Quote:
Originally Posted by Spikedude
There's a lot of problems with a 3 gang system, I'm not saying that to seem less useful. With only 3 gangs, if all are active at one time, 2 of them will be raiding each other and where will the third go? Either there will be a circle of people raiding each other and nobody protecting their own bases or 2 gangs raiding 1. Also, I'm not entirely sure, but it seems like Gang Wars won't work out completely right with an odd number of gangs. And as for parties as gangs, gangs are supposed to be more exclusive and original than that. They're supposed to have a theme and be regulated to keep them on track and doing what they should be. A bunch of new players with a trash pick and flower basket shouldn't be able to lead a gang just because they have money and support.
|
Whose to say that these "new players" are going to find 7 players and be able to make the money before anyone else? Like I said, only 4 will get their own gang building. For how long, that depends on how organized their gang really is. It will be based on their rating; as in, kills/death ratio (points added for kills; points deducted for deaths), tag activity, base captures, ect. The rest that apply will just become street gangs until the weaker fail.
If the mail system is still in effect, the leader of the street gang with the next best rating will be mailed and notified that their gang assets are available for selecting.