Quote:
Originally Posted by pooper200000
Can they use the z effect for things like pipesbombs and stuff on zone?
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They already do. That's how the Z heights work on the mortars work too. When the arc starts out, it's about at the same z height as the character, and then eventually rises above the z height of the character, then falls back down to around that level too. If it reaches the end of the arc, an explosion is triggered, and the bomb itself is destroyed.