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View Poll Results: Do you like the proposed changes?
Yes, I like the ideas. 44 73.33%
No, I do not like the ideas (please explain in post). 16 26.67%
Voters: 60. You may not vote on this poll

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  #1  
Old 06-17-2010, 12:07 AM
Supaman771 Supaman771 is offline
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Gunsmithing skill, the higher your level the better % you have to successfully make it, and you can make new guns every few levels.

Level 100 = Mp5 with like .01% chance
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Old 06-17-2010, 07:27 AM
Robocop300 Robocop300 is offline
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Quote:
Originally Posted by Supaman771 View Post
Gunsmithing skill, the higher your level the better % you have to successfully make it, and you can make new guns every few levels.

Level 100 = Mp5 with like .01% chance

This.

Why not make it, also, so that certain things can become better with time, sort of a skill factor in a lot of what you do. A bit of an RPG element, only a hidden one.

For example:

as a start - AK-47 will begin with high freeze, slower fire rate, and quite a bit of spread (too much to be a good thing).

Make it so that as players play with a weapon, they have a hidden mastery level so that the weapon they use can reach a point of actually being good as the player him or herself gets better using x weapon.

So basically by the end of its complete mastery, the AK-47 end up with a lower freeze/recoil in this case, and a fire-rate that accurately matches the guns limits.
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