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  #1  
Old 05-23-2010, 08:16 AM
cbk1994 cbk1994 is offline
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Gangs & Gang Points

A few adjustments recently
  • The gang points system has been rewritten. The points now reliably reset each week. You also no longer lose points when dying.
  • Each week the top 5 players with the most gang points (regardless of their gang) receive 5 EC and will have access to certain bonuses, which still need to be decided.
  • Each week, all members of the winning gang receive 5 EC as well as benefits throughout the week, which still need to be decided.
  • You can now view the gang points of anyone by saying "/points account". You can also view the gang point totals as well as the time until the next reset by grabbing the sign at unstick me or pressing "=" in-game.

Gangs will be able to gain points not only through killing others but also through gang events. Eventually it will also be possible to gain points by taking the opposing gang's base.

My main question to the community is what kind of incentives should be given for being in (1) the top 5 individual gang players and (2) the top gang?

My ideas right now are:
  • Winning gang: faster heal in beds in their gang base, extra gun rack slot, increased base door health, gang gun bonuses
  • Individual top 5: Extra gun rack slot (only usable by someone in top 5), increased max HP, increased healing time, increase revival HP (instead of 40, 60 or so) (note that not all of these would be for all 5 -- they would only be for certain steps; the top player would not have all of these, either)

Feedback is greatly needed.


The previous week, Black Holst won with 960 points. If you were in the top 5 individuals or were in Black Holst, you've also received a mail message to let you know.
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Old 05-23-2010, 08:26 AM
Dragon551 Dragon551 is offline
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Option to toggle on/off the scoreboard when pressing the '=' button. Gets annoying, next to the - button which is used to drop max. THIS R MY SUGGESTION.

Also, Medals or some trophies like in the Sparring system for earning certain points, etc.? I'm not in a gang but, I wouldn't want to just keep gaining points that get reset with nothing in return I want a little image next to my name, a shiny star...
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Old 05-23-2010, 05:52 PM
Dnegel Dnegel is offline
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Cool ideas.

But I think 5 ECs sounds way too much. I kinda like what Alfonso said, getting a medal or something.
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Old 05-23-2010, 06:24 PM
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I like the prizes, I like the bonus ideas, and I like the point system...seems like alot of people have been talking about doing this for years. Someone finally did it, hooray!
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  #5  
Old 05-23-2010, 06:33 PM
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You should call it Street Cred instead of Gang Points.
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Old 05-23-2010, 07:14 PM
Supaman771 Supaman771 is offline
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But I think 5 ECs sounds way too much.
They already have unlimited cookies
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  #7  
Old 05-23-2010, 07:31 PM
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Does it matter how long you have been in the gang for the prizes? What if a recruiter in the top gang sees that the points are about to be reset, adds a bunch of people, lets them get the ECs, and then removes them? Free ECs for people who didn't earn them.

You should have to be in the gang for a week to get the weekly prize. Or at least 3 days or something.
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Old 05-23-2010, 09:26 PM
cbk1994 cbk1994 is offline
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Does it matter how long you have been in the gang for the prizes? What if a recruiter in the top gang sees that the points are about to be reset, adds a bunch of people, lets them get the ECs, and then removes them? Free ECs for people who didn't earn them.

You should have to be in the gang for a week to get the weekly prize. Or at least 3 days or something.
This is a good idea, I'll add this for the next reset.
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Old 05-23-2010, 10:04 PM
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OOH YES LET'S ADD PRIZES FOR PEOPLE WHO DON'T DO **** ALL AND PLAY ERA THREE TIMES A WEEK JUST TO PK EVERYONE LOOLOLO

