
01-13-2012, 10:33 AM
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iphone era sad litle mads
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Join Date: May 2005
Location: punchin yer nuts iphone era
Posts: 1,810
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The potency of poison
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Many people probably agree with me when I say poison needs to be toned down. In its current state it is far too powerful and sets bile and ogma miles ahead of other gods only due to the massive poison resistance their holy possessions give. Without holy possession you frequently eat brutal poisons that reduce str, dex and con by 10 each. That's taking off all your armor and fighting naked. Not only does poison reduce your stats but it also nullifies your hp regen (assuming RoWs and/or dragon amulet) with the DoT effect it brings to the table.
What I propose is to make the stat reduction a fixed number of say 3str, 3 dex, 3 con and possibly -3 to -5 speed to counter the trend of overcapping stats for poison "immunity". Currently with ogma or bile holy possession this is the average poison strength (without the speed reduction). Poison resistance would instead reduce the damage you take from the DoT effect. This would keep both ogma and bile as competetive choices while opening up new playstyles and competition with other gods.
Sorry I posted this from my phone so I haven't really proofread it at all and my foreigner english is probably sub-par. Also sorry for wall of text.
I should probably mention that I'm worshipping bile. I just want more variation when it comes to choice of god and being competetive in fights.
Feel free to discuss other ways of toning down poison or by all means explain why we shouldn't nerf poison if that's your stance on the matter. |
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Last edited by Felix_Xenophobe; 01-13-2012 at 01:01 PM..
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