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  #151  
Old 12-19-2010, 01:38 AM
xAndrewx xAndrewx is offline
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Quote:
Originally Posted by skillmaster19 View Post
That's what she said!

In other news Stefan decided to major his time working on android dinosmash and that's why the game is delayed. Wish he would finish Era real quick.
hmm kinda, not bugs on Era just adding amazing things
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  #152  
Old 12-19-2010, 02:44 AM
skillmaster19 skillmaster19 is offline
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hmm kinda, not bugs on Era just adding amazing things
Do you have an estimated release date? Tired of all the stupid rumors on Classic iPhone.
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  #153  
Old 12-19-2010, 03:24 AM
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Well, we're working on it every day. For the past two weeks we've been working on it none-stop. Stefan has said Monday we should all be done. Right now (this minute) we're adding important things to keep players interested.

It's worth the wait guys, I am excited about it
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  #154  
Old 12-19-2010, 03:34 AM
LordSquirt LordSquirt is offline
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Quote:
Originally Posted by xAndrewx View Post
Well, we're working on it every day. For the past two weeks we've been working on it none-stop. Stefan has said Monday we should all be done. Right now (this minute) we're adding important things to keep players interested.

It's worth the wait guys, I am excited about it
Is there anyone other than you, Stefan, and noto working on it?
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  #155  
Old 12-19-2010, 04:24 AM
xAndrewx xAndrewx is offline
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Originally Posted by LordSquirt View Post
Is there anyone other than you, Stefan, and noto working on it?
Nope
I've done all the levels (modified, created new etc)
Noto has done the graphics, I've modified them
and myself and Stefan have done the scripting.

only took us a month o-o
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  #156  
Old 12-19-2010, 04:28 AM
Fulg0reSama Fulg0reSama is offline
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Originally Posted by xAndrewx View Post
Nope
I've done all the levels (modified, created new etc)
Noto has done the graphics, I've modified them
and myself and Stefan have done the scripting.

only took us a month o-o
Shows what happens when you've got dedicated staff. You have **** get done.
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  #157  
Old 12-19-2010, 04:29 AM
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hmm dont get the last part of post D:
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  #158  
Old 12-19-2010, 04:34 AM
LordSquirt LordSquirt is offline
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Originally Posted by xAndrewx View Post
hmm dont get the last part of post D:
he's basically telling u gj
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  #159  
Old 12-19-2010, 04:37 AM
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hmm dont get the last part of post D:
Quote:
Originally Posted by LordSquirt View Post
he's basically telling u gj
Hit it on the bullseye.

Show everyone there's still a shot for development.
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  #160  
Old 12-19-2010, 04:51 AM
xAndrewx xAndrewx is offline
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ahh hehe

Well, the scripting is all new. (Everything, nothing has been taken from Era main server)
Levels have been modified, quite alot actually. Although, they were here to begin with.
Graphics, not really touched the tileset, so that's practically the only thing thats taken from PC Era without modifications.

Alot of the stuff has been added to Classic iPhone. I designed a rotation system for Era iPhone furniture, which is now added to classic (Stefan loved it hehe)

I've really enjoyed doing this. For future Era iPhone staff it's alot easier to add things and implement things. There's practically no lag clientside and serverside. If Era main wants to use the same kind of systems it would be fun I must say hehe
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  #161  
Old 12-19-2010, 04:52 AM
skillmaster19 skillmaster19 is offline
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Originally Posted by xAndrewx View Post
hmm dont get the last part of post D:
Is the gmap similar or way different than the pc version? how big is it? I cant imagine 1000+ players pking on a map like that.
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  #162  
Old 12-19-2010, 04:53 AM
xAndrewx xAndrewx is offline
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Yes, the map is the same. We're going for a PK approach to begin with, and see how that hits off.

If it is too small, we can always enchance the GMap size without problems
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  #163  
Old 12-19-2010, 05:26 AM
skillmaster19 skillmaster19 is offline
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Originally Posted by xAndrewx View Post
ahh hehe

Well, the scripting is all new. (Everything, nothing has been taken from Era main server)
Levels have been modified, quite alot actually. Although, they were here to begin with.
Graphics, not really touched the tileset, so that's practically the only thing thats taken from PC Era without modifications.

Alot of the stuff has been added to Classic iPhone. I designed a rotation system for Era iPhone furniture, which is now added to classic (Stefan loved it hehe)

I've really enjoyed doing this. For future Era iPhone staff it's alot easier to add things and implement things. There's practically no lag clientside and serverside. If Era main wants to use the same kind of systems it would be fun I must say hehe
LOL sorry fail I started typing before you posted that XD
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  #164  
Old 12-19-2010, 05:28 AM
skillmaster19 skillmaster19 is offline
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Originally Posted by xAndrewx View Post
Yes, the map is the same. We're going for a PK approach to begin with, and see how that hits off.

If it is too small, we can always enchance the GMap size without problems
If you go to a hospital when you die its gonna be impossible to get anywhere without dieing. And imagine 200 people at a place like speedy pizza :P jobs might not work.
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  #165  
Old 12-19-2010, 05:29 AM
xAndrewx xAndrewx is offline
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We've already thought of that

We have 3 unstick me places, 3 hospitals, two jobs of each things etc
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