because our economy is already great
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Old 05-23-2010, 10:06 PM
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because our economy is already great
Maybe we should nerf mining... hrm
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  #11  
Old 05-23-2010, 10:08 PM
cbk1994 cbk1994 is offline
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JUST TO PK EVERYONE LOOLOLO
Is Era not a PK-based server? I understand you prefer the economical aspect, but seriously, this is Era.
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  #12  
Old 05-23-2010, 10:11 PM
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economy is probably to broke to fix, methinks reset.
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  #13  
Old 05-23-2010, 10:20 PM
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Perhaps instead of time in the gang it should be by whether or not you participated (or both). A person with 0 kills that week should not get the weekly prize, either.
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Old 05-23-2010, 10:23 PM
papajchris papajchris is offline
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Perhaps instead of time in the gang it should be by whether or not you participated (or both). A person with 0 kills that week should not get the weekly prize, either.
or really less than 20 kills. An active player can get 20+ kills pretty easy i'd imagine.
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Old 05-23-2010, 10:54 PM
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Participation is more logical than time-spent. Since some members don't even log on. Out of curiosity, whats the thought process in not losing points due to dying? Pretty naive to think it prevents running or lessen it. Players run / will run to prevent opposing gang members from gaining points. Just makes you lose 2 less points from dying and opposition gain 2 less (since its cut down to 1 per kill). Another pointless change, I 'spose?
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Old 05-24-2010, 01:58 AM
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Participation is more logical than time-spent. Since some members don't even log on. Out of curiosity, whats the thought process in not losing points due to dying? Pretty naive to think it prevents running or lessen it. Players run / will run to prevent opposing gang members from gaining points. Just makes you lose 2 less points from dying and opposition gain 2 less (since its cut down to 1 per kill). Another pointless change, I 'spose?
It wasn't to prevent running, it was because gang members would give up or not defend their base at all because they didn't want to lose points. Recruiters would specifically say not to defend.

Anything that discourages participation (or playing at all) is not a good feature.

edit: It would be cool if there was another way to gain points besides kills. Bonuses for capturing a base somehow or something.
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  #17  
Old 05-24-2010, 04:38 AM
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all these bull**** threads don't make any sense. what sums up Era is staff who don't know how to script, because of this they can only do minor changes to the server. no more then one 33 rock mine, overpowered guns that get you into gangs / ppa. no skill is involved, hold d, press arrow keys. staff are too lazy to edit the world, learn scripts, and deliver on what people want to the server. reset was promised ages ago, hah
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  #18  
Old 05-24-2010, 04:43 AM
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all these bull**** threads don't make any sense. what sums up Era is staff who don't know how to script, because of this they can only do minor changes to the server. no more then one 33 rock mine, overpowered guns that get you into gangs / ppa. no skill is involved, hold d, press arrow keys. staff are too lazy to edit the world, learn scripts, and deliver on what people want to the server. reset was promised ages ago, hah
Why not elaborate on what you mean with each of those categories also there is no point in a reset until there is a way to mend the current economy. A reset would only draw in players until a small majority of the server has horded all the guns and money and then the player count would to return to it's current state.
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Old 05-24-2010, 05:15 AM
cbk1994 cbk1994 is offline
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what sums up Era is staff who don't know how to script
Finally someone gets it. What took you guys so long??
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Old 05-24-2010, 11:58 AM
Dnegel Dnegel is offline
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all these bull**** threads don't make any sense. what sums up Era is staff who don't know how to script, because of this they can only do minor changes to the server. no more then one 33 rock mine, overpowered guns that get you into gangs / ppa. no skill is involved, hold d, press arrow keys. staff are too lazy to edit the world, learn scripts, and deliver on what people want to the server. reset was promised ages ago, hah
Okay look, I dont think you know what your talking about, and whats this all about:
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no more then one 33 rock mine
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  #21  
Old 05-24-2010, 01:04 PM
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all these bull**** threads don't make any sense. what sums up Era is staff who don't know how to script, because of this they can only do minor changes to the server. no more then one 33 rock mine, overpowered guns that get you into gangs / ppa. no skill is involved, hold d, press arrow keys. staff are too lazy to edit the world, learn scripts, and deliver on what people want to the server. reset was promised ages ago, hah
If you make big changes all at once people complain.

Once a system like this is in place it can easily be changed to award more points or less points, or add or take different points for different things, or different rewards, and so on and so forth, until you have a working balanced system.

