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  #1  
Old 04-21-2011, 03:44 AM
kingcj kingcj is offline
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I liked the quest, but it was short.

Something you could do is, when you have all your quest materials done, give a tutorial on commonly used quest items. It would give the player some sense of what to do on quests, and you could have the tutorial skip-able so anxious players could move on.
This way when they complain you could honestly say that they could have had a heads up about questing if they took the tutorial.

-EDIT-

Also, the "short-cut" is only one way. Yeah, it cuts running to a quest in half, but then I have to walk all the back around the trees again? Why not place horses around the world, or make it a two way short-cut, or (this may be down the road a bit but) even do a weapon that would summon a horse? This way traveling wouldn't seem like a chore. It isn't like the scenery changes... Just some ideas.
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Last edited by kingcj; 04-21-2011 at 04:25 AM..
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Old 04-21-2011, 11:42 AM
ffcmike ffcmike is offline
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Quote:
Originally Posted by kingcj View Post
Also, the "short-cut" is only one way. Yeah, it cuts running to a quest in half, but then I have to walk all the back around the trees again? Why not place horses around the world, or make it a two way short-cut, or (this may be down the road a bit but) even do a weapon that would summon a horse? This way traveling wouldn't seem like a chore. It isn't like the scenery changes... Just some ideas.
I'm not sure what suggestion you were referring to by "this may be down the road a bit" but I had already intended to scatter horses around various places, there is already some different coloured horse within another secret location , a portable horse however would likely cause horses to lose much of their novelty.

I can't imagine anyone would say that they wouldn't prefer to be able to get from place to place quicker, but is it really that much of a chore as it is now?
In terms of our map its going from the center to the top right, but in comparative terms our map is quite small.
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Old 04-21-2011, 05:41 PM
kingcj kingcj is offline
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Originally Posted by ffcmike View Post
I'm not sure what suggestion you were referring to by "this may be down the road a bit" but I had already intended to scatter horses around various places, there is already some different coloured horse within another secret location , a portable horse however would likely cause horses to lose much of their novelty.

I can't imagine anyone would say that they wouldn't prefer to be able to get from place to place quicker, but is it really that much of a chore as it is now?
In terms of our map its going from the center to the top right, but in comparative terms our map is quite small.
Yes and it will be because a player is forced to make that trip over and over again. Especially since it would be a one way trip because of the one way short cut. And not a "portable horse" just like a whistle or something that could summon a horse. <- which is what I was referring to as later down the road, as a quest or purchaseable item...

I know you want to keep players on the server, but it should be done with content not walking from the quest then back to Master Li's then back and forth.. It's already old and there isn't a ton of content/quests.
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Old 04-21-2011, 06:14 PM
ffcmike ffcmike is offline
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Originally Posted by kingcj View Post
And not a "portable horse" just like a whistle or something that could summon a horse. <- which is what I was referring to as later down the road, as a quest or purchaseable item...
Something which would enable the immediate use of a horse anywhere at any time is essentially a portable horse, having a means of calling the horse may make more realistic sense than firing a weapon and and suddenly being mounted, but there's still the problem that they may become over-used and thus lose importance.
We do however have an idea of an end-game weapon to enable quicker travelling to destinations but this is a long way down the line.

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I know you want to keep players on the server, but it should be done with content not walking from the quest then back to Master Li's then back and forth.. It's already old and there isn't a ton of content/quests.
I'm not trying to advocate travelling around as a means of keeping players online, but this is always going to be expected to a certain extent in what is a world, if something is taking a long period of time to reach then yes it is potentially a problem, otherwise a line has to be drawn somewhere.
I've counted the time it takes to go from level 14 (the main hangout outside the bank) to Master Li's house at roughly 30 seconds, obviously people will have varying ideas of what is reasonable but 30 seconds is significantly less time than what the actual content can be expected to take.
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Old 04-21-2011, 08:37 PM
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Quote:
Originally Posted by ffcmike View Post
Something which would enable the immediate use of a horse anywhere at any time is essentially a portable horse, having a means of calling the horse may make more realistic sense than firing a weapon and and suddenly being mounted, but there's still the problem that they may become over-used and thus lose importance.
We do however have an idea of an end-game weapon to enable quicker travelling to destinations but this is a long way down the line.



I'm not trying to advocate travelling around as a means of keeping players online, but this is always going to be expected to a certain extent in what is a world, if something is taking a long period of time to reach then yes it is potentially a problem, otherwise a line has to be drawn somewhere.
I've counted the time it takes to go from level 14 (the main hangout outside the bank) to Master Li's house at roughly 30 seconds, obviously people will have varying ideas of what is reasonable but 30 seconds is significantly less time than what the actual content can be expected to take.
These are just easily implementable ideas that you don't have to use. Obviously the server is perfect and no player should give you input about it. Even if they do you should defend everything to the death. Door was right.....
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Old 04-21-2011, 08:41 PM
WhiteDragon WhiteDragon is offline
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Originally Posted by kingcj View Post
These are just easily implementable ideas that you don't have to use. Obviously the server is perfect and no player should give you input about it. Even if they do you should defend everything to the death. Door was right.....
I believe it's better to explain our viewpoint rather than silently ignore people's suggestions.
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Old 04-21-2011, 08:57 PM
kingcj kingcj is offline
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Originally Posted by WhiteDragon View Post
I believe it's better to explain our viewpoint rather than silently ignore people's suggestions.
I'm not saying that you have to accept my ideas, but it would be nice to see that the two way "short-cut" idea would be acceptable. It wouldn't even have to be implemented just an "well that's a good idea" would suffice, but so far on this thread most ideas have been shot down. Also I do agree that the quests should have the mice and inconvenient things with a small degree of logic required to figure things out. Also the tutorial idea would only help new people.

It just seems like a battle with you to try and make things better.
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Last edited by kingcj; 04-21-2011 at 09:04 PM.. Reason: Edited
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  #8  
Old 04-21-2011, 08:55 PM
ffcmike ffcmike is offline
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Quote:
Originally Posted by kingcj View Post
These are just easily implementable ideas that you don't have to use. Obviously the server is perfect and no player should give you input about it. Even if they do you should defend everything to the death. Door was right.....
Never mind the fact that Crono's suggestion about re-positioning TNT when thrown directly onto the door, or Luda's suggestion that a book be moved to a different location within Zol's Toilet, among many other suggested changes after the release of Zol's from the other thread have been implemented then.
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  #9  
Old 04-22-2011, 12:21 AM
kia345 kia345 is offline
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Originally Posted by ffcmike View Post
Something which would enable the immediate use of a horse anywhere at any time is essentially a portable horse, having a means of calling the horse may make more realistic sense than firing a weapon and and suddenly being mounted, but there's still the problem that they may become over-used and thus lose importance.
One must acquire oats to convince a summoned horse to be mounted. Horses don't work for free.



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