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View Poll Results: Do you like the proposed changes?
Yes, I like the ideas. 44 73.33%
No, I do not like the ideas (please explain in post). 16 26.67%
Voters: 60. You may not vote on this poll

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  #1  
Old 06-12-2010, 08:42 PM
DesirableDreams DesirableDreams is offline
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It doesn't matter, Torque. A lot of people sadly do not PK on Era. instead they do random spars, or sometimes PK, as myself. But a majority of people do -enjoy- owning businesses, and do -enjoy- mining to make money or flowering or whatever floats their boat, they are called business men. or in my case business women.
These people also enjoy a wide variety of houses to store their instruments, minerals, flowers, explosives, whatever need be.. And since you don't play era actively you wouldn't know that. I'm speaking from experience.
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Old 06-12-2010, 09:20 PM
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Quote:
Originally Posted by DesirableDreams View Post
It doesn't matter, Torque. A lot of people sadly do not PK on Era. instead they do random spars, or sometimes PK, as myself. But a majority of people do -enjoy- owning businesses, and do -enjoy- mining to make money or flowering or whatever floats their boat, they are called business men. or in my case business women.
These people also enjoy a wide variety of houses to store their instruments, minerals, flowers, explosives, whatever need be.. And since you don't play era actively you wouldn't know that. I'm speaking from experience.
I've been playing Era for a while, actually. I understand the businesses argument, as I agree some people play the game to make money. You're still ignoring the point that Era was not created for players to idle/socialize. I understand that some people do idle. However, most people that have these houses to store items are for people that PK a lot and have a lot of items to store.

Don't expect any development specifically for players to sit around in their houses and socialize at unstick. This thread is designated for what Era "should" look like. You can argue that it "should" have more opportunities for players to idle and sit in their houses, but your idea will be seldom supported by fellow Era players.

Another point you should take into consideration is that by having more players be non-interactive with the PKing system, you're essentially killing the PK environment. Thus, if we're going to consider your idea and implement more and more development aimed at appealing to players that choose to idle or simply socialize, you're going to kill the playercount that simply wants to PK. Who's killing Graal?
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Old 06-12-2010, 09:37 PM
DesirableDreams DesirableDreams is offline
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I've been playing Era for a while, actually. I understand the businesses argument, as I agree some people play the game to make money. You're still ignoring the point that Era was not created for players to idle/socialize. I understand that some people do idle. However, most people that have these houses to store items are for people that PK a lot and have a lot of items to store.

Don't expect any development specifically for players to sit around in their houses and socialize at unstick. This thread is designated for what Era "should" look like. You can argue that it "should" have more opportunities for players to idle and sit in their houses, but your idea will be seldom supported by fellow Era players.

Another point you should take into consideration is that by having more players be non-interactive with the PKing system, you're essentially killing the PK environment. Thus, if we're going to consider your idea and implement more and more development aimed at appealing to players that choose to idle or simply socialize, you're going to kill the playercount that simply wants to PK. Who's killing Graal?

Actually, Sir. Graal has no point or logic to it whatsoever. It is a social networking in the games entire feature itself, do you see thousands of people playing? No. Drawing more players, actually draws more PKing opportunitys. The more people that play, the more people you can stalk to kill, son.
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Old 06-12-2010, 11:13 PM
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Originally Posted by DesirableDreams View Post
Actually, Sir. Graal has no point or logic to it whatsoever. It is a social networking in the games entire feature itself, do you see thousands of people playing? No. Drawing more players, actually draws more PKing opportunitys. The more people that play, the more people you can stalk to kill, son.
You completely miss the point of my argument.

I'm not even going to bother.
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Old 06-14-2010, 06:23 AM
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You completely miss the point of my argument.

I'm not even going to bother.
Rebelution sucks
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Old 06-12-2010, 11:30 PM
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Originally Posted by DesirableDreams View Post
It doesn't matter, Torque. A lot of people sadly do not PK on Era. instead they do random spars, or sometimes PK, as myself. But a majority of people do -enjoy- owning businesses, and do -enjoy- mining to make money or flowering or whatever floats their boat, they are called business men. or in my case business women.
These people also enjoy a wide variety of houses to store their instruments, minerals, flowers, explosives, whatever need be.. And since you don't play era actively you wouldn't know that. I'm speaking from experience.
God just shut the hell up. Even new players can understand that the main concept of Era is to kill people. Do you not see them lagging around with shot-guns and hand guns?