If you reset before you have working balanced systems then you risk just ****ing everything up again. So it's important to get everything working properly before you reset. No point rushing.
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Old 05-24-2010, 05:51 PM
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You shouldn't reset the server, just reset Roguebabe17's mining level, then add more 33 rock mines if you guys can script
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  #23  
Old 05-24-2010, 06:05 PM
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If you guys can really script, design a system that will spawn me a new weapon every 24 hours automatically. If you won't do that then you obviously can't script
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Old 05-24-2010, 09:22 PM
Supaman771 Supaman771 is offline
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1. You shouldn't reset the server
2. just reset Roguebabe17's mining level
3. then add more 33 rock mines
1. You just said to, and complained that it hasn't reset. You of all people would be the one crying about reset cause the time you spent mining.
2. QQ you're second best where it matters least.
3. You can only use one mine at once, how does this benefit you?

About the points: I like it so far, but an entire gang prize seems a bit over with many ways people can still manipulate points and how unbalanced the two gangs are right now.

I would personally like to see gang limits re added to keep them more exclusive to people who deserve to be in them by skill, not just adding everyone who asks or is on your buddy list.
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Old 05-25-2010, 12:10 AM
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1. You just said to, and complained that it hasn't reset. You of all people would be the one crying about reset cause the time you spent mining.
2. QQ you're second best where it matters least.
3. You can only use one mine at once, how does this benefit you?

About the points: I like it so far, but an entire gang prize seems a bit over with many ways people can still manipulate points and how unbalanced the two gangs are right now.

I would personally like to see gang limits re added to keep them more exclusive to people who deserve to be in them by skill, not just adding everyone who asks or is on your buddy list.
the last time gangs had member limit there wasn't much raiding at all, i'm not sure how that would work with 2 gangs compared to the 3-4 Era had before but...I don't think that is a good idea.
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Old 05-25-2010, 04:02 AM
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Well now there's the "deaths" situation that comes into play. People in gangs more specifically bh run for their era lives when they have
low hp. I'm not saying I don't run which I hardly ever do unless I'm outnumbered, but ya it's ridiculous how much they run.
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Old 05-25-2010, 05:11 AM
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Well now there's the "deaths" situation that comes into play. People in gangs more specifically bh run for their era lives when they have
low hp. I'm not saying I don't run which I hardly ever do unless I'm outnumbered, but ya it's ridiculous how much they run.
I run because I know it makes people angry, and gang rivalry is all about making the other gang furious. It used to bother me, and I used to take it very seriously, but I've realized it's wayyyy more fun chasing runners (and running myself) than it is sitting in the hospital waiting to heal.

Since this game barely offers any entertainment on its own, we're stuck finding ways to entertain ourselves..."ez cry nub can't touch this nah nah nah nah"
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Old 05-25-2010, 05:24 AM
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It wasn't to prevent running, it was because gang members would give up or not defend their base at all because they didn't want to lose points. Recruiters would specifically say not to defend.

Anything that discourages participation (or playing at all) is not a good feature.

edit: It would be cool if there was another way to gain points besides kills. Bonuses for capturing a base somehow or something.
Question : Why were gang leaders determined not to lose points?
Answer : So other gangs couldn't gain points or rise above them in the ranking.

The removal of point-loss does not stop opposing gangs from gaining points if you die, lol. There hasn't been a difference in running or raid-avoidance since this change.

Ramsfan still tells his recruiters to not defend or raid if they'll lose or if they are losing. Due to the reason I just previously illuded to, the opposing gang will gain points, lessening or doing away with their lead.

So I ask again, what was solved?
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Old 05-25-2010, 05:33 AM
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Originally Posted by Venom_Fish View Post
Question : Why were gang leaders determined not to lose points?
Answer : So other gangs couldn't gain points or rise above them in the ranking.

The removal of point-loss does not stop opposing gangs from gaining points if you die, lol. There hasn't been a difference in running or raid-avoidance since this change.

Ramsfan still tells his recruiters to not defend or raid if they'll lose or if they are losing. Due to the reason I just previously illuded to, the opposing gang will gain points, lessening or doing away with their lead.

