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  #1  
Old 02-22-2010, 07:37 AM
Cloven Cloven is offline
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Help Save Delteria.

Delteria needs YOU
Delteria is very much in dire need of quality developers. It is no secret at this point that this project has been under development for years now. Quite honestly, we've suffered many setbacks during this period. However despite such shortcomings, in some fashion or other, we've managed to hold things together and complete a large amount of work in the process. We currently have only a few staff members, largely due to real life obligations. The hour is late at this point, and, we require the strength of the Graal community to see things through to a successful re-release. Delteria's levels and gfx are nearly complete as a whole, but we are dramatically lacking quality script help and could use a gani member or two.
What Delteria is looking for specifically
Scripting Dev Team Members: Join Delteria's NAT department if you believe you possess an above-average knowledge and comfort level with GS2. Depending upon your activity, trustworthiness, and skill level, you will be working on things ranging from Events to Core Systems and Sub-Systems.

Levels Dev Team Members : Join Delteria's LAT department if you believe you possess an above-average ability to work with custom tilesets and produce aesthetically-pleasing results. Depending upon your activity, trustworthiness, and skill level, you will be working on things ranging from Events to main overworld level components.

GFX Dev Team Members: Join Delteria's GFX department if you believe you possess an above-average ability to create quality, custom works of pixel art, and are able to match or closely match our default GFX style.

GANI Dev Team Members: Join Delteria's Gani department if you believe you possess an above-average ability to create quality ganis. Familiarity with gani scripts is also recommended though is not required.

Administration: For certain "trusted" members of the community (globals, certain classic world administrators, select-few others) I am interested in having an assistant to help manage projects provided the turnout for applicants creates necessary demand. This would greatly help ensure that work can be assigned, completed, and managed in a timely fashion and would greatly relieve some pressure as I have extensive real life obligations and cannot simply be on "all the time."

Notes: As most of our Level and GFX work is already completed, I can't stress enough that I am looking to hire NATs and Gani artists almost-exclusively.
What is Delteria
Delteria continues to be a world where quality sparring, PK'ing, and events is to be expected. As we move toward an initial re-release, the goal is to maximize community immersion by way of assuring diverse gameplay and customization options for the players. We hope to achieve this by offering a hybridized combat system, allowing for classic activity to take precedence on the majority of the overworld while questing becomes more of an exciting, action-rpg adventure that will make forming parties a necessary function. This sort of atmosphere fosters activity for all player-types and ultimately will provide a way to unify those types and leave many functional aspects of the server to be decided by the players themselves. For clarification: The world will use classic swords everywhere EXCEPT quests and specific events initially, though we may try enabling our quest weapons everywhere except for the Port Town. We also plan on having extensive, customizable guild support concerning events and guild property.
Previews
See striking new events that go beyond the traditional concepts found on most servers.

Zombie Outbreak


Contra


ET Lobby


Customizable chat bubbles and revolutionary Mounts.



Mind-boggling baddies your friends never warned you about, ripe for the killing.

Kal'jun's Buggalo Boss


Mining gmap.

Cloven rides a mine cart


Custom quest tilesets.

Pictured: Quest 2.


Pictured: Quest 1.


See Faerie Town, maybe discover their secrets.



Stop by Fishing Town, pick up some gear and get started. The fish you catch will be able to be sold at the Port Town market in the future.




Again, if you are a quality developer, please lend a hand and lets not have Delteria perish. I feel it would do a strong disservice to the community if we were all unable to play some of these fun things together.

Contacts:
AIM: Cloven DC
Email: [email protected]
Graal: My client can usually be found on Unholy Nation.
I am typically on most days in the early afternoon, and most nights between 10PM-3AM (EST).

Alternatively you may post a partial application in this thread. Include what department you are applying for, along with some history about yourself.

Please note that this thread will be heavily moderated; this is a serious issue and I am not "jerking around."

Last edited by Cloven; 02-22-2010 at 08:30 AM..
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  #2  
Old 02-22-2010, 07:56 AM
nullify nullify is offline
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It's been a while in the making, but worth every second of it. I really hope more people jump onboard to get it done a little faster.
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  #3  
Old 02-22-2010, 08:06 AM
Mark Sir Link Mark Sir Link is offline
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I really like the Faerie Town screenshot, nice looking tileset.
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  #4  
Old 02-22-2010, 08:28 AM
warp2ukew warp2ukew is offline
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Wish I had any time to spare, i barely logon client as it is...