I say make a tutorial for the noobies after the reset. Something that actually explains the game since there are no longer FAQs, and people like *DesireableDreams can't understand what Era was made for.
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  #7  
Old 06-13-2010, 12:50 AM
Dark_Zeratul101 Dark_Zeratul101 is offline
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Quote:
Originally Posted by desirabledreams View Post
a lot of people sadly do not pk on era. Instead they do random spars, or sometimes pk, as myself.
what
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  #8  
Old 06-12-2010, 10:44 PM
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I'm only interested in the gang raids, and attracting players that see Era more as "social networking" will not contribute much to the gang wars, but just more noobs spamming their instruments at unstick me.
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  #9  
Old 06-12-2010, 10:56 PM
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A house is for storing weapons (and occasionally watching Arnold Schwarzenegger destroy Tupac)...anything else is care-bear bull**** that doesn't belong on Era.

P.S., my house is not illegal. I bought it in an auction when Smu was manager for ~130k. The auction listed it as "a customizable two-story house", and at the time, it was the only house not in South Ridge. Almost everything was custom made by me (which was part of the deal) before I ever became staff.
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Old 06-12-2010, 11:29 PM
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  #11  
Old 06-13-2010, 04:44 AM
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It would still be nice to have instruments though, and simple to save all the scripts, graphics, etc to reimplement them immediately after the reset. The instruments really drew a lot of players in anyways, so it doesn't need to be at the bottom of the priority list.

Also Chris, now that rollbacks are no longer saved, what will you do if another player decides to glitch more money into the economy?
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  #12  
Old 06-13-2010, 05:20 PM
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Era should look like this:
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  #13  
Old 06-13-2010, 06:11 PM
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If there is gonna be a melee shop after the reset, how about restocking the melee weapons every once and awhile? Especially since they break
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  #14  
Old 06-13-2010, 07:08 PM
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If there is gonna be a melee shop after the reset, how about restocking the melee weapons every once and awhile? Especially since they break
Gief Broken Bottle.

Remember I bought one when I was trial.
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  #15  
Old 06-15-2010, 02:47 PM
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i like the new Inventory :o it looks sexy
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Old 06-15-2010, 05:58 PM
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Actually, Era SHOULD look like this after all the nukes the rich players spam in raids...
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Old 06-16-2010, 10:21 AM
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i like the new Inventory :o it looks sexy
agreed
more item slots
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Old 06-16-2010, 04:22 PM
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agreed
more item slots
the current inventory has an unlimited amount of item slots, you just can't see them until you use up all the space on the first "screen" of the inventory.
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Old 06-16-2010, 04:26 PM
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the current inventory has an unlimited amount of item slots, you just can't see them until you use up all the space on the first "screen" of the inventory.
So theres uhm 2 screens of inventory
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Old 06-16-2010, 04:28 PM
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So theres uhm 2 screens of inventory
no. it goes on and on as you obtain more items. i was just trying to make a point that inventory slots really have nothing to do with how much you can carry. that's all with the weight system.
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Old 06-15-2010, 10:20 PM
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I correct my mistake, THIS is what era should and will look like
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  #22  
Old 06-15-2010, 10:37 PM
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I correct my mistake, THIS is what era should and will look like
Yeah.
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Old 06-15-2010, 10:44 PM
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Idea time: So everyone knows how there's a Casino on Era, right? Why not add Poker to it after the reset? I bet there would be atleast 5 players on average playing with each other. There would be tables you can make with set options, like blind amounts, pot limit, etc. Just make sure you put in a script to kick alt accounts from the Casino, no one likes a cheater.
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Old 06-15-2010, 11:17 PM
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Idea time: So everyone knows how there's a Casino on Era, right? Why not add Poker to it after the reset? I bet there would be atleast 5 players on average playing with each other. There would be tables you can make with set options, like blind amounts, pot limit, etc. Just make sure you put in a script to kick alt accounts from the Casino, no one likes a cheater.
This baby.. I love it! Pokeeeer <3
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  #25  
Old 06-16-2010, 12:42 AM
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Yeah, another money making method!

