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View Poll Results: Protect the start bases (protection goes away if leaving the base)?
Yes 11 42.31%
No 15 57.69%
Voters: 26. You may not vote on this poll

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  #1  
Old 06-26-2008, 02:59 PM
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Protected start base

Right now there is a lot of base laming - people camping at the enemy base and killing everyone who arives. You have around 5 seconds after warping in which you cannot be killed, but it's apparently not enough. It's especially bad for new people who get killed right away without a chance to defend themself or at least trying out some weapons.

Proposed change:
- protect people for one minute after entering the map
- the protection goes away if you leave your own base
- when you go back to your own base then you will not be protected, so you cannot use it for laming
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  #2  
Old 06-26-2008, 03:06 PM
Deas_Voice Deas_Voice is offline
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Quote:
Originally Posted by Stefan View Post
Right now there is a lot of base laming - people camping at the enemy base and killing everyone who arives. You have around 5 seconds after warping in which you cannot be killed, but it's apparently not enough. It's especially bad for new people who get killed right away without a chance to defend themself or at least trying out some weapons.

Proposed change:
- protect people for one minute after entering the map
- the protection goes away if you leave your own base
- when you go back to your own base then you will not be protected, so you cannot use it for laming
sounds good but isent 1 minute to long?
if i had 1 minute to kill like 3-5 people i would easly take them out.
and when you say leaving the base, is that down the stair of the base?
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  #3  
Old 06-26-2008, 03:10 PM
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1 minute is far too long, maybe 10 seconds.

When we were noobs it wasn't any better.
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  #4  
Old 06-26-2008, 03:20 PM
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I think 10 second protection would be enough, and it should disable itself when the protected player attacks someone.
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  #5  
Old 06-26-2008, 03:24 PM
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Good idea, i like it, I think 10 seconds is good
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  #6  
Old 06-26-2008, 03:29 PM
Minomato Minomato is offline
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One solution might be a penalty for the other team's players. If they kill a "protected player" within 10 seconds of them spawning, then the killer recieves no EXP, money, or kills, and the opposing player does not recieve a death. I don't know if that would work or not, but I'm just putting an idea out there. Also, the 5 second invulnerability protection would sustain, and then the "No-rewards" would stay 5 seconds after that.
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  #7  
Old 06-26-2008, 03:27 PM
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20 Second for the rest its A good Idea .
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  #8  
Old 06-26-2008, 03:29 PM
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Invincible until you attack/leave base.
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  #9  
Old 06-26-2008, 03:40 PM
Deas_Voice Deas_Voice is offline
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Quote:
Originally Posted by kia345 View Post
Invincible until you attack/leave base.
NO!
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  #10  
Old 06-26-2008, 03:45 PM
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Originally Posted by Deas_Voice View Post
NO!
Oh why?
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  #11  
Old 06-26-2008, 03:51 PM
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Quote:
Originally Posted by kia345 View Post
Oh why?
because i dont like invisible people!
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  #12  
Old 06-26-2008, 05:53 PM
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Quote:
Originally Posted by kia345 View Post
Invincible until you attack/leave base.
No... then people would just sit at their base, and gain bounty, talk to people, and just abuse to it so they can't get killed. Terrible idea, and not to be harsh but you may understand better if you were an avid Zone Player not once in a blue moon. Also, this could easily be abused with people laying down proxies, while they are invincible, then as soon as they are done, they run off the base into, their bunker, into the Dropship warper, and wait... and then after a bit, simply warp back into the battlefield, and lay more down, and repeat, this could allow a player to gain a massive bounty, and not die.

I personally believe, that the bases are fine the way they are, and that this will also have a negative effect on the sale of Jet packs, as I personally bought one to fly away from Base laming, when it was occurring, and then land a fair distance away, get my weapons ready, and come back, around, and retaliate, which usually worked as they were off guard from the Rear, focusing mostly on the Frontward direction of the base.
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  #13  
Old 06-26-2008, 06:59 PM
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Quote:
Originally Posted by Desear View Post
good points
Invincible until they attack, leave the base. No bounty gain, because they are not technically "playing" until they've started attacking. Laying a proxy would count as attacking, as would setting boxes.

Quote:
Originally Posted by doyouskate View Post
Couldn't of said it any better. That's the whole point of Iricia/Zone in general.
Beating the team =/= laming. This would give the other players more of a chance to fight back, to make fights take more skill. You guys should love this, making it more worth playing.
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  #14  
Old 06-26-2008, 08:20 PM
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Quote:
Originally Posted by Ravenblade1979 View Post
So how about if the other team steps foot anywhere on the enemies spawn base then they are warped a bit away..you could do this on both spawn bases and their surrounding land to ensure that people have time to get away. Yes people are smart enough to camp just outside but at least it gives people a fighting chance.
Quote:
Originally Posted by Desear View Post
Thats a bit too extreme, their is no reason why they shouldn't be allowed on the base? And also, If the enemy is waiting just outside their base, then its fine, its not an instant Death, and it gives them a chance to formulate an attack, and then if the Team can't beat the enemy, they die, thats Zone.
Quote:
Originally Posted by doyouskate View Post
Couldn't of said it any better. That's the whole point of Iricia/Zone in general.
Quote:
Originally Posted by kia345 View Post
Beating the team =/= laming.
Read more carefully as to what he quoted, and what that person (me), quoted as well. It had nothing to do with laming the base, it had to do with fighting people outside the base, emphasis on "fighting".

==================================================

Quote:
Originally Posted by kia345 View Post
This would give the other players more of a chance to fight back, to make fights take more skill. You guys should love this, making it more worth playing.
I see this more of a easier way to lame for the other team, with that Proximine idea I told you.

==================================================

Quote:
Originally Posted by Ravenblade1979 View Post
I don't get lamed. i actually just jet out but new people can't desear and those are the people who will bring in new business.
Key words, "I don't get lamed. I actually just jet out", this is most of the reason why Jetpack is/was purchased, I personally bought it for this exact reason, so this idea could result in a possible decline in Jetpack sales. And that another thing, "but the new people can't", why can't they? They won't buy jetpacks, but this constant laming, and dieing, push them too, just as the other "minor annoyances", like Limited Classes push them too buy P2P. And on the last note, of "new business", I can agree with you on that statement, but for the reasons I stated previously.
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Last edited by Desear; 06-26-2008 at 08:33 PM.. Reason: Highlights, Color Coded
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  #15  
Old 06-26-2008, 08:23 PM
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Quote:
Originally Posted by Desear View Post
I see this more of a easier way to lame for the other team, with that Proximine idea I told you.
Quote:
Originally Posted by kia345 View Post
Invincible until they attack, leave the base. No bounty gain, because they are not technically "playing" until they've started attacking. Laying a proxy would count as attacking, as would setting boxes
What proxies?
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