
06-02-2009, 07:24 PM
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Finger lickin' good.
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Join Date: Nov 2008
Location: Colorado
Posts: 1,865
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The main purpose of the skull is so you know you can't trust anyone. You know there's a bounty on your head, and you know anyone out there could've accepted it. Part of bounty hunting is getting the target out into the open...somewhere where you can kill them. If they want hide, more power to them...just makes that bounty even more of a challenge. I doubt someone will never leave unstick me ever again because of the skull on their head.
I'll look into hiding the skull, but it will probably require me to create some work-around script with a timeout instead of just using a player.attr[]. I don't see how it's annoying...no more annoying than a shield, head, body, etc |
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