So I ask again, what was solved?
That's true, but losing points appears much more negative than gaining less points than the other gang (if that makes sense). This is why I suggested other means for points, and why the gang system I was working on didn't use points only to determine who was "best", but instead to promote activity.

Ideally, anyone would be able to create a gang and use points regardless of whether or not they have the most. Even if your gang wasn't number one, you could still gain points to increase your member limit, unlock gang guns, gang outfits, custom ranks, and so on.

Right now, points are useless to the losing gang...but with only two gangs, I don't see it working any other way.

edit: man, I said 'points' 7 times
edit: 8
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Old 05-25-2010, 05:46 AM
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Oh, so you guys just hoped they'd not notice that either way they were at a loss either way. Well you alone, looks like you had Chris convinced it was full-proof, ha.

Secondly, please speak no more of what you WERE going to do. Its sickening, let go of it, lets address the now.
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Old 05-25-2010, 05:53 AM
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Oh, so you guys just hoped they'd not notice that either way they were at a loss either way. Well you alone, looks like you had Chris convinced it was full-proof, ha.
I don't think it was to fool* anyone. People don't like losing points.

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Secondly, please speak no more of what you WERE going to do. Its sickening, let go of it, lets address the now.
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The second project will be gangs. I will complete Sales' unfinished work on the gang system and release that as soon as possible. With this, gangs will be given a purpose, with points given individually to players and as a whole to gangs. Points will be able to be traded for certain perks, possibly including items, increased HP, and the like. We'll talk more on this later.
Do us all a favor and crawl back in to whatever hole you crawled out of, please?
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Old 05-25-2010, 06:02 AM
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Glad to see you still love me, hehe.
You stated the problem which you admittingly didn't solve, only made less noticeable (as you stated). In your words, you put a bandaid on a bullet wound, and hoped it'd suffice, lol. Or did you just say that in order to not admit you were wrong from the start?

This system has been in the works since lord knows when. Sorry if I stopped investing hope in it after two-failures, I'm not a fan of baseball, doesn't take three strikes for me. Also, how you'd build it is a completely different thing than what Chris would do, therefore my statement remains.

You failed, hush up and lets wait for the results of the next batter up.
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Old 05-25-2010, 06:36 AM
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Glad to see you still love me, hehe.
You stated the problem which you admittingly didn't solve, only made less noticeable (as you stated). In your words, you put a bandaid on a bullet wound, and hoped it'd suffice, lol. Or did you just say that in order to not admit you were wrong from the start?
I didn't do anything...many people suggested that the point system be changed so that points were not lost by dying, and then Chris implemented it. I don't really know what you're trying to prove, I already agreed with you that there's really no difference.

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This system has been in the works since lord knows when. Sorry if I stopped investing hope in it after two-failures, I'm not a fan of baseball, doesn't take three strikes for me. Also, how you'd build it is a completely different thing than what Chris would do, therefore my statement remains.
It really hasn't been worked on that much besides a lot of planning on my part, but if he's still intending to run with it, I'd imagine if wouldn't be much different in the end.

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Originally Posted by Venom_Fish View Post
You failed, hush up and lets wait for the results of the next batter up.
It's hard to hit a homer when the umpire's also pitching for the other team.
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Old 05-25-2010, 06:54 AM
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Originally Posted by Venom_Fish View Post
Question : Why were gang leaders determined not to lose points?
Answer : So other gangs couldn't gain points or rise above them in the ranking.

The removal of point-loss does not stop opposing gangs from gaining points if you die, lol. There hasn't been a difference in running or raid-avoidance since this change.

Ramsfan still tells his recruiters to not defend or raid if they'll lose or if they are losing. Due to the reason I just previously illuded to, the opposing gang will gain points, lessening or doing away with their lead.

So I ask again, what was solved?

No I dont, I agree go back to your hole. Points were not just adjusted so that when venom_fish, konglo, paintballdude95 die they lose all of their hard earned points... it's to give you ***s a little more encouragment to get raped knowing that you won't lose anything. The main focus is to make the scores competitive. The gap between my gang and someone else's isn't 500 - 0 anymore.

