW DUSTI SAIS to all surfaces doesnt mean its not pillow shaded on some surfaces that it was applied to...... -_-
Just because someone doesn't share your viewpoint doesn't mean they are being negative. Don't take everything so personally. If you opened up your mind a little bit, you might actually learn something from him.
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Old 03-11-2012, 01:16 AM
DustyPorViva DustyPorViva is offline
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Quote:
Originally Posted by geneticfrog View Post
acutally the front of the hat was bright and had a light source.

the rim had a second light source from a seperate area.

the top of the hat was dark still and thus the light source was in between you and the object.

a form of pillow shading in my book. but again you are never right when dusti is around.
Just because the front of the hat is lighter than the top does not mean that it the lightsource is coming from directly in front. This is where you're failing at interpreting lightsources. It simply means that the lightsource is SOMEWHERE below the 90degree mark. Also the highlight is slightly to the right of the the tophat.

A gate I made for iClassic:

Would you call that pillowshading? Because the front of the gate is lighter than the top.
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Old 03-11-2012, 02:32 PM
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Quote:
Originally Posted by DustyPorViva View Post
A gate I made for iClassic:
Well that explains a lot.
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Old 03-11-2012, 01:08 AM
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"'pillow shading', a great evil spoken of by pixel artists in hushed tones. It is the work of the devil, and appears to assume a single point light source hanging directly between us and our object. "

since there was no brightness ontop of the hat you showed us. yet it was bright infront of the hat. i can only assume the light source was applied as a pillowshading light source.
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Old 03-11-2012, 01:24 AM
geneticfrog geneticfrog is offline
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LOL i was looking at emeras hat -_-....(got back from my friends.. lots of alcohol...) he def has two light sources...

but either way crows light source is still really low its like pointing a flash light at it.

generally for graal the sun is the main source of light in the sky or even indoors the light is still on the cieling so the top fo the hat would need to be brighter.
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Old 03-11-2012, 01:27 AM
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Quote:
Originally Posted by geneticfrog View Post
generally for graal
Three words that don't go into a sentence when it comes to graphics. Graal graphics are all over the place anyway.
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Old 03-11-2012, 01:29 AM
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Quote:
Originally Posted by Crow View Post
Three words that don't go into a sentence when it comes to graphics. Graal graphics are all over the place anyway.
you can do what ever you want.

but in my book the light source is based on the tileset mainly. even at that i still like making my light source slightly to the right, in the sky.(sun)

I find it promotes a better look in the GFX.
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Old 03-11-2012, 01:33 AM
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Quote:
Originally Posted by geneticfrog View Post
you can do what ever you want.
Exactly. And the position of my light source won't ever magically turn my shading into pillow shading.
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Old 03-11-2012, 01:34 AM
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Quote:
Originally Posted by Crow View Post
Exactly. And the position of my light source won't ever magically turn my shading into pillow shading.
the source is still directly infront of you and the object.

this is frowned uppon in the gfx world. other then for special cases of course.
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Old 03-11-2012, 01:36 AM
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Quote:
Originally Posted by geneticfrog View Post
you can do what ever you want.

but in my book the light source is based on the tileset mainly. even at that i still like making my light source slightly to the right. (the sun)
The lightsource of pics1 actually is not to the left nor right. It's directly above, and somewhat to the front of the world. This is derived from LttP. This is why shadows from the cliffs are only cast from behind the cliffs, and not to the side.



There are some abnormalities, like houses casting shadows to the right(implying a lightsource from the left), but even those same houses the roofs are lighter in the front than the sides(implying a top-front lightsource). This is all applicable to pics1 and Graal as well, but none of the tileset or default graphics imply a lightsource from the RIGHT.

Also, since Zelda/Graal is a 3/4th perspective(viewing the world from 45degrees up) this would mean that the lightsource is between the viewer and the world
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Old 03-11-2012, 01:40 AM
geneticfrog geneticfrog is offline
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Quote:
Originally Posted by DustyPorViva View Post
The lightsource of pics1 actually is not to the left nor right. It's directly above, and somewhat to the front of the world. This is derived from LttP. This is why shadows from the cliffs are only cast from behind the cliffs, and not to the side.



There are some abnormalities, like houses casting shadows to the right(implying a lightsource from the left), but even those same houses the roofs are lighter in the front than the sides(implying a top-front lightsource). This is all applicable to pics1 and Graal as well, but none of the tileset or default graphics imply a lightsource from the RIGHT.

Also, since Zelda/Graal is a 3/4th perspective(viewing the world from 45degrees up) this would mean that the lightsource is between the viewer and the world
then again if the LAT put shadows on both sides of the house and the back too it wouldn' be so abnormal. (if the tileset allows)

also the heads on graal the standard ones all the side views are look directly at the head instead of 45 degrees up. there are tons of hats that also show this.

while the back and the front generally are up the sky at 45.

BUT as a whole we can agree the sun is USUALLY the main light source and its in the sky if no light sources are defined before hand.
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Old 03-11-2012, 02:33 AM
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Quote:
Originally Posted by DustyPorViva View Post
the lightsource is between the viewer and the world
The lightsource is NOT between the viewer and the world,
YOU ARE THE LIGHT SOURCE...

Like a god of the sun watching down upon his/her subjects, observing their meager lives.
With their fruitless toiling you feel pity, lending a helping hand and setting them off on a life of grand adventure.

Leading your subject on through perilous caves and dark dungeons, growing stronger with each trip.
You soon do all their is to do, as strong as they can get, and saved all the people you can save.
Nothing left to do but to send your hero to turn on their fellow adventures.

However with time, weariness and boredom grows.
It grows and it grows... to the point you can bare no longer.
Abandoned and neglected,
the fame you granted your subject fades away and eventually withers to nothing...

Cast from your favor, returning them to the life you once sought to liberate them from.
Shrouded in darkness, cursed to spend eternity in the abyss of nothing, away from your bright gaze.
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Last edited by lavaman; 03-11-2012 at 02:47 AM..
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Old 03-11-2012, 01:41 AM
DustyPorViva DustyPorViva is offline
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Take your opinions here: http://www.wayofthepixel.net/pixelation/index.php

Let me know how that goes; that's all I have to say about this. You're speaking things that sound as if you're pulling it directly out of your ass. In all my years of making graphics and being in art communities I have never heard of any of these views you seem so fond of. I am but one person applying my own knowledge that I have learned from many, and you are certain you are too. But I'd like to see how your views stand up with actual art communities full of professional artists instead of bull****ting around here.
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