It's a damn shame that noone is willing to help out one of the servers that helped define the game, not only that but looks visually orgasmic

Stop making your inevitable to fail UC servers and help out Delteria, people.
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  #5  
Old 02-22-2010, 11:28 AM
smirt362 smirt362 is offline
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Damn that looks really nice, and I mean REALLY NICE. I love the tilesets, baddies, weapons, everything. A step above everything else I've seen on graal.
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  #6  
Old 02-22-2010, 11:34 AM
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god damnit all those tiles gone to waste, you really need a better outside LAT and its a shame i dont even open the level editor anymore. FML
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  #7  
Old 02-22-2010, 01:28 PM
DrakilorP2P DrakilorP2P is offline
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The screenshots are rad.
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  #8  
Old 02-22-2010, 01:52 PM
cbk1994 cbk1994 is offline
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Chat bubbles look stupid, some of the levels are weird, but almost all of the tiles are god awesome. Nice work and good luck finding people.
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  #9  
Old 02-22-2010, 02:36 PM
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Wow, rep +.
I hope you will find the peoples you're looking for.
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  #10  
Old 02-22-2010, 03:00 PM
Dnegel Dnegel is offline
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The graphics are really sweet!
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  #11  
Old 02-22-2010, 04:34 PM
Imperialistic Imperialistic is offline
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I offered the other day to help with the levels, and you told me there is no point, since Delteria is dead.
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  #12  
Old 02-22-2010, 06:24 PM
DustyPorViva DustyPorViva is offline
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I agree about chat bubbles. They're totally unnecessary on 2D games, and especially Graal. All they do is waste resources and clutter the screen.
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  #13  
Old 02-22-2010, 06:59 PM
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Quote:
Originally Posted by cbk1994 View Post
Chat bubbles look stupid, some of the levels are weird, but almost all of the tiles are god awesome. Nice work and good luck finding people.
Regarding chat bubbles see my response to Dusty below.

Thank you for the compliment in any regard.
Quote:
Originally Posted by DustyPorViva View Post
I agree about chat bubbles. They're totally unnecessary on 2D games, and especially Graal. All they do is waste resources and clutter the screen.
I was really interested in whether or not people feel this way, as I tend to agree. We did get the resource usage down to being almost nonexistent, however if this is simply players do not want I am happy to get rid of them altogether. Currently, you can just choose to toggle them on/off.

Quote:
Originally Posted by Imperialistic View Post
I offered the other day to help with the levels, and you told me there is no point, since Delteria is dead.
What I said was that Delteria is currently 'dead' so hiring only LATs when we're in need of scripting help the most might not be prudent. If you're willing to accept that and still wish to work on levels for me I have enough work to keep you busy.



Again I would REALLY appreciate any scripting assistance that can be provided from people on Chris and Dusty's level. Any help at all is better than none.
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  #14  
Old 02-22-2010, 07:02 PM
dmhabe dmhabe is offline
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Looks amazing Cloven, I hope you find the help. This could easily be the best playerworld
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  #15  
Old 02-22-2010, 10:02 PM
MysticX2X MysticX2X is offline
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Hope you get the help you need, Cloven.
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  #16  
Old 02-22-2010, 10:06 PM
Cloven Cloven is offline
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Hope you get the help you need, Cloven.
Yeah same.. had a few contacts already, so hopefully that is a good sign.
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  #17  
Old 02-22-2010, 11:55 PM
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Whatever happened to MD working there? he asked for some help one day, pm'd him back and I haven't seen much of him at all after that XD
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  #18  
Old 02-23-2010, 12:00 AM
Cloven Cloven is offline
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Originally Posted by Clockwork View Post
Whatever happened to MD working there? he asked for some help one day, pm'd him back and I haven't seen much of him at all after that XD
MD no longer works on Graal to my knowledge. He was doing some web programming last time I talked to him. It just didn't work out on Delteria, for one reason or another.
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  #19  
Old 02-23-2010, 12:43 AM
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Originally Posted by Cloven View Post
MD no longer works on Graal to my knowledge. He was doing some web programming last time I talked to him. It just didn't work out on Delteria, for one reason or another.
I'm not going to lie, I'd like to come back and help. The server was amazing when I worked on it alongside MD, and I'm sure you guys have gotten a lot more done.

If you'll have me back, that is.
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  #20  
Old 02-23-2010, 01:10 AM
Cloven Cloven is offline
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Originally Posted by DarkIceX View Post
I'm not going to lie, I'd like to come back and help. The server was amazing when I worked on it alongside MD, and I'm sure you guys have gotten a lot more done.

