Quote:
Originally Posted by cbkbud
I mean that any random NAT or even LAT could delete all the GANIs
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That's why I'm finishing my in-game level editor so that script control for levels can be limited or even removed with ease (and not to mention tilelayer support, more painting features and easier server uploading/downloading/updating). This would remove the security risk with level designers or 'LATs' as you all like to call them.
Would be nice to then implement my limiting feature into the scripting portion of the client-rc later to maybe remove that risk for scripters too (blocking the scripting of savelines and variable function calls to avoid files from being edited). Of course this would have to be an option with a list of accounts or so for the head coders.