And it will be hilarious to watch e-fights over losing money to this hater, that hater.
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  #26  
Old 06-16-2010, 01:24 AM
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I've always wanted to make a cool poker game, but it's too big of a project for something that definitely isn't a priority.
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  #27  
Old 06-16-2010, 01:28 AM
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sales do it so I can own you like the noob you are
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  #28  
Old 06-16-2010, 01:42 AM
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Well, it was only a suggestion. Don't forget about it though!
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  #29  
Old 06-16-2010, 04:36 PM
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O.o hope there's an option to keep everything how it was. :X
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  #30  
Old 06-16-2010, 10:08 PM
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Cool idea i thought of awhile back:

New way to get guns. There are hidden shops through out the sewers or hidden where ever. Not like a place to buy a gun, but it's where you can make the gun. Kinda like a black smith or whatever. You just have to gather the parts. We have a parts shop in current era and it's pretty useless. This way you have to collect all the parts, and then go make the gun and you get it. Not like the Colt shop in the sewers where you have to make it, then buy it.

Also i thought it'd be cool if there was a blueprint shop for some guns, and then you have to buy the blueprint and take it to a blacksmith, gather the parts, then make the gun.

Idk, seems alittle bit to like.. old timed/Role-play i guess but it'd be kinda fun i guess.
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  #31  
Old 06-17-2010, 12:07 AM
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Gunsmithing skill, the higher your level the better % you have to successfully make it, and you can make new guns every few levels.

Level 100 = Mp5 with like .01% chance
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  #32  
Old 06-17-2010, 07:27 AM
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Gunsmithing skill, the higher your level the better % you have to successfully make it, and you can make new guns every few levels.

Level 100 = Mp5 with like .01% chance

This.

Why not make it, also, so that certain things can become better with time, sort of a skill factor in a lot of what you do. A bit of an RPG element, only a hidden one.

For example:

as a start - AK-47 will begin with high freeze, slower fire rate, and quite a bit of spread (too much to be a good thing).

Make it so that as players play with a weapon, they have a hidden mastery level so that the weapon they use can reach a point of actually being good as the player him or herself gets better using x weapon.

So basically by the end of its complete mastery, the AK-47 end up with a lower freeze/recoil in this case, and a fire-rate that accurately matches the guns limits.
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  #33  
Old 06-17-2010, 07:45 AM
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Uh isn't there a store full of gun parts? or some gun parts at least like barrels n ****?
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Old 06-17-2010, 08:14 AM
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Uh isn't there a store full of gun parts? or some gun parts at least like barrels n ****?
Yeah, but it doesn't serve any purpose to regular players. It'd be cool if you could use those parts in exchange to build yourself a weapon at the weapon shop or something so it makes the player much more involved than just paying cash up front.

But like Swift had said, it might be even better to have that ability used by players in like underground weapon shops throughout the sewer, each with their own specific weapon, a collection of materials needed for em, and a percentage rate of success accounted for by the amount of your "gunsmith" level and just a base rate of success given on whatever weapon that underground shop offers.

-------------

But back to the original question, that store only really serves purpose for the businesses. It's used for stocking certain weapons, but other than that, it doesn't do anything for the rest of the players.
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Old 06-17-2010, 08:45 AM
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Maybe you can get a little more graphical with the gun stats(radar chart):
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Old 06-17-2010, 02:03 PM
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Maybe you can get a little more graphical with the gun stats(radar chart):
I like the idea, but what would reliability/safety/comfort be?
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Old 06-17-2010, 02:09 PM
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I like the idea, but what would reliability/safety/comfort be?
Nothing. You would relabel them with the existing stats.

Using an individual bar for each stat is much easier though, and is simpler for everyone to understand.
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Old 06-17-2010, 07:43 PM
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Nothing. You would relabel them with the existing stats.

Using an individual bar for each stat is much easier though, and is simpler for everyone to understand.
Considering even Pokemon uses those charts, I don't think "hard to understand" would be a problem. If it is, then maybe it'll weed out the idiots : D
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Old 06-17-2010, 02:16 PM
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I Might actually come back O.o ... seems like some interesting stuff is going on.
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Old 06-17-2010, 06:39 PM
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Interesting discussion, but not really much of anything just yet.

It's just a thought. The ability to make players gradually test the limits of a weapon as they get better with it makes it so that a player can spend more time with a gun rather than just making Era the current trading/market game it is now (barely anyone actually plays for the intended PK-ing purpose, half of Era spends its time on 'unstick me' playing on instruments and sending messages to other players about trading weapons.

One thing that could be done to help equalize just playing with a weapon all day, or shooting at a blank wall, is give some small goals that must be met with the gun to reach the next level.
I.e: kill 5 people using only AK-47 to reach next level of efficiency.
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