Quote:
Originally Posted by konidias
It seems like you just worked with cylinder shapes to make the neck and tail and stuff... bad idea. I think this always comes out looking bad.
I think in order to make really awesome 3D models you need to either be good at sketching out a front and side perspective to use as reference, or be good at obtaining references to use... You should do it vertex by vertex, it will look much more natural and you get far greater control.
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Most arms/legs are used using cylinders as their root shape. I recommend you use more cuts to create more vertexes for better detail, and as koni said, use sketches. You only really need a front and side reference, you can build the back from this. You must make sure they are in equal proportion to eachother, that is, the hand in one sketch should be the same level as the hand in other other, or itll look oddly deformed. Maybe start simple and work your way to more complex, the wings look too thick, so maybe you could create a line or such and extrude it, then maybe add some bend and twist modifiers just to get rid of that flat look, then possibly adding a transparency texture to it or something..