If you'll have me back, that is.
Sure thing man. Will contact you when I get back tonight.
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  #21  
Old 02-23-2010, 02:25 AM
maximus_asinus maximus_asinus is offline
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I actually like the chat bubbles, it's a new and interesting idea, and if done right could remove unwanted clutter from the screen (text onscreen limitations so you don't have people 'Q'ing the entire screen, being able to bring certain text to front if you clicked on the player, etc would be great features).

I don't really like the Zombie Outbreak event screenshots (too much orange blood?), nor the ET lobby (terrible color combination). I like pretty much everything else though you should really look into getting someone new for your grass tiling. I LOVE the Pig Man boss, and the idea of Faerie town, very Zelda-ish!

I honestly hope you get volunteers, if it wasn't gold required I'd do some LAT work for you.
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  #22  
Old 02-23-2010, 02:29 AM
DustyPorViva DustyPorViva is offline
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Quote:
Originally Posted by maximus_asinus View Post
I actually like the chat bubbles, it's a new and interesting idea, and if done right could remove unwanted clutter from the screen (text onscreen limitations so you don't have people 'Q'ing the entire screen, being able to bring certain text to front if you clicked on the player, etc would be great features).
I don't see how you can remove clutter with a bubbly system. Limiting chat spam can already easily be done with script with default chat. Click thing is interesting, but I think only necessary to compensate for bubbles taking up the screen.
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  #23  
Old 02-23-2010, 02:44 AM
maximus_asinus maximus_asinus is offline
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Quote:
Originally Posted by DustyPorViva View Post
I don't see how you can remove clutter with a bubbly system. Limiting chat spam can already easily be done with script with default chat. Click thing is interesting, but I think only necessary to compensate for bubbles taking up the screen.
have you entered a level where 20 people have chat onscreen at the same time? Nothing is readable. With bubbles and clicking, you could grab a player and bring their text to the front.

But enough justifying, I honestly doubt they even considered this as an idea.
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  #24  
Old 02-23-2010, 03:11 AM
DustyPorViva DustyPorViva is offline
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Quote:
Originally Posted by maximus_asinus View Post
have you entered a level where 20 people have chat onscreen at the same time? Nothing is readable. With bubbles and clicking, you could grab a player and bring their text to the front.

But enough justifying, I honestly doubt they even considered this as an idea.
I'd rather enter a level of 20 people talking with default than with bubbles.

However, I think a chat log would better maintain chat in any circumstance.
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  #25  
Old 02-23-2010, 03:21 AM
maximus_asinus maximus_asinus is offline
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There are other benefits as well, like text wrapping, custom emoticons, etc.

Why would you want to enter a level with 20 people chatting with default anyways? How could you understand a word that was being said?
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Old 02-23-2010, 03:26 AM
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Quote:
Originally Posted by maximus_asinus View Post
There are other benefits as well, like text wrapping, custom emoticons, etc.

Why would you want to enter a level with 20 people chatting with default anyways? How could you understand a word that was being said?
Like I said, clutter is clutter. Even if default is cluttered, entering a room with 20 people chatting with bubbles is going to mean a lot of space taken up by images instead of transparency, and a lot of images being drawn which is just going to slow stuff down.

Already mentioned, I'd much prefer logs for chat either way.
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  #27  
Old 02-23-2010, 04:46 AM
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Awesome graphics. I hope you get the project going and I suggest you to release at least a decent part of the server to attract people, this can get developers more motivated :P

Global News Team @ your service =D
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  #28  
Old 02-23-2010, 04:49 AM
Cloven Cloven is offline
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Quote:
Originally Posted by maximus_asinus View Post
There are other benefits as well, like text wrapping, custom emoticons, etc.

Why would you want to enter a level with 20 people chatting with default anyways? How could you understand a word that was being said?
I personally dislike the default chat more that customizable bubbles, but that's just me. The chat bubbles can be toggled on and off at the moment anyway, and do not use any noteworthy amount of resources. Finishing them isn't super-high on the priority list right this minute anyway.


