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Jackel9 09-22-2006 04:09 PM

3Ds Max 8
 
1 Attachment(s)
DO anyone on this forum works with 3ds max if so show us some of your examples here.
Dragons are so damn hard to make.

Darkyoshi12345 09-22-2006 04:27 PM

...I don't really see what's going on there.

Tom 09-22-2006 05:05 PM

I think two dragons are mating.
Only programs with 3D related stuff i know a tiny bit about is Wings 3D and Blender.

Redwiz is and per are known to be good in these areas.

Elk 09-22-2006 08:33 PM

but not like that i think...
@ tom

its VERY hard to make a dragon indeed but why did you make an idle and a moving thingy?
hrm

konidias 09-23-2006 04:38 AM

It seems like you just worked with cylinder shapes to make the neck and tail and stuff... bad idea. I think this always comes out looking bad.

I think in order to make really awesome 3D models you need to either be good at sketching out a front and side perspective to use as reference, or be good at obtaining references to use... You should do it vertex by vertex, it will look much more natural and you get far greater control.

maximus_asinus 09-23-2006 05:40 AM

What is he doing to that sea turtle!

Redwizard 09-24-2006 04:07 PM

Quote:

Originally Posted by konidias (Post 1220961)
It seems like you just worked with cylinder shapes to make the neck and tail and stuff... bad idea. I think this always comes out looking bad.

I think in order to make really awesome 3D models you need to either be good at sketching out a front and side perspective to use as reference, or be good at obtaining references to use... You should do it vertex by vertex, it will look much more natural and you get far greater control.

Most arms/legs are used using cylinders as their root shape. I recommend you use more cuts to create more vertexes for better detail, and as koni said, use sketches. You only really need a front and side reference, you can build the back from this. You must make sure they are in equal proportion to eachother, that is, the hand in one sketch should be the same level as the hand in other other, or itll look oddly deformed. Maybe start simple and work your way to more complex, the wings look too thick, so maybe you could create a line or such and extrude it, then maybe add some bend and twist modifiers just to get rid of that flat look, then possibly adding a transparency texture to it or something..

Zero Hour 09-24-2006 04:14 PM

Quote:

Originally Posted by Redwizard (Post 1221464)
Most arms/legs are used using cylinders as their root shape. I recommend you use more cuts to create more vertexes for better detail, and as koni said, use sketches. You only really need a front and side reference, you can build the back from this. You must make sure they are in equal proportion to eachother, that is, the hand in one sketch should be the same level as the hand in other other, or itll look oddly deformed. Maybe start simple and work your way to more complex, the wings look too thick, so maybe you could create a line or such and extrude it, then maybe add some bend and twist modifiers just to get rid of that flat look, then possibly adding a transparency texture to it or something..

It looks to me as though he made the basic shape of the limbs and then applied a noise to the nodes.

Jackel9 09-25-2006 02:49 PM

Quote:

Originally Posted by konidias (Post 1220961)
It seems like you just worked with cylinder shapes to make the neck and tail and stuff... bad idea. I think this always comes out looking bad.

I think in order to make really awesome 3D models you need to either be good at sketching out a front and side perspective to use as reference, or be good at obtaining references to use... You should do it vertex by vertex, it will look much more natural and you get far greater control.


No this is when I was a newb at 3ds Max like a year ago
I can make a way beter dragon than that.

warp2ukew 09-26-2006 05:16 AM

Then Why The Hell Did You Post It

Jackel9 09-26-2006 03:02 PM

Cause this the only screenshot I had found on my school computer.


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