Quote:
Originally Posted by Stevsen
I higly doubt that creating a new server would be any help. Not for more than a few months atleast, cause it would just end up like GK has now.
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Yeah,
eventually it would end up like GK is, but if you did it right you would get a few years out of it (like we got out of GK).
Quote:
Originally Posted by Stevsen
I remember two years ago when i played GK, the server were full of players daily, but now the playercount barely goes over 30 in weekends, while Zodiac, on the other hand, has over 80 players, even though its practically the same system as GK.
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If Zodiac manages to maintain its popularity for four years without undergoing any major overhauls, I'll be very impressed.
Quote:
Originally Posted by Stevsen
My point is that its not the server, its the lack of possibilities. There's not many places to go level up, and before the new magic system it was almost impossible for spellcasters to proberly level up.
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Wrong. For an exp-based server, it's important that reaching the highest level be almost impossible. The ease with which the highest level can be reached on Zodiac is going to cause the server problems in the future.
Quote:
Originally Posted by Stevsen
Then there's the crafting system. It gets completely useless when you're over the n00b stage, except for when you have to make a house. Why not, like recipes, let people craft good weapons/armors and such, and maybe let the agility and mental factors decide what you can create? And last, but not least, quests. People get bored doing the same thing over and over, they need variety, and with active staff, new quests could be uploaded monthly, or even weekly.
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Constant updates can keep pretty much any server alive, but the developmental resources simply don't exist to create the kind of updates that would be needed in the amount needed. That's why the goal is to create a server that can sustain activity
without needing frequent updates.