@ Nataxo: I think it'll be moving along here soon barring anything weird happening. I've received a good amount of feedback and interest from this thread so far. And uh, a preview may be possible shortly before an actual release. Last time (2007) an idiot released the Port Town with nothing in it and Delt went from 200 players to a death spiral in five days, heh. Not interested in repeating that, and everyone deserves better.
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Old 02-23-2010, 09:57 AM
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Last time (2007) an idiot released the Port Town with nothing in it and Delt went from 200 players to a death spiral in five days, heh.
Was that when there was just the one town that was all gray and there was text rolling across the screen asking to contact someone to be hired?
I never understood why someone released that Although it was more like 15 players.
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Old 02-23-2010, 02:25 PM
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The screenshots look pretty kidsy, but otherwise the server looks really nice.
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  #31  
Old 02-23-2010, 02:37 PM
Lord Sephiroth Lord Sephiroth is offline
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Gorgeous graphics Cloven. Those tiles are the kind of things LAT's have wet dreams about. Who designed?
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  #32  
Old 02-23-2010, 05:13 PM
Cloven Cloven is offline
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Originally Posted by Switch View Post
Was that when there was just the one town that was all gray and there was text rolling across the screen asking to contact someone to be hired?
I never understood why someone released that Although it was more like 15 players.
Yeah it was a pointless release, I've never understood the purpose and did not support the decision when it was initially proposed. Likely why they started the release when I wasn't around the one day. And it was 200, your memory is not serving you well.
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  #33  
Old 02-23-2010, 07:39 PM
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if it wasn't for the core scripts being needed, delteria could easily be released with a bit of reorganization: a type of story-telling would be needed to let player's know why the world of delteria has ended up the way it is, but it's got more than enough content to release, minus the scripts

i thought that delteria did have some hardcore supporting scripters working on it though, such as riot and nullify and some others. have they been unable to dedicate much time to it, or have they quit? since it's going to stay a classic-themed server, it doesn't seem likely that a large amount of scripting is needed: it would seem more like things need to be pulled together to create harmony. then again, i just don't know delteria's situation well enough to really make comments like that...
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Old 02-23-2010, 07:51 PM
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Quote:
Originally Posted by Hiro View Post
if it wasn't for the core scripts being needed, delteria could easily be released with a bit of reorganization: a type of story-telling would be needed to let player's know why the world of delteria has ended up the way it is, but it's got more than enough content to release, minus the scripts

i thought that delteria did have some hardcore supporting scripters working on it though, such as riot and nullify and some others. have they been unable to dedicate much time to it, or have they quit? since it's going to stay a classic-themed server, it doesn't seem likely that a large amount of scripting is needed: it would seem more like things need to be pulled together to create harmony. then again, i just don't know delteria's situation well enough to really make comments like that...
To address your comments/queries:

Pt-1) All I'm willing to say at the moment is that new players will start off as a stowaway in a sailing vessel docked outside of the Port Town (there is a short animation for this that's both clever and humorous).

Pt-2) The scripting situation has just been bad, that's really the gist, heh.
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Old 02-23-2010, 11:28 PM
Riot Riot is offline
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Originally Posted by Hiro View Post
i thought that delteria did have some hardcore supporting scripters working on it though, such as riot and nullify and some others. have they been unable to dedicate much time to it, or have they quit? since it's going to stay a classic-themed server, it doesn't seem likely that a large amount of scripting is needed: it would seem more like things need to be pulled together to create harmony. then again, i just don't know delteria's situation well enough to really make comments like that...
We had a some strong scripters for a little bit. But for a few months now the only people who have occasionally done anything (that I know about) has been Cloven and myself, and I haven't exactly had a lot of time to put into it.
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Old 02-24-2010, 12:36 AM
HarDKoRe1234 HarDKoRe1234 is offline
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Old 02-24-2010, 05:00 AM
Cloven Cloven is offline
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Gorgeous graphics Cloven. Those tiles are the kind of things LAT's have wet dreams about. Who designed?
Sandz did an overwhelming amount of gfx.
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Old 02-24-2010, 06:09 AM
Lord Sephiroth Lord Sephiroth is offline
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Originally Posted by Cloven View Post
Sandz did an overwhelming amount of gfx.
Ah. Makes sense and doesn't surprise me. Sandz has always been awesome and creative. His kind of talent would be an asset to any server, as proven by those screenies lol.

I miss Delteria, it was my home for a while after Enigma went down before I left for Babylon. I wish you guys the best of luck. It would be a damn shame if that content wasn't used.
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Old 02-24-2010, 09:34 PM
Kamaeru Kamaeru is offline
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I think the most impressive thing in those screenshots is the diagonal wall tiles (that's a compliment for sure!)

I just don't like how you don't use southeast and southwest versions of them (more of an rpg random dungeon crawler theme rather than a zelda theme) because it doesn't allow for the type of level and dungeon designs that I go for in my work, and I would consider the ALTTP perspective to be far more advanced and open to different designs in reality.
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Old 02-25-2010, 04:53 PM
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Quote:
Originally Posted by Cloven View Post
Pt-1) All I'm willing to say at the moment is that new players will start off as a stowaway in a sailing vessel docked outside of the Port Town (there is a short animation for this that's both clever and humorous).
The guards say we've reached Morrowind, I'm sure they'll let us go.
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