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Old 04-16-2011, 05:05 AM
Rufus Rufus is offline
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Originally Posted by WhiteDragon View Post
We are intentionally working with the "lowest common denominator" a little here. We do keep an eye on people when they login and try to do these quests, and if someone can't figure something out, they log off immediately and never come back.

In fact, this sort of stuff never happening on Graal is a really good reason to try and ween people into it rather than expect a lot from the start (since other Graal players are our main playerbase, not experienced gamers). Imo, the first few quests being a little predictable is better than frustrating players.
Providing direction doesn't mean you need to spoon feed players, and I find the concept of going to and from Master Li to be incredibly monotonous and boring. As someone who just enjoys exploring it puts me off, and these tasks just feel like a barrier rather than something that should and could be fun. That is not because I've played Graal for a while now; the quests don't seem to focus on core Graal principles. It's because these tasks are pushed onto you, it's too assertive. That is why I suggested what I did, and what I did post doesn't remove the actual linearity of the tasks, it just disguises it.

I feel that you're just creating excuses for your current execution, but I don't mind, it's up to the development team at the end of the day. I just think it's a waste of something that could be otherwise fun to explore and initiate. I don't care if that's something you're doing in the future, I think it's too much at the present. I'll stop ****ting up the thread though, the idea is there, though it's clearly not worth much
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Originally Posted by Loriel View Post
Seriously, you have ****-all for content and you're not exactly pulling in new developer talent, angling for prestigious titles should be your last concern.
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Old 04-16-2011, 05:24 AM
WhiteDragon WhiteDragon is offline
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Originally Posted by Rufus View Post
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I'm not entirely sure how this was a response to my post.

People do enjoy our quests. Not everyone does, but the majority which we targeted do. However, you are in the minority (experienced gamer and game developer/planner).

As people get used to questing and more complex game play, we do intend on ramping up the questing layout and each quest's difficulty, hopefully making it enjoyable for everyone.


Basically: yes, we as a development team, do need to make calls about our audience and the resulting quest experience; but, you, personally definitely don't fall into our currently targeted group. Nevertheless, the quests are in general still enjoyable (I think so at least), and hopefully after this initial quest chain, the quests will be fun and challenging for you as well.
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Old 04-16-2011, 08:36 AM
gravator gravator is offline
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I did enjoy the quests so far, since some new ideas were added it took me a few minutes to figure them out properly and i was very satisfied with the effort put into their design.


UN has their quests all over the place, finding one or two of them can be a chore, and with very little to do while looking for all of them it gets downright boring, Classic is mild in comparison and should not be though of as a chore right now, there is sure to be much more of the overworld to explore later, as well as any large inside areas or quests.
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