But with all this talk about rewarding the one gang with the highest amount points with HP, EC's, and guns it's bound to happen on all levels even with points like this. That's where things get cut short.
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Old 05-25-2010, 07:25 AM
Demisis_P2P Demisis_P2P is offline
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Quote:
Originally Posted by Venom_Fish View Post
Question : Why were gang leaders determined not to lose points?
Answer : So other gangs couldn't gain points or rise above them in the ranking.

The removal of point-loss does not stop opposing gangs from gaining points if you die, lol. There hasn't been a difference in running or raid-avoidance since this change.

Ramsfan still tells his recruiters to not defend or raid if they'll lose or if they are losing. Due to the reason I just previously illuded to, the opposing gang will gain points, lessening or doing away with their lead.

So I ask again, what was solved?
Then base points on clientr.gang and not player.guild?
Then it doesn't matter if they all try to get off tag when they're losing. If you're in a gang then you're in that gang, your current tag shouldn't really matter.
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Old 05-26-2010, 09:18 PM
Venom_Fish Venom_Fish is offline
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Originally Posted by iRedemption View Post
No I dont, I agree go back to your hole. Points were not just adjusted so that when venom_fish, konglo, paintballdude95 die they lose all of their hard earned points... it's to give you ***s a little more encouragment to get raped knowing that you won't lose anything. The main focus is to make the scores competitive. The gap between my gang and someone else's isn't 500 - 0 anymore.

But with all this talk about rewarding the one gang with the highest amount points with HP, EC's, and guns it's bound to happen on all levels even with points like this. That's where things get cut short.
Lol, you're such a simpleton. Your gang isn't down 500-0 because you gain half as many points per kill lol. Instead its 750-250 (Since you also don't lose points). I don't even feel like responding to you, so simple its hilarious. If you think anything's changed, then maybe it did fool people. Intentionally or unintentionally. Lol
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Last edited by cbk1994; 05-26-2010 at 10:15 PM.. Reason: reply to edited post
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Old 05-27-2010, 12:21 AM
iRedemption iRedemption is offline
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Originally Posted by Venom_Fish View Post
Lol, you're such a simpleton. Your gang isn't down 500-0 because you gain half as many points per kill lol. Instead its 750-250 (Since you also don't lose points). I don't even feel like responding to you, so simple its hilarious. If you think anything's changed, then maybe it did fool people. Intentionally or unintentionally. Lol
I sure hope you don't talk like that irl, it's really annoying to read. You're wrong too. Points have been competitive lately with the help of this update.
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Old 05-27-2010, 01:20 AM
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Originally Posted by iRedemption View Post
Points have been competitive lately with the help of this update.
Actually, He's right. They havnt been 500 point blowouts since this. The current gap was created because Colt got BB, and did a tag wipe which in turn removed all of BBs points back when it was about 100-150 score. Then a few people (including myself) left and they lost another 50 points. Then the fact that BH is better makes up for the other 100.
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Old 05-27-2010, 03:36 AM
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Old 05-27-2010, 09:23 PM
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Originally Posted by iRedemption View Post
I sure hope you don't talk like that irl, it's really annoying to read. You're wrong too. Points have been competitive lately with the help of this update.
Let me break it down for you.

Originally:
Points > 0 (Always)
You die (-2 points)
You kill (+2 points)

If: death> kills = 0 points.
If: deaths = kills

So, if you have a 100 point lead, and we raid you (for every time we kill you, your lead is shortened by 4 points. (-2 for death, +2 for kill) And increased by 4 if you kill us. (+4 and -4 which is a 1/1 ratio) (If broken down)

Now
Points>0 (Always I assume)
You die (-0 Points)
You kill (+1 Points)
If death>kills = 0 Points
If deaths = kills (0 Points)

So if, you have a 100 point lead, and we raid you for every time we kill you, your lead is shortened by 1 and you kill us its increased by 1. (A 1/1 ratio).

So tell me, what the hell has changed? The numbers have been broken down, but everything remains you dimwit.
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