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Originally Posted by soulwazza
The manager of the server should be driving the change needed.
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Everyone please laugh at this. You know you want to. ...and it's completely justified.
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Originally Posted by MysticX2X
Anyways, why don't they just script a HD geared towards the default HD
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If the system NPCs weren't the biggest collection of random additions all calling each other back and forth a few hundred times for each minor thing you could possibly want to do, you'd have this wish already. I've duplicated the default, with all the positives and negatives that come with it. This is, as I understand it, what the majority want, and with good reason. The only reason it isn't implemented yet is because I have no desire to spend the time it takes to sift through the ridiculous mess of system NPCs that have no organization whatsoever. It's not surprising that things don't get done.
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Originally Posted by maximus_asinus
To me, serverside is the most secure
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because lag didn't play such a major role
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I wouldn't really consider lag "security", but I guess I can see how it might be viewed that way. If someone is intentionally making themselves lag to get an advantage, it can still be accomplished with serverside hit detection, although not in the same way.
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Now if it looks like a hit, you're wrong because your faster connection hasn't been refreshed with the new client's information and coordinates; they have been two steps ahead the whole time.
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This is essentially how it was before NPC servers existed. Did you feel the same about it then?